Documentation
¶
Overview ¶
Package giu - A rapid cross-platform GUI framework for Go based on Dear ImGui and the great Go binding imgui-go.
for details and usage see README of the project.
Index ¶
- Constants
- Variables
- func AlignTextToFramePadding()
- func Assert(cond bool, t, method, msg string, args ...any)
- func CalcTextSize(text string) (width, height float32)
- func CalcTextSizeV(text string, hideAfterDoubleHash bool, wrapWidth float32) (w, h float32)
- func CloseCurrentPopup()
- func CreateContext(p imgui.Platform, r imgui.Renderer) *context
- func EnqueueNewTextureFromRgba(rgba image.Image, loadCb func(t *Texture))
- func GenAutoID(id string) string
- func GetAvailableRegion() (width, height float32)
- func GetCursorPos() image.Point
- func GetCursorScreenPos() image.Point
- func GetFramePadding() (x, y float32)
- func GetItemInnerSpacing() (w, h float32)
- func GetItemSpacing() (w, h float32)
- func GetMousePos() image.Point
- func GetState[T any, PT genericDisposable[T]](c *context, id string) PT
- func GetWidgetWidth(w Widget) (result float32)
- func GetWindowPadding() (x, y float32)
- func ImageToRgba(img image.Image) *image.RGBA
- func IsItemActive() bool
- func IsItemClicked(mouseButton MouseButton) bool
- func IsItemHovered() bool
- func IsKeyDown(key Key) bool
- func IsKeyPressed(key Key) bool
- func IsKeyReleased(key Key) bool
- func IsMouseClicked(button MouseButton) bool
- func IsMouseDoubleClicked(button MouseButton) bool
- func IsMouseDown(button MouseButton) bool
- func IsMouseReleased(button MouseButton) bool
- func IsWindowAppearing() bool
- func IsWindowCollapsed() bool
- func IsWindowFocused(flags FocusedFlags) bool
- func IsWindowHovered(flags HoveredFlags) bool
- func LoadImage(imgPath string) (*image.RGBA, error)
- func NewTextureFromRgba(rgba image.Image, loadCallback func(*Texture))
- func OpenPopup(name string)
- func OpenURL(url string)
- func ParseCSSStyleSheet(data []byte) error
- func PopClipRect()
- func PopFont()
- func PopItemWidth()
- func PopStyle()
- func PopStyleColor()
- func PopStyleColorV(count int)
- func PopStyleV(count int)
- func PopTextWrapPos()
- func PushButtonTextAlign(width, height float32)
- func PushClipRect(clipRectMin, clipRectMax image.Point, intersectWithClipRect bool)
- func PushColorButton(col color.Color)
- func PushColorButtonActive(col color.Color)
- func PushColorButtonHovered(col color.Color)
- func PushColorFrameBg(col color.Color)
- func PushColorText(col color.Color)
- func PushColorTextDisabled(col color.Color)
- func PushColorWindowBg(col color.Color)
- func PushFont(font *FontInfo) bool
- func PushFramePadding(width, height float32)
- func PushItemSpacing(width, height float32)
- func PushItemWidth(width float32)
- func PushSelectableTextAlign(width, height float32)
- func PushStyleColor(id StyleColorID, col color.Color)
- func PushTextWrapPos()
- func PushWindowPadding(width, height float32)
- func SameLine()
- func SetCursorPos(pos image.Point)
- func SetCursorScreenPos(pos image.Point)
- func SetItemDefaultFocus()
- func SetKeyboardFocusHere()
- func SetKeyboardFocusHereV(i int)
- func SetMouseCursor(cursor MouseCursorType)
- func SetNextWindowPos(x, y float32)
- func SetNextWindowSize(width, height float32)
- func SetNextWindowSizeV(width, height float32, condition ExecCondition)
- func SetState[T any, PT genericDisposable[T]](c *context, id string, data PT)
- func ToVec2(pt image.Point) imgui.Vec2
- func ToVec4Color(col color.Color) imgui.Vec4
- func Update()
- func Vec4ToRGBA(vec4 imgui.Vec4) color.RGBA
- type Action
- type AlignmentSetter
- type AlignmentType
- type ArrowButtonWidget
- type BarHPlot
- type BarPlot
- type BulletTextWidget
- type BulletWidget
- type ButtonWidget
- type CSSTagWidget
- type Canvas
- func (c *Canvas) AddBezierCubic(pos0, cp0, cp1, pos1 image.Point, col color.Color, thickness float32, ...)
- func (c *Canvas) AddCircle(center image.Point, radius float32, col color.Color, segments int, ...)
- func (c *Canvas) AddCircleFilled(center image.Point, radius float32, col color.Color)
- func (c *Canvas) AddImage(texture *Texture, pMin, pMax image.Point)
- func (c *Canvas) AddImageV(texture *Texture, pMin, pMax, uvMin, uvMax image.Point, col color.Color)
- func (c *Canvas) AddLine(p1, p2 image.Point, col color.Color, thickness float32)
- func (c *Canvas) AddQuad(p1, p2, p3, p4 image.Point, col color.Color, thickness float32)
- func (c *Canvas) AddQuadFilled(p1, p2, p3, p4 image.Point, col color.Color)
- func (c *Canvas) AddRect(pMin, pMax image.Point, col color.Color, rounding float32, ...)
- func (c *Canvas) AddRectFilled(pMin, pMax image.Point, col color.Color, rounding float32, ...)
- func (c *Canvas) AddText(pos image.Point, col color.Color, text string)
- func (c *Canvas) AddTriangle(p1, p2, p3 image.Point, col color.Color, thickness float32)
- func (c *Canvas) AddTriangleFilled(p1, p2, p3 image.Point, col color.Color)
- func (c *Canvas) PathArcTo(center image.Point, radius, min, max float32, numSegments int)
- func (c *Canvas) PathArcToFast(center image.Point, radius float32, min12, max12 int)
- func (c *Canvas) PathBezierCubicCurveTo(p1, p2, p3 image.Point, numSegments int)
- func (c *Canvas) PathClear()
- func (c *Canvas) PathFillConvex(col color.Color)
- func (c *Canvas) PathLineTo(pos image.Point)
- func (c *Canvas) PathLineToMergeDuplicate(pos image.Point)
- func (c *Canvas) PathStroke(col color.Color, closed bool, thickness float32)
- type CheckboxWidget
- type ChildWidget
- func (c *ChildWidget) Border(border bool) *ChildWidget
- func (c *ChildWidget) Build()
- func (c *ChildWidget) Flags(flags WindowFlags) *ChildWidget
- func (c *ChildWidget) ID(id string) *ChildWidget
- func (c *ChildWidget) Layout(widgets ...Widget) *ChildWidget
- func (c *ChildWidget) Size(width, height float32) *ChildWidget
- type CodeEditorWidget
- func (ce *CodeEditorWidget) Border(border bool) *CodeEditorWidget
- func (ce *CodeEditorWidget) Build()
- func (ce *CodeEditorWidget) Copy()
- func (ce *CodeEditorWidget) Cut()
- func (ce *CodeEditorWidget) Delete()
- func (ce *CodeEditorWidget) ErrorMarkers(markers imgui.ErrorMarkers) *CodeEditorWidget
- func (ce *CodeEditorWidget) GetCurrentLineText() string
- func (ce *CodeEditorWidget) GetCursorPos() (x, y int)
- func (ce *CodeEditorWidget) GetScreenCursorPos() (x, y int)
- func (ce *CodeEditorWidget) GetSelectedText() string
- func (ce *CodeEditorWidget) GetSelectionStart() (x, y int)
- func (ce *CodeEditorWidget) GetText() string
- func (ce *CodeEditorWidget) GetWordUnderCursor() string
- func (ce *CodeEditorWidget) HandleKeyboardInputs(b bool) *CodeEditorWidget
- func (ce *CodeEditorWidget) HasSelection() bool
- func (ce *CodeEditorWidget) ID(id string) *CodeEditorWidget
- func (ce *CodeEditorWidget) InsertText(text string)
- func (ce *CodeEditorWidget) IsTextChanged() bool
- func (ce *CodeEditorWidget) LanguageDefinition(definition LanguageDefinition) *CodeEditorWidget
- func (ce *CodeEditorWidget) Paste()
- func (ce *CodeEditorWidget) SelectWordUnderCursor()
- func (ce *CodeEditorWidget) ShowWhitespaces(s bool) *CodeEditorWidget
- func (ce *CodeEditorWidget) Size(w, h float32) *CodeEditorWidget
- func (ce *CodeEditorWidget) TabSize(size int) *CodeEditorWidget
