Documentation
¶
Overview ¶
Package fyne describes the objects and components available to any Fyne app. These can all be created, manipulated and tested without rendering (for speed). Your main package should use the app package to create an application with a default driver that will render your UI.
A simple application may look like this:
package main import "fyne.io/fyne/app" import "fyne.io/fyne/widget" func main() { a := app.New() w := a.NewWindow("Hello") hello := widget.NewLabel("Hello Fyne!") w.SetContent(widget.NewVBox( hello, widget.NewButton("Hi!", func() { hello.SetText("Welcome :)") }), )) w.ShowAndRun() }
Index ¶
- Constants
- func IsHorizontal(orient DeviceOrientation) bool
- func IsVertical(orient DeviceOrientation) bool
- func LogError(reason string, err error)
- func Max(x, y int) int
- func Min(x, y int) int
- func SetCurrentApp(current App)
- type App
- type BuildType
- type Canvas
- type CanvasObject
- type Clipboard
- type Container
- func (c *Container) Add(add CanvasObject)
- func (c *Container) AddObject(o CanvasObject)deprecated
- func (c *Container) Hide()
- func (c *Container) MinSize() Size
- func (c *Container) Move(pos Position)
- func (c *Container) Position() Position
- func (c *Container) Refresh()
- func (c *Container) Remove(rem CanvasObject)
- func (c *Container) Resize(size Size)
- func (c *Container) Show()
- func (c *Container) Size() Size
- func (c *Container) Visible() bool
- type Device
- type DeviceOrientation
- type Disableable
- type DoubleTappable
- type DragEvent
- type Draggable
- type Driver
- type Focusable
- type KeyEvent
- type KeyName
- type Layout
- type ListableURI
- type MainMenu
- type Menu
- type MenuItem
- type Notification
- type OverlayStack
- type PointEvent
- type Position
- type Preferences
- type Resource
- type ScrollEvent
- type Scrollable
- type SecondaryTappable
- type Settings
- type Shortcut
- type ShortcutCopy
- type ShortcutCut
- type ShortcutHandler
- type ShortcutPaste
- type ShortcutSelectAll
- type Shortcutable
- type Size
- type StaticResource
- type Storage
- type StringValidator
- type Tappable
- type TextAlign
- type TextStyle
- type TextWrap
- type Theme
- type URI
- type URIReadCloser
- type URIWriteCloser
- type Validatable
- type Widget
- type WidgetRenderer
- type Window
Constants ¶
const SettingsScaleAuto = float32(-1.0)
SettingsScaleAuto is a specific scale value that indicates a canvas should scale according to the DPI of the window that contains it.
Deprecated: Automatic scaling is now handled in the drivers and is not a user setting.
Variables ¶
This section is empty.
Functions ¶
func IsHorizontal ¶ added in v1.2.0
func IsHorizontal(orient DeviceOrientation) bool
IsHorizontal is a helper utility that determines if a passed orientation is horizontal
func IsVertical ¶ added in v1.2.0
func IsVertical(orient DeviceOrientation) bool
IsVertical is a helper utility that determines if a passed orientation is vertical
func LogError ¶
LogError reports an error to the command line with the specified err cause, if not nil. The function also reports basic information about the code location.
func SetCurrentApp ¶
func SetCurrentApp(current App)
SetCurrentApp is an internal function to set the app instance currently running.
Types ¶
type App ¶
type App interface { // Create a new window for the application. // The first window to open is considered the "master" and when closed // the application will exit. NewWindow(title string) Window // Open a URL in the default browser application. OpenURL(url *url.URL) error // Icon returns the application icon, this is used in various ways // depending on operating system. // This is also the default icon for new windows. Icon() Resource // SetIcon sets the icon resource used for this application instance. SetIcon(Resource) // Run the application - this starts the event loop and waits until Quit() // is called or the last window closes. // This should be called near the end of a main() function as it will block. Run() // Calling Quit on the application will cause the application to exit // cleanly, closing all open windows. // This function does no thing on a mobile device as the application lifecycle is // managed by the operating system. Quit() // Driver returns the driver that is rendering this application. // Typically not needed for day to day work, mostly internal functionality. Driver() Driver // UniqueID returns the application unique identifier, if set. // This must be set for use of the Preferences() functions... see NewWithId(string) UniqueID() string // SendNotification sends a system notification that will be displayed in the operating system's notification area. SendNotification(*Notification) // Settings return the globally set settings, determining theme and so on. Settings() Settings // Preferences returns the application preferences, used for storing configuration and state Preferences() Preferences // Storage returns a storage handler specific to this application. Storage() Storage }
An App is the definition of a graphical application. Apps can have multiple windows, it will exit when the first window to be shown is closed. You can also cause the app to exit by calling Quit(). To start an application you need to call Run() somewhere in your main() function. Alternatively use the window.ShowAndRun() function for your main window.
func CurrentApp ¶
func CurrentApp() App
CurrentApp returns the current application, for which there is only 1 per process.
