Documentation
¶
Index ¶
- Constants
- func CheckMultisigPar(v *VM, curve elliptic.Curve, h []byte, pkeys [][]byte, sigs [][]byte) bool
- func GetInteropID(parameter []byte) uint32
- func IsMultiSigContract(script []byte) bool
- func IsScriptCorrect(script []byte, methods bitfield.Field) error
- func IsSignatureContract(script []byte) bool
- func IsStandardContract(script []byte) bool
- func ParseMultiSigContract(script []byte) (int, [][]byte, bool)
- func ParseSignatureContract(script []byte) ([]byte, bool)
- type Context
- func (c *Context) Convert(_ stackitem.Type) (stackitem.Item, error)
- func (c *Context) Copy() *Context
- func (c *Context) CurrInstr() (int, opcode.Opcode)
- func (c *Context) DumpArgumentsSlot() string
- func (c *Context) DumpLocalSlot() string
- func (c *Context) DumpStaticSlot() string
- func (c *Context) Dup() stackitem.Item
- func (c *Context) Equals(s stackitem.Item) bool
- func (c *Context) Estack() *Stack
- func (c *Context) GetCallFlags() callflag.CallFlag
- func (c *Context) IP() int
- func (c *Context) IsDeployed() bool
- func (c *Context) Jump(pos int)
- func (c *Context) LenInstr() int
- func (c *Context) Next() (opcode.Opcode, []byte, error)
- func (c *Context) NextIP() int
- func (c *Context) NextInstr() (int, opcode.Opcode)
- func (c *Context) Program() []byte
- func (c *Context) ScriptHash() util.Uint160
- func (c *Context) String() string
- func (c *Context) TryBool() (bool, error)
- func (c *Context) TryBytes() ([]byte, error)
- func (c *Context) TryInteger() (*big.Int, error)
- func (c *Context) Type() stackitem.Type
- func (c *Context) Value() interface{}
- type Element
- func (e Element) Array() []stackitem.Item
- func (e Element) BigInt() *big.Int
- func (e Element) Bool() bool
- func (e Element) Bytes() []byte
- func (e Element) BytesOrNil() []byte
- func (e Element) Interop() *stackitem.Interop
- func (e Element) Item() stackitem.Item
- func (e Element) String() string
- func (e Element) Value() interface{}
- type InvocationTree
- type Stack
- func (s *Stack) Back() Element
- func (s *Stack) Clear()
- func (s *Stack) Dup(n int) Element
- func (s *Stack) InsertAt(e Element, n int)
- func (s *Stack) Iter(f func(Element))
- func (s *Stack) IterBack(f func(Element))
- func (s *Stack) Len() int
- func (s *Stack) MarshalJSON() ([]byte, error)
- func (s *Stack) Peek(n int) Element
- func (s *Stack) Pop() Element
- func (s *Stack) PopSigElements() ([][]byte, error)
- func (s *Stack) Push(e Element)
- func (s *Stack) PushItem(i stackitem.Item)
- func (s *Stack) PushVal(v interface{})
- func (s *Stack) RemoveAt(n int) Element
- func (s *Stack) ReverseTop(n int) error
- func (s *Stack) Roll(n int) error
- func (s *Stack) Swap(n1, n2 int) error
- func (s *Stack) ToArray() []stackitem.Item
- func (s *Stack) Top() Element
- type State
- type StateMessage
- type SyscallHandler
- type VM
- func (v *VM) AddBreakPoint(n int)
- func (v *VM) AddBreakPointRel(n int)
- func (v *VM) AddGas(gas int64) bool
- func (v *VM) AtBreakpoint() bool
- func (v *VM) Call(offset int)
- func (v *VM) Context() *Context
- func (v *VM) DumpEStack() string
- func (v *VM) DumpIStack() string
- func (v *VM) EnableInvocationTree()
- func (v *VM) Estack() *Stack
- func (v *VM) GasConsumed() int64
- func (v *VM) GetCallingScriptHash() util.Uint160
- func (v *VM) GetCurrentScriptHash() util.Uint160
- func (v *VM) GetEntryScriptHash() util.Uint160
- func (v *VM) GetInvocationTree() *InvocationTree
- func (v *VM) HasFailed() bool
- func (v *VM) HasHalted() bool
- func (v *VM) HasStopped() bool
- func (v *VM) Istack() *Stack
- func (v *VM) Load(prog []byte)
- func (v *VM) LoadFileWithFlags(path string, f callflag.CallFlag) error
- func (v *VM) LoadNEFMethod(exe *nef.File, caller util.Uint160, hash util.Uint160, f callflag.CallFlag, ...)