- func (ce *CodeEditorWidget) Text(str string) *CodeEditorWidget
- type ColorEditFlags
- type ColorEditWidget
- type ColumnWidget
- type ComboCustomWidget
- type ComboFlags
- type ComboWidget
- type ConditionWidget
- type ContextMenuWidget
- type CustomWidget
- type DatePickerWidget
- func (d *DatePickerWidget) Build()
- func (d *DatePickerWidget) Format(format string) *DatePickerWidget
- func (d *DatePickerWidget) OnChange(onChange func()) *DatePickerWidget
- func (d *DatePickerWidget) Size(width float32) *DatePickerWidget
- func (d *DatePickerWidget) StartOfWeek(weekday time.Weekday) *DatePickerWidget
- type DialogResult
- type DialogResultCallback
- type Direction
- type Disposable
- type DragIntWidget
- type DrawFlags
- type DummyWidget
- type ErrCSSParse
- type EventHandler
- func (eh *EventHandler) Build()
- func (eh *EventHandler) OnActivate(cb func()) *EventHandler
- func (eh *EventHandler) OnActive(cb func()) *EventHandler
- func (eh *EventHandler) OnClick(mouseButton MouseButton, callback func()) *EventHandler
- func (eh *EventHandler) OnDClick(mouseButton MouseButton, callback func()) *EventHandler
- func (eh *EventHandler) OnDeactivate(cb func()) *EventHandler
- func (eh *EventHandler) OnHover(onHover func()) *EventHandler
- func (eh *EventHandler) OnKeyDown(key Key, cb func()) *EventHandler
- func (eh *EventHandler) OnKeyPressed(key Key, cb func()) *EventHandler
- func (eh *EventHandler) OnKeyReleased(key Key, cb func()) *EventHandler
- func (eh *EventHandler) OnMouseDown(mouseButton MouseButton, callback func()) *EventHandler
- func (eh *EventHandler) OnMouseReleased(mouseButton MouseButton, callback func()) *EventHandler
- type ExecCondition
- type FocusedFlags
- type FontAtlas
- func (a *FontAtlas) AddFont(fontName string, size float32) *FontInfo
- func (a *FontAtlas) AddFontFromBytes(fontName string, fontBytes []byte, size float32) *FontInfo
- func (a *FontAtlas) GetDefaultFonts() []FontInfo
- func (a *FontAtlas) RegisterString(str string) string
- func (a *FontAtlas) RegisterStringPointer(str *string) *string
- func (a *FontAtlas) RegisterStringSlice(str []string) []string
- func (a *FontAtlas) SetDefaultFont(fontName string, size float32)
- func (a *FontAtlas) SetDefaultFontFromBytes(fontBytes []byte, size float32)
- func (a *FontAtlas) SetDefaultFontSize(size float32)
- type FontInfo
- type HoveredFlags
- type ImPlotYAxis
- type ImageButtonWidget
- func (b *ImageButtonWidget) BgColor(bgColor color.Color) *ImageButtonWidget
- func (b *ImageButtonWidget) Build()
- func (b *ImageButtonWidget) FramePadding(padding int) *ImageButtonWidget
- func (b *ImageButtonWidget) OnClick(onClick func()) *ImageButtonWidget
- func (b *ImageButtonWidget) Size(width, height float32) *ImageButtonWidget
- func (b *ImageButtonWidget) TintColor(tintColor color.Color) *ImageButtonWidget
- func (b *ImageButtonWidget) UV(uv0, uv1 image.Point) *ImageButtonWidget
- type ImageButtonWithRgbaWidget
- func (b *ImageButtonWithRgbaWidget) BgColor(bgColor color.Color) *ImageButtonWithRgbaWidget
- func (b *ImageButtonWithRgbaWidget) Build()
- func (b *ImageButtonWithRgbaWidget) FramePadding(padding int) *ImageButtonWithRgbaWidget
- func (b *ImageButtonWithRgbaWidget) OnClick(onClick func()) *ImageButtonWithRgbaWidget
- func (b *ImageButtonWithRgbaWidget) Size(width, height float32) *ImageButtonWithRgbaWidget
- func (b *ImageButtonWithRgbaWidget) TintColor(tintColor color.Color) *ImageButtonWithRgbaWidget
- func (b *ImageButtonWithRgbaWidget) UV(uv0, uv1 image.Point) *ImageButtonWithRgbaWidget
- type ImageWidget
- func (i *ImageWidget) BorderCol(borderColor color.Color) *ImageWidget
- func (i *ImageWidget) Build()
- func (i *ImageWidget) OnClick(cb func()) *ImageWidget
- func (i *ImageWidget) Size(width, height float32) *ImageWidget
- func (i *ImageWidget) TintColor(tintColor color.Color) *ImageWidget
- func (i *ImageWidget) Uv(uv0X, uv0Y, uv1X, uv1Y float32) *ImageWidget
- type ImageWithFileWidget
- type ImageWithRgbaWidget
- type ImageWithURLWidget
- func (i *ImageWithURLWidget) Build()
- func (i *ImageWithURLWidget) LayoutForFailure(widgets ...Widget) *ImageWithURLWidget
- func (i *ImageWithURLWidget) LayoutForLoading(widgets ...Widget) *ImageWithURLWidget
- func (i *ImageWithURLWidget) OnClick(cb func()) *ImageWithURLWidget
- func (i *ImageWithURLWidget) OnFailure(onFailure func(error)) *ImageWithURLWidget
- func (i *ImageWithURLWidget) OnReady(onReady func()) *ImageWithURLWidget
- func (i *ImageWithURLWidget) Size(width, height float32) *ImageWithURLWidget
- func (i *ImageWithURLWidget) Timeout(downloadTimeout time.Duration) *ImageWithURLWidget
- type InputFloatWidget
- func (i *InputFloatWidget) Build()
- func (i *InputFloatWidget) Flags(flags InputTextFlags) *InputFloatWidget
- func (i *InputFloatWidget) Format(format string) *InputFloatWidget
- func (i *InputFloatWidget) Label(label string) *InputFloatWidget
- func (i *InputFloatWidget) Labelf(format string, args ...any) *InputFloatWidget
- func (i *InputFloatWidget) OnChange(onChange func()) *InputFloatWidget
- func (i *InputFloatWidget) Size(width float32) *InputFloatWidget
- func (i *InputFloatWidget) StepSize(step float32) *InputFloatWidget
- func (i *InputFloatWidget) StepSizeFast(stepFast float32) *InputFloatWidget
- type InputHandler
- type InputHandlerHandleCallback
- type InputIntWidget
- func (i *InputIntWidget) Build()
- func (i *InputIntWidget) Flags(flags InputTextFlags) *InputIntWidget
- func (i *InputIntWidget) Label(label string) *InputIntWidget
- func (i *InputIntWidget) Labelf(format string, args ...any) *InputIntWidget
- func (i *InputIntWidget) OnChange(onChange func()) *InputIntWidget
- func (i *InputIntWidget) Size(width float32) *InputIntWidget
- func (i *InputIntWidget) StepSize(step int) *InputIntWidget
- func (i *InputIntWidget) StepSizeFast(stepFast int) *InputIntWidget
- type InputTextFlags
- type InputTextMultilineWidget
- func (i *InputTextMultilineWidget) AutoScrollToBottom(b bool) *InputTextMultilineWidget
- func (i *InputTextMultilineWidget) Build()
- func (i *InputTextMultilineWidget) Callback(cb imgui.InputTextCallback) *InputTextMultilineWidget
- func (i *InputTextMultilineWidget) Flags(flags InputTextFlags) *InputTextMultilineWidget
- func (i *InputTextMultilineWidget) Label(label string) *InputTextMultilineWidget
- func (i *InputTextMultilineWidget) Labelf(format string, args ...any) *InputTextMultilineWidget
- func (i *InputTextMultilineWidget) OnChange(onChange func()) *InputTextMultilineWidget
- func (i *InputTextMultilineWidget) Size(width, height float32) *InputTextMultilineWidget
- type InputTextWidget
- func (i *InputTextWidget) AutoComplete(candidates []string) *InputTextWidget
- func (i *InputTextWidget) Build()
- func (i *InputTextWidget) Callback(cb imgui.InputTextCallback) *InputTextWidget
- func (i *InputTextWidget) Flags(flags InputTextFlags) *InputTextWidget
- func (i *InputTextWidget) Hint(hint string) *InputTextWidget
- func (i *InputTextWidget) Label(label string) *InputTextWidget
- func (i *InputTextWidget) Labelf(format string, args ...any) *InputTextWidget
- func (i *InputTextWidget) OnChange(onChange func()) *InputTextWidget
- func (i *InputTextWidget) Size(width float32) *InputTextWidget