type BuildType ¶ added in v1.4.0
type BuildType int
BuildType defines different modes that an application can be built using.
const ( // BuildStandard is the normal build mode - it is not debug, test or release mode. BuildStandard BuildType = iota // BuildDebug is used when a developer would like more information and visual output for app debugging. BuildDebug // BuildRelease is a final production build, it is like BuildStandard but will use distribution certificates. // A release build is typically going to connect to live services and is not usually used during development. BuildRelease )
type Canvas ¶
type Canvas interface { Content() CanvasObject SetContent(CanvasObject) Refresh(CanvasObject) // Focus makes the provided item focused. // The item has to be added to the contents of the canvas before calling this. Focus(Focusable) Unfocus() Focused() Focusable // Size returns the current size of this canvas Size() Size // Scale returns the current scale (multiplication factor) this canvas uses to render // The pixel size of a CanvasObject can be found by multiplying by this value. Scale() float32 // SetScale sets ths scale for this canvas only, overriding system and user settings. // // Deprecated: Settings are now calculated solely on the user configuration and system setup. SetScale(float32) // Overlay returns the current overlay. // // Deprecated: Overlays are stacked now. // This method returns the top of the overlay stack. // Use Overlays() instead. Overlay() CanvasObject // Overlays returns the overlay stack. Overlays() OverlayStack // SetOverlay sets the overlay for the canvas. // // Deprecated: Overlays are stacked now. // This method replaces the whole stack by the given overlay. // Use Overlays() instead. SetOverlay(CanvasObject) OnTypedRune() func(rune) SetOnTypedRune(func(rune)) OnTypedKey() func(*KeyEvent) SetOnTypedKey(func(*KeyEvent)) AddShortcut(shortcut Shortcut, handler func(shortcut Shortcut)) RemoveShortcut(shortcut Shortcut) Capture() image.Image // PixelCoordinateForPosition returns the x and y pixel coordinate for a given position on this canvas. // This can be used to find absolute pixel positions or pixel offsets relative to an object top left. PixelCoordinateForPosition(Position) (int, int) // InteractiveArea returns the position and size of the central interactive area. // Operating system elements may overlap the portions outside this area and widgets should avoid being outside. // // Since: 1.4 InteractiveArea() (Position, Size) }
Canvas defines a graphical canvas to which a CanvasObject or Container can be added. Each canvas has a scale which is automatically applied during the render process.
type CanvasObject ¶
type CanvasObject interface { // MinSize returns the minimum size this object needs to be drawn. MinSize() Size // Move moves this object to the given position relative to its parent. // This should only be called if your object is not in a container with a layout manager. Move(Position) // Position returns the current position of the object relative to its parent. Position() Position // Resize resizes this object to the given size. // This should only be called if your object is not in a container with a layout manager. Resize(Size) // Size returns the current size of this object. Size() Size // Hide hides this object. Hide() // Visible returns whether this object is visible or not. Visible() bool // Show shows this object. Show() // Refresh must be called if this object should be redrawn because its inner state changed. Refresh() }
CanvasObject describes any graphical object that can be added to a canvas. Objects have a size and position that can be controlled through this API. MinSize is used to determine the minimum size which this object should be displayed. An object will be visible by default but can be hidden with Hide() and re-shown with Show().
Note: If this object is controlled as part of a Layout you should not call Resize(Size) or Move(Position).
type Clipboard ¶
type Clipboard interface { // Content returns the clipboard content Content() string // SetContent sets the clipboard content SetContent(content string) }
Clipboard represents the system clipboard interface
type Container ¶
type Container struct { Hidden bool // Is this Container hidden Layout Layout // The Layout algorithm for arranging child CanvasObjects Objects []CanvasObject // The set of CanvasObjects this container holds // contains filtered or unexported fields }
Container is a CanvasObject that contains a collection of child objects. The layout of the children is set by the specified Layout.
func NewContainer
deprecated
func NewContainer(objects ...CanvasObject) *Container
NewContainer returns a new Container instance holding the specified CanvasObjects.
Deprecated: Use NewContainerWithoutLayout to create a container that uses manual layout.
func NewContainerWithLayout ¶
func NewContainerWithLayout(layout Layout, objects ...CanvasObject) *Container
NewContainerWithLayout returns a new Container instance holding the specified CanvasObjects which will be laid out according to the specified Layout.
func NewContainerWithoutLayout ¶ added in v1.4.0
func NewContainerWithoutLayout(objects ...CanvasObject) *Container
NewContainerWithoutLayout returns a new Container instance holding the specified CanvasObjects that are manually arranged.
func (*Container) Add ¶ added in v1.4.0
func (c *Container) Add(add CanvasObject)
Add appends the specified object to the items this container manages.
Since: 1.4
func (*Container) AddObject
deprecated
func (c *Container) AddObject(o CanvasObject)
AddObject adds another CanvasObject to the set this Container holds.