- func (v *VM) LoadScript(b []byte)
- func (v *VM) LoadScriptWithFlags(b []byte, f callflag.CallFlag)
- func (v *VM) LoadScriptWithHash(b []byte, hash util.Uint160, f callflag.CallFlag)
- func (v *VM) LoadWithFlags(prog []byte, f callflag.CallFlag)
- func (v *VM) PopResult() interface{}
- func (v *VM) PrintOps(out io.Writer)
- func (v *VM) PushContextScriptHash(n int) error
- func (v *VM) Ready() bool
- func (v *VM) Run() error
- func (v *VM) SetPriceGetter(f func(opcode.Opcode, []byte) int64)
- func (v *VM) State() State
- func (v *VM) Step() error
- func (v *VM) StepInto() error
- func (v *VM) StepOut() error
- func (v *VM) StepOver() error
Constants ¶
const (
// MaxInvocationStackSize is the maximum size of an invocation stack.
MaxInvocationStackSize = 1024
// MaxTryNestingDepth is the maximum level of TRY nesting allowed,
// that is you can't have more exception handling contexts than this.
MaxTryNestingDepth = 16
// MaxStackSize is the maximum number of items allowed to be
// on all stacks at once.
MaxStackSize = 2 * 1024
)
const MaxMultisigKeys = 1024
MaxMultisigKeys is the maximum number of used keys for correct multisig contract.
Variables ¶
This section is empty.
Functions ¶
func CheckMultisigPar ¶ added in v0.90.0
func CheckMultisigPar(v *VM, curve elliptic.Curve, h []byte, pkeys [][]byte, sigs [][]byte) bool
CheckMultisigPar checks if sigs contains sufficient valid signatures.
func GetInteropID ¶
func GetInteropID(parameter []byte) uint32
GetInteropID converts instruction parameter to an interop ID.
func IsMultiSigContract ¶
func IsMultiSigContract(script []byte) bool
IsMultiSigContract checks whether the passed script is a multi-signature contract.
func IsScriptCorrect ¶ added in v0.93.0
func IsScriptCorrect(script []byte, methods bitfield.Field) error
IsScriptCorrect checks script for errors and mask provided for correctness wrt instruction boundaries. Normally it returns nil, but can return some specific error if there is any.
func IsSignatureContract ¶
func IsSignatureContract(script []byte) bool
IsSignatureContract checks whether the passed script is a signature check contract.
func IsStandardContract ¶
func IsStandardContract(script []byte) bool
IsStandardContract checks whether the passed script is a signature or multi-signature contract.
func ParseMultiSigContract ¶
func ParseMultiSigContract(script []byte) (int, [][]byte, bool)
ParseMultiSigContract returns number of signatures and list of public keys from the verification script of the contract.
func ParseSignatureContract ¶ added in v0.94.0
func ParseSignatureContract(script []byte) ([]byte, bool)
ParseSignatureContract parses simple signature contract and returns public key.
Types ¶
type Context ¶
type Context struct {
// NEF represents NEF file for the current contract.