- type InvisibleButtonWidget
- type Key
- type LabelWidget
- type LanguageDefinition
- type Layout
- type LinePlot
- type LineXYPlot
- type ListBoxWidget
- func (l *ListBoxWidget) Border(b bool) *ListBoxWidget
- func (l *ListBoxWidget) Build()
- func (l *ListBoxWidget) ContextMenu(menuItems []string) *ListBoxWidget
- func (l *ListBoxWidget) OnChange(onChange func(selectedIndex int)) *ListBoxWidget
- func (l *ListBoxWidget) OnDClick(onDClick func(selectedIndex int)) *ListBoxWidget
- func (l *ListBoxWidget) OnMenu(onMenu func(selectedIndex int, menu string)) *ListBoxWidget
- func (l *ListBoxWidget) SelectedIndex(i *int32) *ListBoxWidget
- func (l *ListBoxWidget) Size(width, height float32) *ListBoxWidget
- type ListClipperWrapper
- type MainMenuBarWidget
- type MarkdownWidget
- type MasterWindow
- func (w *MasterWindow) Close()
- func (w *MasterWindow) GetPos() (x, y int)
- func (w *MasterWindow) GetSize() (width, height int)
- func (w *MasterWindow) RegisterKeyboardShortcuts(s ...WindowShortcut) *MasterWindow
- func (w *MasterWindow) Run(loopFunc func())
- func (w *MasterWindow) SetAdditionalInputHandlerCallback(cb InputHandlerHandleCallback)
- func (w *MasterWindow) SetBgColor(bgColor color.Color)
- func (w *MasterWindow) SetCloseCallback(cb func() bool)
- func (w *MasterWindow) SetDropCallback(cb func([]string))
- func (w *MasterWindow) SetIcon(icons []image.Image)
- func (w *MasterWindow) SetInputHandler(handler InputHandler)
- func (w *MasterWindow) SetPos(x, y int)
- func (w *MasterWindow) SetShouldClose(v bool)
- func (w *MasterWindow) SetSize(x, y int)
- func (w *MasterWindow) SetSizeLimits(minw, minh, maxw, maxh int)
- func (w *MasterWindow) SetTitle(title string)
- type MasterWindowFlags
- type MemoryEditorWidget
- type MenuBarWidget
- type MenuItemWidget
- type MenuWidget
- type Modifier
- type MouseButton
- type MouseCursorType
- type MsgboxButtons
- type MsgboxWidget
- type PieChartPlot
- type PlotAxisFlags
- type PlotCanvasWidget
- func (p *PlotCanvasWidget) AxisLimits(xmin, xmax, ymin, ymax float64, cond ExecCondition) *PlotCanvasWidget
- func (p *PlotCanvasWidget) Build()
- func (p *PlotCanvasWidget) Flags(flags PlotFlags) *PlotCanvasWidget
- func (p *PlotCanvasWidget) Plots(plots ...PlotWidget) *PlotCanvasWidget
- func (p *PlotCanvasWidget) Size(width, height int) *PlotCanvasWidget
- func (p *PlotCanvasWidget) XAxeFlags(flags PlotAxisFlags) *PlotCanvasWidget
- func (p *PlotCanvasWidget) XTicks(ticks []PlotTicker, showDefault bool) *PlotCanvasWidget
- func (p *PlotCanvasWidget) YAxeFlags(yFlags, y2Flags, y3Flags PlotAxisFlags) *PlotCanvasWidget
- func (p *PlotCanvasWidget) YTicks(ticks []PlotTicker, showDefault bool, yAxis ImPlotYAxis) *PlotCanvasWidget
- type PlotFlags
- type PlotTicker
- type PlotWidget
- type PopupModalWidget
- type PopupWidget
- type ProgressBarWidget
- type ProgressIndicatorWidget
- type RadioButtonWidget
- type RowWidget
- type ScatterPlot
- type ScatterXYPlot
- type SelectableFlags
- type SelectableWidget
- func (s *SelectableWidget) Build()
- func (s *SelectableWidget) Flags(flags SelectableFlags) *SelectableWidget
- func (s *SelectableWidget) OnClick(onClick func()) *SelectableWidget
- func (s *SelectableWidget) OnDClick(onDClick func()) *SelectableWidget
- func (s *SelectableWidget) Selected(selected bool) *SelectableWidget
- func (s *SelectableWidget) Size(width, height float32) *SelectableWidget
- type SeparatorWidget
- type Shortcut
- type ShortcutType
- type SliderFlags
- type SliderFloatWidget
- func (sf *SliderFloatWidget) Build()
- func (sf *SliderFloatWidget) Format(format string) *SliderFloatWidget
- func (sf *SliderFloatWidget) Label(label string) *SliderFloatWidget
- func (sf *SliderFloatWidget) Labelf(format string, args ...any) *SliderFloatWidget
- func (sf *SliderFloatWidget) OnChange(onChange func()) *SliderFloatWidget
- func (sf *SliderFloatWidget) Size(width float32) *SliderFloatWidget
- type SliderIntWidget
- func (s *SliderIntWidget) Build()
- func (s *SliderIntWidget) Format(format string) *SliderIntWidget
- func (s *SliderIntWidget) Label(label string) *SliderIntWidget
- func (s *SliderIntWidget) Labelf(format string, args ...any) *SliderIntWidget
- func (s *SliderIntWidget) OnChange(onChange func()) *SliderIntWidget
- func (s *SliderIntWidget) Size(width float32) *SliderIntWidget
- type SmallButtonWidget
- type SpacingWidget
- type SplitDirection
- type SplitLayoutWidget
- type Splitable
- type SplitterWidget
- type StackWidget
- type StyleColorID
- type StyleSetter
- func (ss *StyleSetter) Build()
- func (ss *StyleSetter) Pop()
- func (ss *StyleSetter) Push()
- func (ss *StyleSetter) Range(rangeFunc func(w Widget))
- func (ss *StyleSetter) SetColor(colorID StyleColorID, col color.Color) *StyleSetter
- func (ss *StyleSetter) SetDisabled(d bool) *StyleSetter
- func (ss *StyleSetter) SetFont(font *FontInfo) *StyleSetter
- func (ss *StyleSetter) SetFontSize(size float32) *StyleSetter
- func (ss *StyleSetter) SetStyle(varID StyleVarID, width, height float32) *StyleSetter
- func (ss *StyleSetter) SetStyleFloat(varID StyleVarID, value float32) *StyleSetter
- func (ss *StyleSetter) To(widgets ...Widget) *StyleSetter
- type StyleVarID
- type TabBarFlags
- type TabBarWidget
- type TabItemFlags
- type TabItemWidget
- type TableColumnFlags
- type TableColumnWidget
- type TableFlags
- type TableRowFlags
- type TableRowWidget
- type TableWidget
- func (t *TableWidget) Build()
- func (t *TableWidget) Columns(cols ...*TableColumnWidget) *TableWidget
- func (t *TableWidget) FastMode(b bool) *TableWidget
- func (t *TableWidget) Flags(flags TableFlags) *TableWidget
- func (t *TableWidget) Freeze(col, row int) *TableWidget
- func (t *TableWidget) ID(id string) *TableWidget
- func (t *TableWidget) InnerWidth(width float64) *TableWidget
- func (t *TableWidget) Rows(rows ...*TableRowWidget) *TableWidget
- func (t *TableWidget) Size(width, height float32) *TableWidget
- type Texture
- type TooltipWidget
- type TreeNodeFlags
- type TreeNodeWidget
- type TreeTableRowWidget
- type TreeTableWidget
- func (tt *TreeTableWidget) Build()
- func (tt *TreeTableWidget) Columns(cols ...*TableColumnWidget) *TreeTableWidget
- func (tt *TreeTableWidget) Flags(flags TableFlags) *TreeTableWidget
- func (tt *TreeTableWidget) Freeze(col, row int) *TreeTableWidget
- func (tt *TreeTableWidget) Rows(rows ...*TreeTableRowWidget) *TreeTableWidget
- func (tt *TreeTableWidget) Size(width, height float32) *TreeTableWidget
- type VSliderIntWidget
- func (vs *VSliderIntWidget) Build()
- func (vs *VSliderIntWidget) Flags(flags SliderFlags) *VSliderIntWidget
- func (vs *VSliderIntWidget) Format(format string) *VSliderIntWidget
- func (vs *VSliderIntWidget) Label(label string) *VSliderIntWidget
- func (vs *VSliderIntWidget) Labelf(format string, args ...any) *VSliderIntWidget
- func (vs *VSliderIntWidget) OnChange(onChange func()) *VSliderIntWidget
- func (vs *VSliderIntWidget) Size(width, height float32) *VSliderIntWidget
- type Widget
- type WindowFlags
- type WindowShortcut
- type WindowWidget
- func (w *WindowWidget) BringToFront()
- func (w *WindowWidget) CurrentPosition() (x, y float32)
- func (w *WindowWidget) CurrentSize() (width, height float32)
- func (w *WindowWidget) Flags(flags WindowFlags) *WindowWidget
