Documentation
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Overview ¶
Package sdk is the Go game server sdk.
Index ¶
- type Alpha
- func (a *Alpha) GetConnectedPlayers() ([]string, error)
- func (a *Alpha) GetPlayerCapacity() (int64, error)
- func (a *Alpha) GetPlayerCount() (int64, error)
- func (a *Alpha) IsPlayerConnected(id string) (bool, error)
- func (a *Alpha) PlayerConnect(id string) (bool, error)
- func (a *Alpha) PlayerDisconnect(id string) (bool, error)
- func (a *Alpha) SetPlayerCapacity(capacity int64) error
- type GameServerCallback
- type SDK
- func (s *SDK) Allocate() error
- func (s *SDK) Alpha() *Alpha
- func (s *SDK) GameServer() (*sdk.GameServer, error)
- func (s *SDK) Health() error
- func (s *SDK) Ready() error
- func (s *SDK) Reserve(d time.Duration) error
- func (s *SDK) SetAnnotation(key, value string) error
- func (s *SDK) SetLabel(key, value string) error
- func (s *SDK) Shutdown() error
- func (s *SDK) WatchGameServer(f GameServerCallback) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Alpha ¶ added in v1.5.0
type Alpha struct {
// contains filtered or unexported fields
}
Alpha is the struct for Alpha SDK functionality.
func (*Alpha) GetConnectedPlayers ¶ added in v1.6.0
GetConnectedPlayers returns the list of the currently connected player ids. This is always accurate, even if the value hasn’t been updated to the GameServer status yet.
func (*Alpha) GetPlayerCapacity ¶ added in v1.5.0
GetPlayerCapacity gets the last player capacity that was set through the SDK. If the player capacity is set from outside the SDK, use SDK.GameServer() instead.
func (*Alpha) GetPlayerCount ¶ added in v1.6.0
GetPlayerCount returns the current player count.
func (*Alpha) IsPlayerConnected ¶ added in v1.6.0
IsPlayerConnected returns if the playerID is currently connected to the GameServer. This is always accurate, even if the value hasn’t been updated to the GameServer status yet.
func (*Alpha) PlayerConnect ¶ added in v1.6.0
PlayerConnect increases the SDK’s stored player count by one, and appends this playerID to status.players.id. Will return true and add the playerID to the list of playerIDs if the playerIDs was not already in the list of connected playerIDs.
func (*Alpha) PlayerDisconnect ¶ added in v1.6.0
PlayerDisconnect Decreases the SDK’s stored player count by one, and removes the playerID from status.players.id. Will return true and remove the supplied playerID from the list of connected playerIDs if the playerID value exists within the list.
func (*Alpha) SetPlayerCapacity ¶ added in v1.5.0
SetPlayerCapacity changes the player capacity to a new value.
type GameServerCallback ¶ added in v0.4.0
type GameServerCallback func(gs *sdk.GameServer)
GameServerCallback is a function definition to be called when a GameServer CRD has been changed.
type SDK ¶
type SDK struct {
// contains filtered or unexported fields
}
SDK is an instance of the Agones SDK.
func NewSDK ¶
NewSDK starts a new SDK instance, and connects to localhost on port "AGONES_SDK_GRPC_PORT" which by default is 9357. Blocks until connection and handshake are made. Times out after 30 seconds.
func (*SDK) GameServer ¶ added in v0.3.0
func (s *SDK) GameServer() (*sdk.GameServer, error)
GameServer retrieve the GameServer details.
func (*SDK) Health ¶
Health sends a ping to the sidecar health check to indicate that this Game Server is healthy.
func (*SDK) Reserve ¶ added in v0.12.0
Reserve marks the Game Server as Reserved for a given duration, at which point it will return the GameServer to a Ready state. Do note, the smallest unit available in the time.Duration argument is a second.
func (*SDK) SetAnnotation ¶ added in v0.4.0
SetAnnotation sets a metadata annotation on the `GameServer` with the prefix "agones.dev/sdk-".
func (*SDK) SetLabel ¶ added in v0.4.0
SetLabel sets a metadata label on the `GameServer` with the prefix "agones.dev/sdk-".
func (*SDK) WatchGameServer ¶ added in v0.4.0
func (s *SDK) WatchGameServer(f GameServerCallback) error
WatchGameServer asynchronously calls the given GameServerCallback with the current GameServer configuration when the backing GameServer configuration is updated. This function can be called multiple times to add more than one GameServerCallback.