NEF *nef.File
// contains filtered or unexported fields
}
Context represents the current execution context of the VM.
func NewContextWithParams ¶ added in v0.93.0
func NewContextWithParams(b []byte, rvcount int, pos int) *Context
NewContextWithParams creates new Context objects using script, parameter count, return value count and initial position in script.
func (*Context) Convert ¶ added in v0.90.0
func (c *Context) Convert(_ stackitem.Type) (stackitem.Item, error)
Convert implements stackitem.Item interface.
func (*Context) CurrInstr ¶
func (c *Context) CurrInstr() (int, opcode.Opcode)
CurrInstr returns the current instruction and opcode.
func (*Context) DumpArgumentsSlot ¶ added in v0.97.3
func (c *Context) DumpArgumentsSlot() string
DumpArgumentsSlot returns json formatted representation of the given slot.
func (*Context) DumpLocalSlot ¶ added in v0.97.3
func (c *Context) DumpLocalSlot() string
DumpLocalSlot returns json formatted representation of the given slot.
func (*Context) DumpStaticSlot ¶ added in v0.97.3
func (c *Context) DumpStaticSlot() string
DumpStaticSlot returns json formatted representation of the given slot.
func (*Context) Dup ¶
func (c *Context) Dup() stackitem.Item
Dup implements stackitem.Item interface.
func (*Context) Equals ¶
func (c *Context) Equals(s stackitem.Item) bool
Equals implements stackitem.Item interface.
func (*Context) Estack ¶ added in v0.92.0
func (c *Context) Estack() *Stack
Estack returns the evaluation stack of c.
func (*Context) GetCallFlags ¶ added in v0.90.0
func (c *Context) GetCallFlags() callflag.CallFlag
GetCallFlags returns calling flags context was created with.
func (*Context) IP ¶
func (c *Context) IP() int
IP returns current instruction offset in the context script.
func (*Context) IsDeployed ¶ added in v0.92.0
func (c *Context) IsDeployed() bool
IsDeployed returns whether this context contains deployed contract.
func (*Context) Jump ¶ added in v0.98.0
func (c *Context) Jump(pos int)
Jump unconditionally moves the next instruction pointer to specified location.
func (*Context) LenInstr ¶
func (c *Context) LenInstr() int
LenInstr returns the number of instructions loaded.
func (*Context) Next ¶
func (c *Context) Next() (opcode.Opcode, []byte, error)
Next returns the next instruction to execute with its parameter if any. The parameter is not copied and shouldn't be written to. After its invocation the instruction pointer points to the instruction being returned.
func (*Context) NextInstr ¶ added in v0.78.3
func (c *Context) NextInstr() (int, opcode.Opcode)
NextInstr returns the next instruction and opcode.
func (*Context) ScriptHash ¶
func (c *Context) ScriptHash() util.Uint160
ScriptHash returns a hash of the script in the current context.
func (*Context) TryBool ¶ added in v0.92.0
func (c *Context) TryBool() (bool, error)
TryBool implements stackitem.Item interface.
func (*Context) TryBytes ¶
func (c *Context) TryBytes() ([]byte, error)
TryBytes implements stackitem.Item interface.
func (*Context) TryInteger ¶ added in v0.90.0
func (c *Context) TryInteger() (*big.Int, error)
TryInteger implements stackitem.Item interface.
type Element ¶
type Element struct {
// contains filtered or unexported fields
}
Element represents an element on the stack, technically it's a wrapper around stackitem.Item interface to provide some API simplification for VM.
func NewElement ¶
func NewElement(v interface{}) Element
NewElement returns a new Element object, with its underlying value inferred to the corresponding type.
func (Element) Array ¶
func (e Element) Array() []stackitem.Item
Array attempts to get the underlying value of the element as an array of other items. Will panic if the item type is different which will be caught by the VM.
func (Element) BigInt ¶
func (e Element) BigInt() *big.Int
BigInt attempts to get the underlying value of the element as a big integer. Will panic if the assertion failed which will be caught by the VM.