- func (w *WindowWidget) HasFocus() bool
- func (w *WindowWidget) IsOpen(open *bool) *WindowWidget
- func (w *WindowWidget) Layout(widgets ...Widget)
- func (w *WindowWidget) Pos(x, y float32) *WindowWidget
- func (w *WindowWidget) RegisterKeyboardShortcuts(s ...WindowShortcut) *WindowWidget
- func (w *WindowWidget) Size(width, height float32) *WindowWidget
Constants ¶
const ( FocusedFlagsNone = imgui.FocusedFlagsNone FocusedFlagsChildWindows = imgui.FocusedFlagsChildWindows // Return true if any children of the window is focused FocusedFlagsRootWindow = imgui.FocusedFlagsRootWindow // Test from root window (top most parent of the current hierarchy) FocusedFlagsAnyWindow = imgui.FocusedFlagsAnyWindow // Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs do NOT use this. Use 'io.WantCaptureMouse' instead! Please read the FAQ! FocusedFlagsNoPopupHierarchy = imgui.FocusedFlagsNoPopupHierarchy // Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with ChildWindows or RootWindow) // FocusedFlagsDockHierarchy = 1 << 4 // Consider docking hierarchy (treat dockspace host as parent of docked window) (when used with ChildWindows or RootWindow). FocusedFlagsRootAndChildWindows = imgui.FocusedFlagsRootAndChildWindows )
focused flags list.
const ( PlotFlagsNone = PlotFlags(imgui.ImPlotFlags_None) PlotFlagsNoTitle = PlotFlags(imgui.ImPlotFlags_NoTitle) PlotFlagsNoLegend = PlotFlags(imgui.ImPlotFlags_NoLegend) PlotFlagsNoMenus = PlotFlags(imgui.ImPlotFlags_NoMenus) PlotFlagsNoBoxSelect = PlotFlags(imgui.ImPlotFlags_NoBoxSelect) PlotFlagsNoMousePos = PlotFlags(imgui.ImPlotFlags_NoMousePos) PlotFlagsNoHighlight = PlotFlags(imgui.ImPlotFlags_NoHighlight) PlotFlagsNoChild = PlotFlags(imgui.ImPlotFlags_NoChild) PlotFlagsEqual = PlotFlags(imgui.ImPlotFlags_Equal) PlotFlagsYAxis2 = PlotFlags(imgui.ImPlotFlags_YAxis2) PlotFlagsYAxis3 = PlotFlags(imgui.ImPlotFlags_YAxis3) PlotFlagsQuery = PlotFlags(imgui.ImPlotFlags_Query) PlotFlagsCrosshairs = PlotFlags(imgui.ImPlotFlags_Crosshairs) PlotFlagsAntiAliased = PlotFlags(imgui.ImPlotFlags_AntiAliased) PlotFlagsCanvasOnly = PlotFlags(imgui.ImPlotFlags_CanvasOnly) )
plot flags.
const ( DialogResultOK DialogResult = true DialogResultCancel DialogResult = false DialogResultYes = DialogResultOK DialogResultNo = DialogResultCancel )
dialog results.
const ( StyleColorText = StyleColorID(imgui.StyleColorText) // color StyleColorTextDisabled = StyleColorID(imgui.StyleColorTextDisabled) // disabled-color StyleColorWindowBg = StyleColorID(imgui.StyleColorWindowBg) // background-color StyleColorChildBg = StyleColorID(imgui.StyleColorChildBg) // child-background-color StyleColorPopupBg = StyleColorID(imgui.StyleColorPopupBg) // popup-background-color StyleColorBorder = StyleColorID(imgui.StyleColorBorder) // border-color StyleColorBorderShadow = StyleColorID(imgui.StyleColorBorderShadow) // border-shadow-color StyleColorFrameBg = StyleColorID(imgui.StyleColorFrameBg) // frame-background-color StyleColorFrameBgHovered = StyleColorID(imgui.StyleColorFrameBgHovered) // frame-background-hovered-color StyleColorFrameBgActive = StyleColorID(imgui.StyleColorFrameBgActive) // frame-background-active-color StyleColorTitleBg = StyleColorID(imgui.StyleColorTitleBg) // title-background-color StyleColorTitleBgActive = StyleColorID(imgui.StyleColorTitleBgActive) // title-background-active-color StyleColorTitleBgCollapsed = StyleColorID(imgui.StyleColorTitleBgCollapsed) // title-background-collapsed-color StyleColorMenuBarBg = StyleColorID(imgui.StyleColorMenuBarBg) // menu-bar-background-color StyleColorScrollbarBg = StyleColorID(imgui.StyleColorScrollbarBg) // scrollbar-background-color StyleColorScrollbarGrab = StyleColorID(imgui.StyleColorScrollbarGrab) // scrollbar-grab-color StyleColorScrollbarGrabHovered = StyleColorID(imgui.StyleColorScrollbarGrabHovered) // scrollbar-grab-hovered-color StyleColorScrollbarGrabActive = StyleColorID(imgui.StyleColorScrollbarGrabActive) // scrollbar-grab-active-color StyleColorCheckMark = StyleColorID(imgui.StyleColorCheckMark) // checkmark-color StyleColorSliderGrab = StyleColorID(imgui.StyleColorSliderGrab) // slider-grab-color StyleColorSliderGrabActive = StyleColorID(imgui.StyleColorSliderGrabActive) // slider-grab-active-color StyleColorButton = StyleColorID(imgui.StyleColorButton) // button-color StyleColorButtonHovered = StyleColorID(imgui.StyleColorButtonHovered) // button-hovered-color StyleColorButtonActive = StyleColorID(imgui.StyleColorButtonActive) // button-active-color StyleColorHeader = StyleColorID(imgui.StyleColorHeader) // header-color StyleColorHeaderHovered = StyleColorID(imgui.StyleColorHeaderHovered) // header-hovered-color StyleColorHeaderActive = StyleColorID(imgui.StyleColorHeaderActive) // header-active-color StyleColorSeparator = StyleColorID(imgui.StyleColorSeparator) // separator-color StyleColorSeparatorHovered = StyleColorID(imgui.StyleColorSeparatorHovered) // separator-hovered-color StyleColorSeparatorActive = StyleColorID(imgui.StyleColorSeparatorActive) // separator-active-color StyleColorResizeGrip = StyleColorID(imgui.StyleColorResizeGrip) // resize-grip-color StyleColorResizeGripHovered = StyleColorID(imgui.StyleColorResizeGripHovered) // resize-grip-hovered-color StyleColorResizeGripActive = StyleColorID(imgui.StyleColorResizeGripActive) // resize-grip-active-color StyleColorTab = StyleColorID(imgui.StyleColorTab) // tab-color StyleColorTabHovered = StyleColorID(imgui.StyleColorTabHovered) // tab-hovered-color StyleColorTabActive = StyleColorID(imgui.StyleColorTabActive) // tab-active-color StyleColorTabUnfocused = StyleColorID(imgui.StyleColorTabUnfocused) // tab-unfocused-color StyleColorTabUnfocusedActive = StyleColorID(imgui.StyleColorTabUnfocusedActive) // tab-unfocused-active-color StyleColorPlotLines = StyleColorID(imgui.StyleColorPlotLines) // plot-lines-color StyleColorPlotLinesHovered = StyleColorID(imgui.StyleColorPlotLinesHovered) // plot-lines-hovered-color StyleColorProgressBarActive = StyleColorPlotLinesHovered // progress-bar-active-color StyleColorPlotHistogram = StyleColorID(imgui.StyleColorPlotHistogram) // plot-histogram-color StyleColorPlotHistogramHovered = StyleColorID(imgui.StyleColorPlotHistogramHovered) // plot-histogram-hovered-color StyleColorTableHeaderBg = StyleColorID(imgui.StyleColorTableHeaderBg) // table-header-background-color StyleColorTableBorderStrong = StyleColorID(imgui.StyleColorTableBorderStrong) // table-border-strong-color StyleColorTableBorderLight = StyleColorID(imgui.StyleColorTableBorderLight) // table-border-light-color StyleColorTableRowBg = StyleColorID(imgui.StyleColorTableRowBg) // table-row-background-color StyleColorTableRowBgAlt = StyleColorID(imgui.StyleColorTableRowBgAlt) // table-row-alternate-background-color StyleColorTextSelectedBg = StyleColorID(imgui.StyleColorTextSelectedBg) // text-selected-background-color StyleColorDragDropTarget = StyleColorID(imgui.StyleColorDragDropTarget) // drag-drop-target-color StyleColorModalWindowDimBg = StyleColorID(imgui.StyleColorModalWindowDimBg) // modal-window-dim-background-color )
StyleColor identifier. NOTE: comments are used for CSS conversion and are generated by stringer and string2enum.