Deprecated: Use replacement Add() function
func (*Container) Hide ¶
func (c *Container) Hide()
Hide sets this container, and all its children, to be not visible.
func (*Container) MinSize ¶
MinSize calculates the minimum size of a Container. This is delegated to the Layout, if specified, otherwise it will mimic MaxLayout.
func (*Container) Move ¶
Move the container (and all its children) to a new position, relative to its parent.
func (*Container) Position ¶
Position gets the current position of this Container, relative to its parent.
func (*Container) Refresh ¶ added in v1.2.0
func (c *Container) Refresh()
Refresh causes this object to be redrawn in it's current state
func (*Container) Remove ¶ added in v1.4.0
func (c *Container) Remove(rem CanvasObject)
Remove updates the contents of this container to no longer include the specified object.
func (*Container) Show ¶
func (c *Container) Show()
Show sets this container, and all its children, to be visible.
type Device ¶ added in v1.2.0
type Device interface { Orientation() DeviceOrientation IsMobile() bool HasKeyboard() bool SystemScaleForWindow(Window) float32 // Deprecated: Use SystemScaleForWindow instead - system scale can vary depending on window placement SystemScale() float32 }
Device provides information about the devices the code is running on
func CurrentDevice ¶ added in v1.2.0
func CurrentDevice() Device
CurrentDevice returns the device information for the current hardware (via the driver)
type DeviceOrientation ¶ added in v1.2.0
type DeviceOrientation int
DeviceOrientation represents the different ways that a mobile device can be held
const ( // OrientationVertical is the default vertical orientation OrientationVertical DeviceOrientation = iota // OrientationVerticalUpsideDown is the portrait orientation held upside down OrientationVerticalUpsideDown // OrientationHorizontalLeft is used to indicate a landscape orientation with the top to the left OrientationHorizontalLeft // OrientationHorizontalRight is used to indicate a landscape orientation with the top to the right OrientationHorizontalRight )
type Disableable ¶ added in v1.1.0
type Disableable interface { Enable() Disable() Disabled() bool }
Disableable describes any CanvasObject that can be disabled. This is primarily used with objects that also implement the Tappable interface.
type DoubleTappable ¶ added in v1.1.0
type DoubleTappable interface {
DoubleTapped(*PointEvent)
}
DoubleTappable describes any CanvasObject that can also be double tapped.
type DragEvent ¶ added in v1.1.0
type DragEvent struct { PointEvent DraggedX, DraggedY int }
DragEvent defines the parameters of a pointer or other drag event. The DraggedX and DraggedY fields show how far the item was dragged since the last event.
type Draggable ¶ added in v1.1.0
type Draggable interface { Dragged(*DragEvent) DragEnd() }
Draggable indicates that a CanvasObject can be dragged. This is used for any item that the user has indicated should be moved across the screen.
type Driver ¶
type Driver interface { // CreateWindow creates a new UI Window. CreateWindow(string) Window // AllWindows returns a slice containing all app windows. AllWindows() []Window // RenderedTextSize returns the size required to render the given string of specified // font size and style. RenderedTextSize(string, int, TextStyle) Size // FileReaderForURI opens a file reader for the given resource indicator. // This may refer to a filesystem (typical on desktop) or data from another application. FileReaderForURI(URI) (URIReadCloser, error) // FileWriterForURI opens a file writer for the given resource indicator. // This should refer to a filesystem resource as external data will not be writable. FileWriterForURI(URI) (URIWriteCloser, error) // ListerForURI converts a URI to a listable URI, if it is possible to do so. ListerForURI(URI) (ListableURI, error) // CanvasForObject returns the canvas that is associated with a given CanvasObject. CanvasForObject(CanvasObject) Canvas // AbsolutePositionForObject returns the position of a given CanvasObject relative to the top/left of a canvas. AbsolutePositionForObject(CanvasObject) Position // Device returns the device that the application is currently running on. Device() Device // Run starts the main event loop of the driver. Run() // Quit closes the driver and open windows, then exit the application. Quit() }
Driver defines an abstract concept of a Fyne render driver. Any implementation must provide at least these methods.
type Focusable ¶
type Focusable interface { // FocusGained is a hook called by the focus handling logic after this object gained the focus. FocusGained() // FocusLost is a hook called by the focus handling logic after this object lost the focus. FocusLost() // Deprecated: this is an internal detail, canvas tracks current focused object Focused() bool // TypedRune is a hook called by the input handling logic on text input events if this object is focused. TypedRune(rune) // TypedKey is a hook called by the input handling logic on key events if this object is focused. TypedKey(*KeyEvent) }
Focusable describes any CanvasObject that can respond to being focused. It will receive the FocusGained and FocusLost events appropriately. When focused it will also have TypedRune called as text is input and TypedKey called when other keys are pressed.