func (Element) Bool ¶
func (e Element) Bool() bool
Bool converts an underlying value of the element to a boolean if it's possible to do so, it will panic otherwise.
func (Element) Bytes ¶
func (e Element) Bytes() []byte
Bytes attempts to get the underlying value of the element as a byte array. Will panic if the assertion failed which will be caught by the VM.
func (Element) BytesOrNil ¶ added in v0.92.0
func (e Element) BytesOrNil() []byte
BytesOrNil attempts to get the underlying value of the element as a byte array or nil. Will panic if the assertion failed which will be caught by the VM.
func (Element) Interop ¶
func (e Element) Interop() *stackitem.Interop
Interop attempts to get the underlying value of the element as an interop item.
func (Element) Item ¶
func (e Element) Item() stackitem.Item
Item returns Item contained in the element.
type InvocationTree ¶ added in v0.98.0
type InvocationTree struct {
Current util.Uint160 `json:"hash"`
Calls []*InvocationTree `json:"call,omitempty"`
}
InvocationTree represents a tree with script hashes, traversing it you can see how contracts called each other.
type Stack ¶
type Stack struct {
// contains filtered or unexported fields
}
Stack represents a Stack backed by a slice of Elements.
func (*Stack) Back ¶
func (s *Stack) Back() Element
Back returns the element at the end of the stack. Nil if the stack is empty.
func (*Stack) Clear ¶
func (s *Stack) Clear()
Clear clears all elements on the stack and set its length to 0.
func (*Stack) Dup ¶
func (s *Stack) Dup(n int) Element
Dup duplicates and returns the element at position n. Dup is used for copying elements on to the top of its own stack.
s.Push(s.Peek(0)) // will result in unexpected behaviour.
s.Push(s.Dup(0)) // is the correct approach.
func (*Stack) InsertAt ¶
func (s *Stack) InsertAt(e Element, n int)
InsertAt inserts the given item (n) deep on the stack. Be very careful using it and _always_ check n before invocation as it will panic otherwise.
func (*Stack) Iter ¶
func (s *Stack) Iter(f func(Element))
Iter iterates over all the elements int the stack, starting from the top of the stack.
s.Iter(func(elem *Element) {
// do something with the element.
})
func (*Stack) IterBack ¶
func (s *Stack) IterBack(f func(Element))
IterBack iterates over all the elements of the stack, starting from the bottom of the stack.
s.IterBack(func(elem *Element) {
// do something with the element.
})
func (*Stack) Len ¶
func (s *Stack) Len() int
Len returns the number of elements that are on the stack.
func (*Stack) MarshalJSON ¶
func (s *Stack) MarshalJSON() ([]byte, error)
MarshalJSON implements JSON marshalling interface.
func (*Stack) Peek ¶
func (s *Stack) Peek(n int) Element
Peek returns the element (n) far in the stack beginning from the top of the stack. For n == 0 it's effectively the same as Top, but it'll panic if the stack is empty.
func (*Stack) Pop ¶
func (s *Stack) Pop() Element
Pop removes and returns the element on top of the stack. Panics if stack is empty.
func (*Stack) PopSigElements ¶ added in v0.90.0
func (s *Stack) PopSigElements() ([][]byte, error)
PopSigElements pops keys or signatures from the stack as needed for CHECKMULTISIG.
func (*Stack) PushItem ¶ added in v0.97.3
func (s *Stack) PushItem(i stackitem.Item)
PushItem pushed an Item to the stack.
func (*Stack) PushVal ¶
func (s *Stack) PushVal(v interface{})
PushVal pushes the given value on the stack. It will infer the underlying Item to its corresponding type.
func (*Stack) RemoveAt ¶
func (s *Stack) RemoveAt(n int) Element
RemoveAt removes the element (n) deep on the stack beginning from the top of the stack. Panics if called with out of bounds n.
func (*Stack) ReverseTop ¶ added in v0.90.0
func (s *Stack) ReverseTop(n int) error
ReverseTop reverses top n items of the stack.
func (*Stack) Roll ¶
func (s *Stack) Roll(n int) error
Roll brings an item with the given index to the top of the stack, moving all the other elements down accordingly. It does all of that without popping and pushing elements.
func (*Stack) Swap ¶
func (s *Stack) Swap(n1, n2 int) error
Swap swaps two elements on the stack without popping and pushing them.
type State ¶
type State uint8
State of the VM.
const (
// NoneState represents NONE VM state.