const ( // StyleVarAlpha is a float. StyleVarAlpha = StyleVarID(imgui.StyleVarAlpha) // alpha // StyleVarDisabledAlpha is a float. StyleVarDisabledAlpha = StyleVarID(imgui.StyleVarDisabledAlpha) // disabled-alpha // StyleVarWindowPadding is a Vec2. StyleVarWindowPadding = StyleVarID(imgui.StyleVarWindowPadding) // window-padding // StyleVarWindowRounding is a float. StyleVarWindowRounding = StyleVarID(imgui.StyleVarWindowRounding) // window-rounding // StyleVarWindowBorderSize is a float. StyleVarWindowBorderSize = StyleVarID(imgui.StyleVarWindowBorderSize) // window-border-size // StyleVarWindowMinSize is a Vec2. StyleVarWindowMinSize = StyleVarID(imgui.StyleVarWindowMinSize) // window-min-size // StyleVarWindowTitleAlign is a Vec2. StyleVarWindowTitleAlign = StyleVarID(imgui.StyleVarWindowTitleAlign) // window-title-align // StyleVarChildRounding is a float. StyleVarChildRounding = StyleVarID(imgui.StyleVarChildRounding) // child-rounding // StyleVarChildBorderSize is a float. StyleVarChildBorderSize = StyleVarID(imgui.StyleVarChildBorderSize) // child-border-size // StyleVarPopupRounding is a float. StyleVarPopupRounding = StyleVarID(imgui.StyleVarPopupRounding) // popup-rounding // StyleVarPopupBorderSize is a float. StyleVarPopupBorderSize = StyleVarID(imgui.StyleVarPopupBorderSize) // popup-border-size // StyleVarFramePadding is a Vec2. StyleVarFramePadding = StyleVarID(imgui.StyleVarFramePadding) // frame-padding // StyleVarFrameRounding is a float. StyleVarFrameRounding = StyleVarID(imgui.StyleVarFrameRounding) // frame-rounding // StyleVarFrameBorderSize is a float. StyleVarFrameBorderSize = StyleVarID(imgui.StyleVarFrameBorderSize) // frame-border-size // StyleVarItemSpacing is a Vec2. StyleVarItemSpacing = StyleVarID(imgui.StyleVarItemSpacing) // item-spacing // StyleVarItemInnerSpacing is a Vec2. StyleVarItemInnerSpacing = StyleVarID(imgui.StyleVarItemInnerSpacing) // item-inner-spacing // StyleVarIndentSpacing is a float. StyleVarIndentSpacing = StyleVarID(imgui.StyleVarIndentSpacing) // indent-spacing // StyleVarScrollbarSize is a float. StyleVarScrollbarSize = StyleVarID(imgui.StyleVarScrollbarSize) // scrollbar-size // StyleVarScrollbarRounding is a float. StyleVarScrollbarRounding = StyleVarID(imgui.StyleVarScrollbarRounding) // scrollbar-rounding // StyleVarGrabMinSize is a float. StyleVarGrabMinSize = StyleVarID(imgui.StyleVarGrabMinSize) // grab-min-size // StyleVarGrabRounding is a float. StyleVarGrabRounding = StyleVarID(imgui.StyleVarGrabRounding) // grab-rounding // StyleVarTabRounding is a float. StyleVarTabRounding = StyleVarID(imgui.StyleVarTabRounding) // tab-rounding // StyleVarButtonTextAlign is a Vec2. StyleVarButtonTextAlign = StyleVarID(imgui.StyleVarButtonTextAlign) // button-text-align // StyleVarSelectableTextAlign is a Vec2. StyleVarSelectableTextAlign = StyleVarID(imgui.StyleVarSelectableTextAlign) // selectable-text-align )
Style IDs. comments at same line is a CSS name.
const ( TextureFilterNearest = iota TextureFilterLinear TextureFilterNearestMipmapNearest TextureFilterLinearMipmapNearest TextureFilterNearestMipmapLinear TextureFilterLinearMipmapLinear )
Texture filtering types.
const ( // Auto is used to widget.Size to indicate height or width to occupy available spaces. Auto float32 = -1 )
Variables ¶
var Context *context
Context represents a giu context.
var DontCare int = imgui.GlfwDontCare
DontCare could be used as an argument to (*MasterWindow).SetSizeLimits.
Functions ¶
func AlignTextToFramePadding ¶
func AlignTextToFramePadding()
AlignTextToFramePadding vertically aligns upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items. Call if you have text on a line before a framed item.
func CalcTextSize ¶
CalcTextSize calls CalcTextSizeV(text, false, -1).
func CalcTextSizeV ¶ added in v0.6.0
CalcTextSizeV calculates text dimensions.
func CloseCurrentPopup ¶
func CloseCurrentPopup()
CloseCurrentPopup closes currently opened popup. If no popups opened, no action will be taken.
func CreateContext ¶ added in v0.7.0
func CreateContext(p imgui.Platform, r imgui.Renderer) *context
func EnqueueNewTextureFromRgba ¶ added in v0.6.2
EnqueueNewTextureFromRgba adds loading texture request to loading queue it allows us to run this method in main loop NOTE: remember to call it after NewMasterWindow!
func GetAvailableRegion ¶ added in v0.5.5
func GetAvailableRegion() (width, height float32)
GetAvailableRegion returns region available for rendering. it is always WindowSize-WindowPadding*2.
func GetCursorPos ¶
GetCursorPos gets imgui drawing cursor inside of current window.
func GetCursorScreenPos ¶
GetCursorScreenPos returns imgui drawing cursor on the screen.
func GetFramePadding ¶
func GetFramePadding() (x, y float32)
GetFramePadding returns current frame padding.
func GetItemInnerSpacing ¶
func GetItemInnerSpacing() (w, h float32)
GetItemInnerSpacing returns current item inner spacing.
func GetItemSpacing ¶ added in v0.4.2
func GetItemSpacing() (w, h float32)
GetItemSpacing returns current item spacing.
func GetMousePos ¶ added in v0.4.1
GetMousePos returns mouse position.
func GetWidgetWidth ¶ added in v0.6.0
GetWidgetWidth returns a width of widget NOTE: THIS IS A BETA SOLUTION and may contain bugs in most cases, you may want to use supported by imgui GetItemRectSize. There is an upstream issue for this problem: https://github.com/ocornut/imgui/issues/3714
This function is just a workaround used in giu.