Note: You must not change canvas state (including overlays or focus) in FocusGained or FocusLost or you would end up with a dead-lock.
type KeyName ¶
type KeyName string
KeyName represents the name of a key that has been pressed
const ( // KeyEscape is the "esc" key KeyEscape KeyName = "Escape" // KeyReturn is the carriage return (main keyboard) KeyReturn KeyName = "Return" // KeyTab is the tab advance key KeyTab KeyName = "Tab" // KeyBackspace is the delete-before-cursor key KeyBackspace KeyName = "BackSpace" // KeyInsert is the insert mode key KeyInsert KeyName = "Insert" // KeyDelete is the delete-after-cursor key KeyDelete KeyName = "Delete" // KeyRight is the right arrow key KeyRight KeyName = "Right" // KeyLeft is the left arrow key KeyLeft KeyName = "Left" // KeyDown is the down arrow key KeyDown KeyName = "Down" // KeyUp is the up arrow key KeyUp KeyName = "Up" // KeyPageUp is the page up num-pad key KeyPageUp KeyName = "Prior" // KeyPageDown is the page down num-pad key KeyPageDown KeyName = "Next" // KeyHome is the line-home key KeyHome KeyName = "Home" // KeyEnd is the line-end key KeyEnd KeyName = "End" // KeyF1 is the first function key KeyF1 KeyName = "F1" // KeyF2 is the second function key KeyF2 KeyName = "F2" // KeyF3 is the third function key KeyF3 KeyName = "F3" // KeyF4 is the fourth function key KeyF4 KeyName = "F4" // KeyF5 is the fifth function key KeyF5 KeyName = "F5" // KeyF6 is the sixth function key KeyF6 KeyName = "F6" // KeyF7 is the seventh function key KeyF7 KeyName = "F7" // KeyF8 is the eighth function key KeyF8 KeyName = "F8" // KeyF9 is the ninth function key KeyF9 KeyName = "F9" // KeyF10 is the tenth function key KeyF10 KeyName = "F10" // KeyF11 is the eleventh function key KeyF11 KeyName = "F11" // KeyF12 is the twelfth function key KeyF12 KeyName = "F12" // KeyEnter is the enter/ return key (keypad) KeyEnter KeyName = "KP_Enter" // Key0 represents the key 0 Key0 KeyName = "0" // Key1 represents the key 1 Key1 KeyName = "1" // Key2 represents the key 2 Key2 KeyName = "2" // Key3 represents the key 3 Key3 KeyName = "3" // Key4 represents the key 4 Key4 KeyName = "4" // Key5 represents the key 5 Key5 KeyName = "5" // Key6 represents the key 6 Key6 KeyName = "6" // Key7 represents the key 7 Key7 KeyName = "7" // Key8 represents the key 8 Key8 KeyName = "8" // Key9 represents the key 9 Key9 KeyName = "9" // KeyA represents the key A KeyA KeyName = "A" // KeyB represents the key B KeyB KeyName = "B" // KeyC represents the key C KeyC KeyName = "C" // KeyD represents the key D KeyD KeyName = "D" // KeyE represents the key E KeyE KeyName = "E" // KeyF represents the key F KeyF KeyName = "F" // KeyG represents the key G KeyG KeyName = "G" // KeyH represents the key H KeyH KeyName = "H" // KeyI represents the key I KeyI KeyName = "I" // KeyJ represents the key J KeyJ KeyName = "J" // KeyK represents the key K KeyK KeyName = "K" // KeyL represents the key L KeyL KeyName = "L" // KeyM represents the key M KeyM KeyName = "M" // KeyN represents the key N KeyN KeyName = "N" // KeyO represents the key O KeyO KeyName = "O" // KeyP represents the key P KeyP KeyName = "P" // KeyQ represents the key Q KeyQ KeyName = "Q" // KeyR represents the key R KeyR KeyName = "R" // KeyS represents the key S KeyS KeyName = "S" // KeyT represents the key T KeyT KeyName = "T" // KeyU represents the key U KeyU KeyName = "U" // KeyV represents the key V KeyV KeyName = "V" // KeyW represents the key W KeyW KeyName = "W" // KeyX represents the key X KeyX KeyName = "X" // KeyY represents the key Y KeyY KeyName = "Y" // KeyZ represents the key Z KeyZ KeyName = "Z" // KeySpace is the space key KeySpace KeyName = "Space" // KeyApostrophe is the key "'" KeyApostrophe KeyName = "'" // KeyComma is the key "," KeyComma KeyName = "," // KeyMinus is the key "-" KeyMinus KeyName = "-" // KeyPeriod is the key "." (full stop) KeyPeriod KeyName = "." // KeySlash is the key "/" KeySlash KeyName = "/" // KeyBackslash is the key "\" KeyBackslash KeyName = "\\" // KeyLeftBracket is the key "[" KeyLeftBracket KeyName = "[" // KeyRightBracket is the key "]" KeyRightBracket KeyName = "]" // KeySemicolon is the key ";" KeySemicolon KeyName = ";" // KeyEqual is the key "=" KeyEqual KeyName = "=" // KeyAsterisk is the keypad key "*" KeyAsterisk KeyName = "*" // KeyPlus is the keypad key "+" KeyPlus KeyName = "+" // KeyBackTick is the key "`" on a US keyboard KeyBackTick KeyName = "`" )
type Layout ¶
type Layout interface { // Layout will manipulate the listed CanvasObjects Size and Position // to fit within the specified size. Layout([]CanvasObject, Size) // MinSize calculates the smallest size that will fit the listed // CanvasObjects using this Layout algorithm. MinSize(objects []CanvasObject) Size }
Layout defines how CanvasObjects may be laid out in a specified Size.
type ListableURI ¶ added in v1.4.0
type ListableURI interface { URI // List returns a list of child URIs of this URI. List() ([]URI, error) }
ListableURI represents a URI that can have child items, most commonly a directory on disk in the native filesystem.