NoneState State = 0
// HaltState represents HALT VM state.
HaltState State = 1 << iota
// FaultState represents FAULT VM state.
FaultState
// BreakState represents BREAK VM state.
BreakState
)
Available States.
func StateFromString ¶
func StateFromString(s string) (st State, err error)
StateFromString converts string into the VM State.
func (State) MarshalJSON ¶
func (s State) MarshalJSON() (data []byte, err error)
MarshalJSON implements the json.Marshaler interface.
func (*State) UnmarshalJSON ¶
func (s *State) UnmarshalJSON(data []byte) (err error)
UnmarshalJSON implements the json.Marshaler interface.
type StateMessage ¶
type StateMessage string
StateMessage is a vm state message which could be used as additional info for example by cli.
type SyscallHandler ¶ added in v0.91.0
type SyscallHandler = func(*VM, uint32) error
SyscallHandler is a type for syscall handler.
type VM ¶
type VM struct {
GasLimit int64
// SyscallHandler handles SYSCALL opcode.
SyscallHandler func(v *VM, id uint32) error
// LoadToken handles CALLT opcode.
LoadToken func(id int32) error
// contains filtered or unexported fields
}
VM represents the virtual machine.
func NewWithTrigger ¶ added in v0.90.0
func NewWithTrigger(t trigger.Type) *VM
NewWithTrigger returns a new VM for executions triggered by t.
func (*VM) AddBreakPoint ¶
func (v *VM) AddBreakPoint(n int)
AddBreakPoint adds a breakpoint to the current context.
func (*VM) AddBreakPointRel ¶
func (v *VM) AddBreakPointRel(n int)
AddBreakPointRel adds a breakpoint relative to the current instruction pointer.
func (*VM) AddGas ¶ added in v0.90.0
func (v *VM) AddGas(gas int64) bool
AddGas consumes specified amount of gas. It returns true iff gas limit wasn't exceeded.
func (*VM) AtBreakpoint ¶
func (v *VM) AtBreakpoint() bool
AtBreakpoint returns whether VM is at breakpoint.
func (*VM) Call ¶ added in v0.91.0
func (v *VM) Call(offset int)
Call calls method by offset using new execution context.
func (*VM) Context ¶
func (v *VM) Context() *Context
Context returns the current executed context. Nil if there is no context, which implies no program is loaded.
func (*VM) DumpEStack ¶ added in v0.97.3
func (v *VM) DumpEStack() string
DumpEStack returns json formatted representation of the execution stack.
func (*VM) DumpIStack ¶ added in v0.97.3
func (v *VM) DumpIStack() string
DumpIStack returns json formatted representation of the invocation stack.
func (*VM) EnableInvocationTree ¶ added in v0.98.0
func (v *VM) EnableInvocationTree()
CollectInvocationTree enables collecting invocation tree data.
func (*VM) Estack ¶
func (v *VM) Estack() *Stack
Estack returns the evaluation stack so interop hooks can utilize this.
func (*VM) GasConsumed ¶
func (v *VM) GasConsumed() int64
GasConsumed returns the amount of GAS consumed during execution.
func (*VM) GetCallingScriptHash ¶ added in v0.90.0
func (v *VM) GetCallingScriptHash() util.Uint160
GetCallingScriptHash implements ScriptHashGetter interface.