NOTE: user-defined widgets, which contains more than one giu widget will be processed incorrectly (only width of the last built widget will be processed)
here is a list of known bugs:
if you find anything else, please report it on https://github.com/AllenDang/giu Any contribution is appreciated!
func GetWindowPadding ¶
func GetWindowPadding() (x, y float32)
GetWindowPadding returns window padding.
func ImageToRgba ¶ added in v0.6.0
ImageToRgba converts image.Image to *image.RGBA.
func IsItemClicked ¶ added in v0.5.0
func IsItemClicked(mouseButton MouseButton) bool
IsItemClicked returns true if mouse is clicked NOTE: if you're looking for clicking detection, see EventHandler.go.
func IsItemHovered ¶
func IsItemHovered() bool
IsItemHovered returns true if mouse is over the item.
func IsKeyPressed ¶
IsKeyPressed returns true if key `key` is pressed.
func IsKeyReleased ¶
IsKeyReleased returns true if key `key` is released.
func IsMouseClicked ¶
func IsMouseClicked(button MouseButton) bool
IsMouseClicked returns true if mouse button `button` is clicked NOTE: if you're looking for clicking detection, see EventHandler.go.
func IsMouseDoubleClicked ¶
func IsMouseDoubleClicked(button MouseButton) bool
IsMouseDoubleClicked returns true if mouse button `button` is double clicked.
func IsMouseDown ¶
func IsMouseDown(button MouseButton) bool
IsMouseDown returns true if mouse button `button` is down.
func IsMouseReleased ¶
func IsMouseReleased(button MouseButton) bool
IsMouseReleased returns true if mouse button `button` is released.
func IsWindowAppearing ¶
func IsWindowAppearing() bool
IsWindowAppearing returns true if window is appearing.
func IsWindowCollapsed ¶ added in v0.4.1
func IsWindowCollapsed() bool
IsWindowCollapsed returns true if window is disappearing.
func IsWindowFocused ¶ added in v0.4.1
func IsWindowFocused(flags FocusedFlags) bool
IsWindowFocused returns true if window is focused NOTE: see also (*Window).HasFocus and (*Window).BringToFront.
func IsWindowHovered ¶ added in v0.4.1
func IsWindowHovered(flags HoveredFlags) bool
IsWindowHovered returns true if the window is hovered.
func NewTextureFromRgba ¶
NewTextureFromRgba creates a new texture from image.Image and, when it is done, calls loadCallback(loadedTexture).
func OpenPopup ¶
func OpenPopup(name string)
OpenPopup opens a popup with specified id. NOTE: you need to build this popup first (see Pop(Modal)Widget).
func ParseCSSStyleSheet ¶ added in v0.7.0
ParseCSSStyleSheet parses CSS stylesheet and stores the rules in giu context.
func PopClipRect ¶ added in v0.4.2
func PopClipRect()
PopClipRect should be called to end PushClipRect.
func PopItemWidth ¶
func PopItemWidth()
PopItemWidth should be called to stop applying PushItemWidth effect If it isn't called imgui will panic.
func PopStyle ¶
func PopStyle()
PopStyle should be called to stop applying style. It should be called as many times, as you called PushStyle... NOTE: If you don't call PopStyle imgui will panic.
func PopStyleColor ¶
func PopStyleColor()
PopStyleColor is used to stop applying colors styles. It should be called after each PushStyleColor... (for each push) If PopStyleColor wasn't called after PushColor... or was called improperly, imgui will panic.
func PopStyleColorV ¶
func PopStyleColorV(count int)
PopStyleColorV does similar to PopStyleColor, but allows to specify how much style colors would you like to pop.
func PopStyleV ¶
func PopStyleV(count int)
PopStyleV does similarly to PopStyle, but allows to specify number of styles you're going to pop.
func PopTextWrapPos ¶
func PopTextWrapPos()
PopTextWrapPos should be called as many times as PushTextWrapPos on each frame.
func PushButtonTextAlign ¶
func PushButtonTextAlign(width, height float32)
PushButtonTextAlign sets alignment for button text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
func PushClipRect ¶ added in v0.4.2
PushClipRect pushes a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering.
func PushColorButton ¶
PushColorButton calls PushStyleColor(StyleColorButton,...) NOTE: don't forget to call PopStyleColor()!
func PushColorButtonActive ¶
PushColorButtonActive calls PushStyleColor(StyleColorButtonActive,...) NOTE: don't forget to call PopStyleColor()!
func PushColorButtonHovered ¶
PushColorButtonHovered calls PushStyleColor(StyleColorButtonHovered,...) NOTE: don't forget to call PopStyleColor()!
func PushColorFrameBg ¶
PushColorFrameBg calls PushStyleColor(StyleColorFrameBg,...) NOTE: don't forget to call PopStyleColor()!
func PushColorText ¶
PushColorText calls PushStyleColor(StyleColorText,...) NOTE: don't forget to call PopStyleColor()!
func PushColorTextDisabled ¶
PushColorTextDisabled calls PushStyleColor(StyleColorTextDisabled,...) NOTE: don't forget to call PopStyleColor()!
func PushColorWindowBg ¶
PushColorWindowBg calls PushStyleColor(StyleColorWindowBg,...) NOTE: don't forget to call PopStyleColor()!
func PushFont ¶
PushFont sets font to "font" NOTE: PopFont has to be called NOTE: Don't use PushFont. use StyleSetter instead.
func PushFramePadding ¶
func PushFramePadding(width, height float32)
PushFramePadding calls PushStyleVar(StyleFramePadding,...)
func PushItemSpacing ¶
func PushItemSpacing(width, height float32)
PushItemSpacing calls PushStyleVar(StyleVarItemSpacing,...)
func PushItemWidth ¶
func PushItemWidth(width float32)
PushItemWidth sets following item's widths NOTE: don't forget to call PopItemWidth! If you don't do so, imgui will panic.
func PushSelectableTextAlign ¶
func PushSelectableTextAlign(width, height float32)
PushSelectableTextAlign sets alignment for selectable text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
func PushStyleColor ¶ added in v0.5.5
func PushStyleColor(id StyleColorID, col color.Color)
PushStyleColor wraps imgui.PushStyleColor NOTE: don't forget to call PopStyleColor()!
func PushTextWrapPos ¶
func PushTextWrapPos()
PushTextWrapPos adds the position, where the text should be wrapped. use PushTextWrapPos, render text. If text reaches frame end, rendering will be continued at the start pos in line below. NOTE: Don't forget to call PopWrapTextPos NOTE: it is done automatically in LabelWidget (see (*LabelWidget).Wrapped()).
func PushWindowPadding ¶
func PushWindowPadding(width, height float32)
PushWindowPadding calls PushStyleVar(StyleWindowPadding,...)
func SameLine ¶
func SameLine()
SameLine wraps imgui.SomeLine Don't use if you don't have to (use RowWidget instead).
func SetCursorPos ¶ added in v0.5.5
SetCursorPos sets imgui drawing cursor inside of current window.
func SetCursorScreenPos ¶ added in v0.5.5
SetCursorScreenPos sets imgui drawing cursor on the screen.
func SetItemDefaultFocus ¶
func SetItemDefaultFocus()
SetItemDefaultFocus set the item focused by default.
func SetKeyboardFocusHere ¶
func SetKeyboardFocusHere()
SetKeyboardFocusHere sets keyboard focus at *NEXT* widget.
func SetKeyboardFocusHereV ¶
func SetKeyboardFocusHereV(i int)
SetKeyboardFocusHereV sets keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
func SetMouseCursor ¶
func SetMouseCursor(cursor MouseCursorType)
SetMouseCursor sets mouse cursor layout.
func SetNextWindowPos ¶ added in v0.5.0
func SetNextWindowPos(x, y float32)
SetNextWindowPos sets position of next window.
func SetNextWindowSize ¶
func SetNextWindowSize(width, height float32)
SetNextWindowSize sets size of the next window.
func SetNextWindowSizeV ¶
func SetNextWindowSizeV(width, height float32, condition ExecCondition)
SetNextWindowSizeV does similar to SetNextWIndowSize but allows to specify imgui.Condition.
func ToVec4Color ¶
ToVec4Color converts rgba color to imgui.Vec4.
func Update ¶
func Update()
Update updates giu app it is done by default after each frame. However because frames stops rendering, when no user action is done, it may be necessary to Update ui manually at some point.
func Vec4ToRGBA ¶
Vec4ToRGBA converts imgui's Vec4 to golang rgba color.