Since: 1.4
type MainMenu ¶ added in v1.1.0
type MainMenu struct {
Items []*Menu
}
MainMenu defines the data required to show a menu bar (desktop) or other appropriate top level menu.
func NewMainMenu ¶ added in v1.1.0
NewMainMenu creates a top level menu structure used by fyne.Window for displaying a menubar (or appropriate equivalent).
type Menu ¶ added in v1.1.0
Menu stores the information required for a standard menu. A menu can pop down from a MainMenu or could be a pop out menu.
type MenuItem ¶ added in v1.1.0
MenuItem is a single item within any menu, it contains a display Label and Action function that is called when tapped.
func NewMenuItem ¶ added in v1.1.0
NewMenuItem creates a new menu item from the passed label and action parameters.
func NewMenuItemSeparator ¶ added in v1.3.0
func NewMenuItemSeparator() *MenuItem
NewMenuItemSeparator creates a menu item that is to be used as a separator.
type Notification ¶ added in v1.3.0
type Notification struct {
Title, Content string
}
Notification represents a user notification that can be sent to the operating system.
func NewNotification ¶ added in v1.3.0
func NewNotification(title, content string) *Notification
NewNotification creates a notification that can be passed to App.SendNotification.
type OverlayStack ¶ added in v1.3.0
type OverlayStack interface { // Add adds an overlay on the top of the overlay stack. Add(overlay CanvasObject) // List returns the overlays currently on the overlay stack. List() []CanvasObject // Remove removes the given object and all objects above it from the overlay stack. Remove(overlay CanvasObject) // Top returns the top-most object of the overlay stack. Top() CanvasObject }
OverlayStack is a stack of CanvasObjects intended to be used as overlays of a Canvas.
type PointEvent ¶
type PointEvent struct { AbsolutePosition Position // The absolute position of the event Position Position // The relative position of the event }
PointEvent describes a pointer input event. The position is relative to the top-left of the CanvasObject this is triggered on.
type Position ¶
type Position struct { X int // The position from the parent's left edge Y int // The position from the parent's top edge }
Position describes a generic X, Y coordinate relative to a parent Canvas or CanvasObject.
func (Position) Add ¶
Add returns a new Position that is the result of offsetting the current position by p2 X and Y.
type Preferences ¶ added in v1.2.0
type Preferences interface { // Bool looks up a boolean value for the key Bool(key string) bool // BoolWithFallback looks up a boolean value and returns the given fallback if not found BoolWithFallback(key string, fallback bool) bool // SetBool saves a boolean value for the given key SetBool(key string, value bool) // Float looks up a float64 value for the key Float(key string) float64 // FloatWithFallback looks up a float64 value and returns the given fallback if not found FloatWithFallback(key string, fallback float64) float64 // SetFloat saves a float64 value for the given key SetFloat(key string, value float64) // Int looks up an integer value for the key Int(key string) int // IntWithFallback looks up an integer value and returns the given fallback if not found IntWithFallback(key string, fallback int) int // SetInt saves an integer value for the given key SetInt(key string, value int) // String looks up a string value for the key String(key string) string // StringWithFallback looks up a string value and returns the given fallback if not found StringWithFallback(key, fallback string) string // SetString saves a string value for the given key SetString(key string, value string) // RemoveValue removes a value for the given key (not currently supported on iOS) RemoveValue(key string) }
Preferences describes the ways that an app can save and load user preferences
type Resource ¶
Resource represents a single binary resource, such as an image or font. A resource has an identifying name and byte array content. The serialised path of a resource can be obtained which may result in a blocking filesystem write operation.
func LoadResourceFromPath ¶ added in v1.2.0
LoadResourceFromPath creates a new StaticResource in memory using the contents of the specified file.
func LoadResourceFromURLString ¶ added in v1.2.0
LoadResourceFromURLString creates a new StaticResource in memory using the body of the specified URL.
type ScrollEvent ¶
type ScrollEvent struct { PointEvent DeltaX, DeltaY int }
ScrollEvent defines the parameters of a pointer or other scroll event. The DeltaX and DeltaY represent how large the scroll was in two dimensions.
type Scrollable ¶
type Scrollable interface {
Scrolled(*ScrollEvent)
}
Scrollable describes any CanvasObject that can also be scrolled. This is mostly used to implement the widget.ScrollContainer.
type SecondaryTappable ¶ added in v1.3.0
type SecondaryTappable interface {
TappedSecondary(*PointEvent)
}
SecondaryTappable describes a CanvasObject that can be right-clicked or long-tapped.
