Versions in this module Expand all Collapse all v0 v0.1.1 Jan 18, 2021 Changes in this version + func StandardLib() map[string]Command + type Command interface + Do func(id int, args []string, e *Engine) (int, string, error) + type Engine struct + Generate func(g game.State) game.PlayerMove + New func(m, n int) game.State + func New(g game.State, name, version string, known map[string]Command) *Engine + func (e *Engine) Start() (input, output chan string) + func (e *Engine) State() game.State