Types ¶
type AlignmentSetter ¶ added in v0.6.0
type AlignmentSetter struct {
// contains filtered or unexported fields
}
AlignmentSetter allows to align to right / center a widget or widgets group. NOTE: Because of AlignSetter uses experimental GetWidgetWidth, it is experimental too. usage: see examples/align
list of known bugs: - BUG: there is some bug with SelectableWidget.
func Align ¶ added in v0.6.0
func Align(at AlignmentType) *AlignmentSetter
Align sets widgets alignment.
func (*AlignmentSetter) Build ¶ added in v0.6.0
func (a *AlignmentSetter) Build()
Build implements Widget interface.
func (*AlignmentSetter) ID ¶ added in v0.6.0
func (a *AlignmentSetter) ID(id string) *AlignmentSetter
ID allows to manually set AlignmentSetter ID NOTE: there isn't any known reason to use this method, however it is here for some random cases. YOU DON'T NEED TO USE IT in normal conditions.
func (*AlignmentSetter) To ¶ added in v0.6.0
func (a *AlignmentSetter) To(widgets ...Widget) *AlignmentSetter
To sets a layout, alignment should be applied to.
type AlignmentType ¶ added in v0.6.0
type AlignmentType byte
AlignmentType represents a bype of alignment to use with AlignSetter.
const ( // AlignLeft is here just for clarity. // if set, no action is taken so don't use it. AlignLeft AlignmentType = iota // AlignCenter centers widget. AlignCenter // AlignRight aligns a widget to right side of window. AlignRight )
type ArrowButtonWidget ¶ added in v0.4.2
type ArrowButtonWidget struct {
// contains filtered or unexported fields
}
ArrowButtonWidget represents a square button with an arrow.
func ArrowButton ¶ added in v0.4.2
func ArrowButton(dir Direction) *ArrowButtonWidget
ArrowButton creates ArrowButtonWidget.
func (*ArrowButtonWidget) Build ¶ added in v0.4.2
func (b *ArrowButtonWidget) Build()
Build implements Widget interface.
func (*ArrowButtonWidget) ID ¶ added in v0.6.0
func (b *ArrowButtonWidget) ID(id string) *ArrowButtonWidget
ID allows to manually set widget's id.
func (*ArrowButtonWidget) OnClick ¶ added in v0.5.0
func (b *ArrowButtonWidget) OnClick(onClick func()) *ArrowButtonWidget
OnClick adds callback called when button is clicked.
type BarHPlot ¶ added in v0.7.0
type BarHPlot struct {
// contains filtered or unexported fields
}
BarHPlot represents a column chart on Y axis.
type BarPlot ¶ added in v0.7.0
type BarPlot struct {
// contains filtered or unexported fields
}
BarPlot adds bar plot (column chart) to the canvas.
type BulletTextWidget ¶ added in v0.4.2
type BulletTextWidget struct {
// contains filtered or unexported fields
}
BulletTextWidget does similar to BulletWidget, but allows to add a text after a bullet. Very useful to create lists.
func BulletText ¶ added in v0.4.2
func BulletText(text string) *BulletTextWidget
BulletText creates bulletTextWidget.
func BulletTextf ¶ added in v0.6.0
func BulletTextf(format string, args ...any) *BulletTextWidget
BulletTextf is a formatting version of BulletText.
func (*BulletTextWidget) Build ¶ added in v0.4.2
func (bt *BulletTextWidget) Build()
Build implements Widget interface.
type BulletWidget ¶ added in v0.4.2
type BulletWidget struct{}
BulletWidget adds a small, white dot (bullet). useful in enumerations.
func (*BulletWidget) Build ¶ added in v0.4.2
func (b *BulletWidget) Build()
Build implements Widget interface.
type ButtonWidget ¶
type ButtonWidget struct {
// contains filtered or unexported fields
}
ButtonWidget represents a ImGui button widget.
func Buttonf ¶ added in v0.6.0
func Buttonf(format string, args ...any) *ButtonWidget
Buttonf creates button with formatted label NOTE: works like fmt.Sprintf (see `go doc fmt`).
func (*ButtonWidget) Disabled ¶ added in v0.5.5
func (b *ButtonWidget) Disabled(d bool) *ButtonWidget
Disabled sets button's disabled state NOTE: same effect as Style().SetDisabled.
func (*ButtonWidget) ID ¶ added in v0.7.0
func (b *ButtonWidget) ID(id string) *ButtonWidget
func (*ButtonWidget) OnClick ¶ added in v0.5.0
func (b *ButtonWidget) OnClick(onClick func()) *ButtonWidget
OnClick sets callback called when button is clicked NOTE: to set double click, see EventHandler.go.
func (*ButtonWidget) Size ¶ added in v0.5.0
func (b *ButtonWidget) Size(width, height float32) *ButtonWidget
Size sets button's size.
type CSSTagWidget ¶ added in v0.7.0
type CSSTagWidget struct {
// contains filtered or unexported fields
}
CSSTagWidget is a widget that allows to apply CSS style to a specified layout.
func (*CSSTagWidget) Build ¶ added in v0.7.0
func (c *CSSTagWidget) Build()
Build implements Widget interface.
func (*CSSTagWidget) To ¶ added in v0.7.0
func (c *CSSTagWidget) To(layout ...Widget) *CSSTagWidget
To specifies a layout to which the style will be applied.
type Canvas ¶
type Canvas struct {
DrawList imgui.DrawList
}
Canvas represents imgui.DrawList from imgui.h:
A single draw command list (generally one per window, conceptually you may see this as a dynamic "mesh" builder)
for more details and use cases see examples/canvas. NOTE: GetCanvas() method returns a window-level canvas, however you can convert any imgui.DrawList into this type. The best example could be imgui.GetPlotDrawList()
c := &Canvas{imgui.GetXXXDrawList()}
func GetCanvas ¶
func GetCanvas() *Canvas
GetCanvas returns current draw list (for current window). it will fail if called out of window's layout.
func (*Canvas) AddBezierCubic ¶ added in v0.5.1
func (c *Canvas) AddBezierCubic(pos0, cp0, cp1, pos1 image.Point, col color.Color, thickness float32, numSegments int)
AddBezierCubic draws bezier cubic.
func (*Canvas) AddCircle ¶
func (c *Canvas) AddCircle(center image.Point, radius float32, col color.Color, segments int, thickness float32)
AddCircle draws a circle.
func (*Canvas) AddCircleFilled ¶
AddCircleFilled draws a filled circle.
func (*Canvas) AddQuadFilled ¶
AddQuadFilled draws a filled quad.
func (*Canvas) AddRect ¶
func (c *Canvas) AddRect(pMin, pMax image.Point, col color.Color, rounding float32, roundingCorners DrawFlags, thickness float32)
AddRect draws a rectangle.
func (*Canvas) AddRectFilled ¶
func (c *Canvas) AddRectFilled(pMin, pMax image.Point, col color.Color, rounding float32, roundingCorners DrawFlags)
AddRectFilled draws a rectangle filled with `col`.
func (*Canvas) AddTriangle ¶
AddTriangle draws a triangle.
func (*Canvas) AddTriangleFilled ¶
AddTriangleFilled draws a filled triangle.
func (*Canvas) PathArcToFast ¶
func (*Canvas) PathBezierCubicCurveTo ¶ added in v0.5.1
func (*Canvas) PathFillConvex ¶
func (*Canvas) PathLineTo ¶
func (*Canvas) PathLineToMergeDuplicate ¶
type CheckboxWidget ¶
type CheckboxWidget struct {
// contains filtered or unexported fields
}
CheckboxWidget adds a checkbox.
func Checkbox ¶
func Checkbox(text string, selected *bool) *CheckboxWidget
Checkbox creates a new CheckboxWidget.