type Settings ¶
type Settings interface { Theme() Theme SetTheme(Theme) Scale() float32 PrimaryColor() string AddChangeListener(chan Settings) BuildType() BuildType }
Settings describes the application configuration available.
type Shortcut ¶
type Shortcut interface {
ShortcutName() string
}
Shortcut is the interface used to describe a shortcut action
type ShortcutCopy ¶
type ShortcutCopy struct {
Clipboard Clipboard
}
ShortcutCopy describes a shortcut copy action.
func (*ShortcutCopy) ShortcutName ¶
func (se *ShortcutCopy) ShortcutName() string
ShortcutName returns the shortcut name
type ShortcutCut ¶
type ShortcutCut struct {
Clipboard Clipboard
}
ShortcutCut describes a shortcut cut action.
func (*ShortcutCut) ShortcutName ¶
func (se *ShortcutCut) ShortcutName() string
ShortcutName returns the shortcut name
type ShortcutHandler ¶
type ShortcutHandler struct {
// contains filtered or unexported fields
}
ShortcutHandler is a default implementation of the shortcut handler for the canvasObject
func (*ShortcutHandler) AddShortcut ¶
func (sh *ShortcutHandler) AddShortcut(shortcut Shortcut, handler func(shortcut Shortcut))
AddShortcut register an handler to be executed when the shortcut action is triggered
func (*ShortcutHandler) RemoveShortcut ¶ added in v1.4.0
func (sh *ShortcutHandler) RemoveShortcut(shortcut Shortcut)
RemoveShortcut removes a registered shortcut
func (*ShortcutHandler) TypedShortcut ¶
func (sh *ShortcutHandler) TypedShortcut(shortcut Shortcut)
TypedShortcut handle the registered shortcut
type ShortcutPaste ¶
type ShortcutPaste struct {
Clipboard Clipboard
}
ShortcutPaste describes a shortcut paste action.
func (*ShortcutPaste) ShortcutName ¶
func (se *ShortcutPaste) ShortcutName() string
ShortcutName returns the shortcut name
type ShortcutSelectAll ¶ added in v1.2.0
type ShortcutSelectAll struct{}
ShortcutSelectAll describes a shortcut selectAll action.
func (*ShortcutSelectAll) ShortcutName ¶ added in v1.2.0
func (se *ShortcutSelectAll) ShortcutName() string
ShortcutName returns the shortcut name
type Shortcutable ¶
type Shortcutable interface {
TypedShortcut(Shortcut)
}
Shortcutable describes any CanvasObject that can respond to shortcut commands (quit, cut, copy, and paste).
type Size ¶
type Size struct { Width int // The number of units along the X axis. Height int // The number of units along the Y axis. }
Size describes something with width and height.
func MeasureText ¶ added in v1.3.0
MeasureText uses the current driver to calculate the size of text when rendered.
func (Size) Add ¶
Add returns a new Size that is the result of increasing the current size by s2 Width and Height.
func (Size) IsZero ¶ added in v1.3.0
IsZero returns whether the Size has zero width and zero height.
func (Size) Max ¶ added in v1.3.0
Max returns a new Size that is the maximum of the current Size and s2.
func (Size) Min ¶ added in v1.3.0
Min returns a new Size that is the minimum of the current Size and s2.
type StaticResource ¶
StaticResource is a bundled resource compiled into the application. These resources are normally generated by the fyne_bundle command included in the Fyne toolkit.
func NewStaticResource ¶
func NewStaticResource(name string, content []byte) *StaticResource
NewStaticResource returns a new static resource object with the specified name and content. Creating a new static resource in memory results in sharable binary data that may be serialised to the location returned by CachePath().
func (*StaticResource) Content ¶
func (r *StaticResource) Content() []byte
Content returns the bytes of the bundled resource, no compression is applied but any compression on the resource is retained.
func (*StaticResource) GoString ¶
func (r *StaticResource) GoString() string
GoString converts a Resource object to Go code. This is useful if serialising to a Go file for compilation into a binary.
func (*StaticResource) Name ¶
func (r *StaticResource) Name() string
Name returns the unique name of this resource, usually matching the file it was generated from.
type Storage ¶ added in v1.4.0
type Storage interface {
RootURI() URI
}
Storage is used to manage file storage inside an application sandbox
type StringValidator ¶ added in v1.4.0
StringValidator is a function signature for validating string inputs.