func (*VM) GetCurrentScriptHash ¶ added in v0.90.0
func (v *VM) GetCurrentScriptHash() util.Uint160
GetCurrentScriptHash implements ScriptHashGetter interface.
func (*VM) GetEntryScriptHash ¶ added in v0.90.0
func (v *VM) GetEntryScriptHash() util.Uint160
GetEntryScriptHash implements ScriptHashGetter interface.
func (*VM) GetInvocationTree ¶ added in v0.98.0
func (v *VM) GetInvocationTree() *InvocationTree
GetInvocationTree returns current invocation tree structure.
func (*VM) HasFailed ¶
func (v *VM) HasFailed() bool
HasFailed returns whether VM is in the failed state now. Usually used to check status after Run.
func (*VM) HasStopped ¶
func (v *VM) HasStopped() bool
HasStopped returns whether VM is in Halt or Failed state.
func (*VM) Istack ¶
func (v *VM) Istack() *Stack
Istack returns the invocation stack so interop hooks can utilize this.
func (*VM) LoadFileWithFlags ¶ added in v0.95.1
func (v *VM) LoadFileWithFlags(path string, f callflag.CallFlag) error
LoadFileWithFlags loads a program in NEF format from the given path, ready to execute it.
func (*VM) LoadNEFMethod ¶ added in v0.98.0
func (v *VM) LoadNEFMethod(exe *nef.File, caller util.Uint160, hash util.Uint160, f callflag.CallFlag,
hasReturn bool, methodOff int, initOff int)
LoadNEFMethod allows to create a context to execute a method from the NEF file with specified caller and executing hash, call flags, return value, method and _initialize offsets.
func (*VM) LoadScript ¶
func (v *VM) LoadScript(b []byte)
LoadScript loads a script from the internal script table. It will immediately push a new context created from this script to the invocation stack and starts executing it.
func (*VM) LoadScriptWithFlags ¶ added in v0.90.0
func (v *VM) LoadScriptWithFlags(b []byte, f callflag.CallFlag)
LoadScriptWithFlags loads script and sets call flag to f.
func (*VM) LoadScriptWithHash ¶ added in v0.90.0
func (v *VM) LoadScriptWithHash(b []byte, hash util.Uint160, f callflag.CallFlag)
LoadScriptWithHash if similar to the LoadScriptWithFlags method, but it also loads given script hash directly into the Context to avoid its recalculations and to make is possible to override it for deployed contracts with special hashes (the function assumes that it is used for deployed contracts setting context's parameters accordingly). It's up to user of this function to make sure the script and hash match each other.
func (*VM) LoadWithFlags ¶ added in v0.95.1
func (v *VM) LoadWithFlags(prog []byte, f callflag.CallFlag)
LoadWithFlags initializes the VM with the program and flags given.
func (*VM) PopResult ¶
func (v *VM) PopResult() interface{}
PopResult is used to pop the first item of the evaluation stack. This allows us to test compiler and vm in a bi-directional way.
func (*VM) PrintOps ¶
func (v *VM) PrintOps(out io.Writer)
PrintOps prints the opcodes of the current loaded program to stdout.
func (*VM) PushContextScriptHash ¶ added in v0.90.0
func (v *VM) PushContextScriptHash(n int) error
PushContextScriptHash pushes to evaluation stack the script hash of the invocation stack element number n.
func (*VM) Ready ¶
func (v *VM) Ready() bool
Ready returns true if the VM ready to execute the loaded program. Will return false if no program is loaded.
func (*VM) SetPriceGetter ¶
func (v *VM) SetPriceGetter(f func(opcode.Opcode, []byte) int64)
SetPriceGetter registers the given PriceGetterFunc in v. f accepts vm's Context, current instruction and instruction parameter.
func (*VM) StepInto ¶
func (v *VM) StepInto() error
StepInto behaves the same as “step over” in case if the line does not contain a function. Otherwise the debugger will enter the called function and continue line-by-line debugging there.