Since: 1.4
type Tappable ¶
type Tappable interface {
Tapped(*PointEvent)
}
Tappable describes any CanvasObject that can also be tapped. This should be implemented by buttons etc that wish to handle pointer interactions.
type TextAlign ¶
type TextAlign int
TextAlign represents the horizontal alignment of text within a widget or canvas object.
const ( // TextAlignLeading specifies a left alignment for left-to-right languages. TextAlignLeading TextAlign = iota // TextAlignCenter places the text centrally within the available space. TextAlignCenter // TextAlignTrailing will align the text right for a left-to-right language. TextAlignTrailing )
type TextStyle ¶
type TextStyle struct { Bold bool // Should text be bold Italic bool // Should text be italic Monospace bool // Use the system monospace font instead of regular }
TextStyle represents the styles that can be applied to a text canvas object or text based widget.
type TextWrap ¶ added in v1.3.0
type TextWrap int
TextWrap represents how text longer than the widget's width will be wrapped.
const ( // TextWrapOff extends the widget's width to fit the text, no wrapping is applied. TextWrapOff TextWrap = iota // TextTruncate trims the text to the widget's width, no wrapping is applied. TextTruncate // TextWrapBreak trims the line of characters to the widget's width adding the excess as new line. TextWrapBreak // TextWrapWord trims the line of words to the widget's width adding the excess as new line. TextWrapWord )
type Theme ¶
type Theme interface { BackgroundColor() color.Color ButtonColor() color.Color DisabledButtonColor() color.Color // Deprecated: Hyperlinks now use the primary color for consistency. HyperlinkColor() color.Color TextColor() color.Color DisabledTextColor() color.Color // Deprecated: Icons now use the text colour for consistency. IconColor() color.Color // Deprecated: Disabled icons match disabled text color for consistency. DisabledIconColor() color.Color PlaceHolderColor() color.Color PrimaryColor() color.Color HoverColor() color.Color FocusColor() color.Color ScrollBarColor() color.Color ShadowColor() color.Color TextSize() int TextFont() Resource TextBoldFont() Resource TextItalicFont() Resource TextBoldItalicFont() Resource TextMonospaceFont() Resource Padding() int IconInlineSize() int ScrollBarSize() int ScrollBarSmallSize() int }
Theme defines the requirements of any Fyne theme.
type URI ¶ added in v1.3.0
type URI interface { fmt.Stringer Extension() string Name() string MimeType() string Scheme() string }
URI represents the identifier of a resource on a target system. This resource may be a file or another data source such as an app or file sharing system.
type URIReadCloser ¶ added in v1.3.0
type URIReadCloser interface { io.ReadCloser // Deprecated, use URI().Name() instead Name() string URI() URI }
URIReadCloser represents a cross platform data stream from a file or provider of data. It may refer to an item on a filesystem or data in another application that we have access to.
type URIWriteCloser ¶ added in v1.3.0
type URIWriteCloser interface { io.WriteCloser // Deprecated, use URI().Name() instead Name() string URI() URI }
URIWriteCloser represents a cross platform data writer for a file resource. This will normally refer to a local file resource.
type Validatable ¶ added in v1.4.0
type Validatable interface { Validate() error // SetOnValidationChanged is used to set the callback that will be triggered when the validation state changes. // The function might be overwritten by a parent that cares about child validation (e.g. widget.Form). SetOnValidationChanged(func(error)) }
Validatable is an interface for specifying if a widget is validatable.
Since: 1.4
type Widget ¶
type Widget interface { CanvasObject // CreateRenderer returns a new WidgetRenderer for this widget. // This should not be called by regular code, it is used internally to render a widget. CreateRenderer() WidgetRenderer }
Widget defines the standard behaviours of any widget. This extends the CanvasObject - a widget behaves in the same basic way but will encapsulate many child objects to create the rendered widget.
type WidgetRenderer ¶
type WidgetRenderer interface { // BackgroundColor returns the color that should be used to draw the background of this renderer’s widget. // // Deprecated: Widgets will no longer have a background to support hover and selection indication in collection widgets. // If a widget requires a background color or image, this can be achieved by using a canvas.Rect or canvas.Image // as the first child of a MaxLayout, followed by the rest of the widget components. BackgroundColor() color.Color // Destroy is for internal use. Destroy() // Layout is a hook that is called if the widget needs to be laid out. // This should never call Refresh. Layout(Size) // MinSize returns the minimum size of the widget that is rendered by this renderer. MinSize() Size // Objects returns all objects that should be drawn. Objects() []CanvasObject // Refresh is a hook that is called if the widget has updated and needs to be redrawn. // This might trigger a Layout. Refresh() }
WidgetRenderer defines the behaviour of a widget's implementation. This is returned from a widget's declarative object through the CreateRenderer() function and should be exactly one instance per widget in memory.
type Window ¶
type Window interface { // Title returns the current window title. // This is typically displayed in the window decorations. Title() string // SetTitle updates the current title of the window. SetTitle(string) // FullScreen returns whether or not this window is currently full screen. FullScreen() bool // SetFullScreen changes the requested fullScreen property // true for a fullScreen window and false to unset this. SetFullScreen(bool) // Resize this window to the requested content size. // The result may not be exactly as desired due to various desktop or // platform constraints. Resize(Size) // RequestFocus attempts to raise and focus this window. // This should only be called when you are sure the user would want this window // to steal focus from any current focused window. RequestFocus() // FixedSize returns whether or not this window should disable resizing. FixedSize() bool // SetFixedSize sets a hint that states whether the window should be a fixed // size or allow resizing. SetFixedSize(bool) // CenterOnScreen places a window at the center of the monitor // the Window object is currently positioned on. CenterOnScreen() // Padded, normally true, states whether the window should have inner // padding so that components do not touch the window edge. Padded() bool // SetPadded allows applications to specify that a window should have // no inner padding. Useful for fullscreen or graphic based applications. SetPadded(bool) // Icon returns the window icon, this is used in various ways // depending on operating system. // Most commonly this is displayed on the window border or task switcher. Icon() Resource // SetIcon sets the icon resource used for this window. // If none is set should return the application icon. SetIcon(Resource) // SetMaster indicates that closing this window should exit the app SetMaster() // MainMenu gets the content of the window's top level menu. MainMenu() *MainMenu // SetMainMenu adds a top level menu to this window. // The way this is rendered will depend on the loaded driver. SetMainMenu(*MainMenu) // SetOnClosed sets a function that runs when the window is closed. SetOnClosed(func()) // SetCloseIntercept sets a function that runs instead of closing if defined. // Close() should be called explicitly in the interceptor to close the window. // // Since: 1.4 SetCloseIntercept(func()) // Show the window on screen. Show() // Hide the window from the user. // This will not destroy the window or cause the app to exit. Hide() // Close the window. // If it is the only open window, or the "master" window the app will Quit. Close() // ShowAndRun is a shortcut to show the window and then run the application. // This should be called near the end of a main() function as it will block. ShowAndRun() // Content returns the content of this window. Content() CanvasObject // SetContent sets the content of this window. SetContent(CanvasObject) // Canvas returns the canvas context to render in the window. // This can be useful to set a key handler for the window, for example. Canvas() Canvas // Clipboard returns the system clipboard Clipboard() Clipboard }
Window describes a user interface window. Depending on the platform an app may have many windows or just the one.
Source Files
¶
- app.go
- canvas.go
- canvasobject.go
- clipboard.go
- container.go
- device.go
- driver.go
- event.go
- fyne.go
- geometry.go
- key.go
- layout.go
- log.go
- math.go
- menu.go
- notification.go
- overlay_stack.go
- preferences.go
- resource.go
- serialise.go
- settings.go
- shortcut.go
- storage.go
- text.go
- theme.go
- uri.go
- validation.go
- widget.go
- window.go
Directories
¶
Path | Synopsis |
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Package app provides app implementations for working with Fyne graphical interfaces.
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Package app provides app implementations for working with Fyne graphical interfaces. |
Package canvas contains all of the primitive CanvasObjects that make up a Fyne GUI
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Package canvas contains all of the primitive CanvasObjects that make up a Fyne GUI |
cmd
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fyne
Run a command line helper for various Fyne tools.
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Run a command line helper for various Fyne tools. |
fyne/commands
Package commands provides functionality for managing fyne packages and the build process
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Package commands provides functionality for managing fyne packages and the build process |
fyne/internal/mobile
Package mobile is a partial clone of the golang.org/x/mobile/cmd/gomobile package.
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Package mobile is a partial clone of the golang.org/x/mobile/cmd/gomobile package. |
fyne/internal/mobile/binres
Package binres implements encoding and decoding of android binary resources.
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Package binres implements encoding and decoding of android binary resources. |
fyne_demo
Package main provides various examples of Fyne API capabilities.
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Package main provides various examples of Fyne API capabilities. |
hello
Package main loads a very basic Hello World graphical application.
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Package main loads a very basic Hello World graphical application. |
Package container provides container widgets that are used to lay out and organise applications
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Package container provides container widgets that are used to lay out and organise applications |
data
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validation
Package validation provides validation for data inside widgets
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Package validation provides validation for data inside widgets |
Package dialog defines standard dialog windows for application GUIs.
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Package dialog defines standard dialog windows for application GUIs. |
driver
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desktop
Package desktop provides desktop specific driver functionality.
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Package desktop provides desktop specific driver functionality. |
mobile
Package mobile provides mobile specific driver functionality.
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Package mobile provides mobile specific driver functionality. |
driver/glfw
Package glfw provides a full Fyne desktop driver that uses the system OpenGL libraries.
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Package glfw provides a full Fyne desktop driver that uses the system OpenGL libraries. |
painter/gl
Package gl provides a full Fyne render implementation using system OpenGL libraries.
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Package gl provides a full Fyne render implementation using system OpenGL libraries. |
Package layout defines the various layouts available to Fyne apps
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Package layout defines the various layouts available to Fyne apps |
Package storage provides storage access and management functionality.
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Package storage provides storage access and management functionality. |
Package test provides utility drivers for running UI tests without rendering
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Package test provides utility drivers for running UI tests without rendering |
Package theme defines how a Fyne app should look when rendered
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Package theme defines how a Fyne app should look when rendered |
tools
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playground
Package playground provides tooling for running fyne applications inside the Go playground.
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Package playground provides tooling for running fyne applications inside the Go playground. |
Package widget defines the UI widgets within the Fyne toolkit
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Package widget defines the UI widgets within the Fyne toolkit |