func (*CheckboxWidget) OnChange ¶ added in v0.5.0
func (c *CheckboxWidget) OnChange(onChange func()) *CheckboxWidget
OnChange adds callback called when checkbox's state was changed.
type ChildWidget ¶
type ChildWidget struct {
// contains filtered or unexported fields
}
func Child ¶
func Child() *ChildWidget
func (*ChildWidget) Border ¶ added in v0.5.0
func (c *ChildWidget) Border(border bool) *ChildWidget
func (*ChildWidget) Flags ¶ added in v0.5.0
func (c *ChildWidget) Flags(flags WindowFlags) *ChildWidget
func (*ChildWidget) ID ¶ added in v0.6.1
func (c *ChildWidget) ID(id string) *ChildWidget
ID sets the interval id of child widgets.
func (*ChildWidget) Layout ¶ added in v0.5.0
func (c *ChildWidget) Layout(widgets ...Widget) *ChildWidget
func (*ChildWidget) Size ¶ added in v0.5.0
func (c *ChildWidget) Size(width, height float32) *ChildWidget
type CodeEditorWidget ¶ added in v0.5.5
type CodeEditorWidget struct {
// contains filtered or unexported fields
}
CodeEditorWidget represents imgui.TextEditor.
func CodeEditor ¶ added in v0.5.5
func CodeEditor() *CodeEditorWidget
CodeEditor creates new code editor widget.
func (*CodeEditorWidget) Border ¶ added in v0.6.0
func (ce *CodeEditorWidget) Border(border bool) *CodeEditorWidget
Border sets editors borders.
func (*CodeEditorWidget) Build ¶ added in v0.6.0
func (ce *CodeEditorWidget) Build()
Build implements Widget interface.
func (*CodeEditorWidget) Copy ¶ added in v0.5.5
func (ce *CodeEditorWidget) Copy()
Copy copies selection.
func (*CodeEditorWidget) Cut ¶ added in v0.5.5
func (ce *CodeEditorWidget) Cut()
Cut cuts selection.
func (*CodeEditorWidget) Delete ¶ added in v0.5.5
func (ce *CodeEditorWidget) Delete()
Delete deletes the selection.
func (*CodeEditorWidget) ErrorMarkers ¶ added in v0.6.0
func (ce *CodeEditorWidget) ErrorMarkers(markers imgui.ErrorMarkers) *CodeEditorWidget
ErrorMarkers sets error markers.
func (*CodeEditorWidget) GetCurrentLineText ¶ added in v0.5.5
func (ce *CodeEditorWidget) GetCurrentLineText() string
GetCurrentLineText returns current line.
func (*CodeEditorWidget) GetCursorPos ¶ added in v0.5.5
func (ce *CodeEditorWidget) GetCursorPos() (x, y int)
GetCursorPos returns cursor position. (in characters).
func (*CodeEditorWidget) GetScreenCursorPos ¶ added in v0.5.5
func (ce *CodeEditorWidget) GetScreenCursorPos() (x, y int)
GetScreenCursorPos returns cursor position on the screen. (in pixels).
func (*CodeEditorWidget) GetSelectedText ¶ added in v0.5.5
func (ce *CodeEditorWidget) GetSelectedText() string
GetSelectedText returns selected text.
func (*CodeEditorWidget) GetSelectionStart ¶ added in v0.5.5
func (ce *CodeEditorWidget) GetSelectionStart() (x, y int)
GetSelectionStart returns star pos of selection.
func (*CodeEditorWidget) GetText ¶ added in v0.5.5
func (ce *CodeEditorWidget) GetText() string
GetText returns whole text from editor.
func (*CodeEditorWidget) GetWordUnderCursor ¶ added in v0.5.5
func (ce *CodeEditorWidget) GetWordUnderCursor() string
GetWordUnderCursor returns the word under the cursor.
func (*CodeEditorWidget) HandleKeyboardInputs ¶ added in v0.6.0
func (ce *CodeEditorWidget) HandleKeyboardInputs(b bool) *CodeEditorWidget
HandleKeyboardInputs sets if editor should handle keyboard input.
func (*CodeEditorWidget) HasSelection ¶ added in v0.5.5
func (ce *CodeEditorWidget) HasSelection() bool
HasSelection returns true if some text is selected.
func (*CodeEditorWidget) ID ¶ added in v0.6.0
func (ce *CodeEditorWidget) ID(id string) *CodeEditorWidget
ID allows to manually set editor's ID. It isn't necessary to use it in a normal conditions.
func (*CodeEditorWidget) InsertText ¶ added in v0.5.5
func (ce *CodeEditorWidget) InsertText(text string)
InsertText inserts the `text`.
func (*CodeEditorWidget) IsTextChanged ¶ added in v0.5.5
func (ce *CodeEditorWidget) IsTextChanged() bool
IsTextChanged returns true if the editable text was changed in the frame.
func (*CodeEditorWidget) LanguageDefinition ¶ added in v0.6.0
func (ce *CodeEditorWidget) LanguageDefinition(definition LanguageDefinition) *CodeEditorWidget
LanguageDefinition sets code editor language definition.
func (*CodeEditorWidget) Paste ¶ added in v0.5.5
func (ce *CodeEditorWidget) Paste()
Paste does the same as Ctrl+V.
func (*CodeEditorWidget) SelectWordUnderCursor ¶ added in v0.5.5
func (ce *CodeEditorWidget) SelectWordUnderCursor()
SelectWordUnderCursor selects the word under cursor.
func (*CodeEditorWidget) ShowWhitespaces ¶ added in v0.6.0
func (ce *CodeEditorWidget) ShowWhitespaces(s bool) *CodeEditorWidget
ShowWhitespaces sets if whitespace is shown in code editor.
func (*CodeEditorWidget) Size ¶ added in v0.6.0
func (ce *CodeEditorWidget) Size(w, h float32) *CodeEditorWidget
Size sets editor's size.
func (*CodeEditorWidget) TabSize ¶ added in v0.6.0
func (ce *CodeEditorWidget) TabSize(size int) *CodeEditorWidget
TabSize sets editor's tab size.
func (*CodeEditorWidget) Text ¶ added in v0.6.0
func (ce *CodeEditorWidget) Text(str string) *CodeEditorWidget
Text sets editor's text.
type ColorEditFlags ¶ added in v0.5.4
type ColorEditFlags int
ColorEditFlags for ColorEdit3V(), etc.
const ( // ColorEditFlagsNone default = 0. ColorEditFlagsNone ColorEditFlags = imgui.ColorEditFlagsNone // ColorEditFlagsNoAlpha ignores Alpha component (read 3 components from the input pointer). ColorEditFlagsNoAlpha ColorEditFlags = imgui.ColorEditFlagsNoAlpha // ColorEditFlagsNoPicker disables picker when clicking on colored square. ColorEditFlagsNoPicker ColorEditFlags = imgui.ColorEditFlagsNoPicker // ColorEditFlagsNoOptions disables toggling options menu when right-clicking on inputs/small preview. ColorEditFlagsNoOptions ColorEditFlags = imgui.ColorEditFlagsNoOptions // ColorEditFlagsNoSmallPreview disables colored square preview next to the inputs. (e.g. to show only the inputs). ColorEditFlagsNoSmallPreview ColorEditFlags = imgui.ColorEditFlagsNoSmallPreview // ColorEditFlagsNoInputs disables inputs sliders/text widgets (e.g. to show only the small preview colored square). ColorEditFlagsNoInputs ColorEditFlags = imgui.ColorEditFlagsNoInputs // ColorEditFlagsNoTooltip disables tooltip when hovering the preview. ColorEditFlagsNoTooltip ColorEditFlags = imgui.ColorEditFlagsNoTooltip // ColorEditFlagsNoLabel disables display of inline text label (the label is still forwarded to the tooltip and picker). ColorEditFlagsNoLabel ColorEditFlags = imgui.ColorEditFlagsNoLabel // ColorEditFlagsNoDragDrop disables drag and drop target. ColorButton: disable drag and drop source. ColorEditFlagsNoDragDrop ColorEditFlags = imgui.ColorEditFlagsNoDragDrop // ColorEditFlagsAlphaBar shows vertical alpha bar/gradient in picker. ColorEditFlagsAlphaBar ColorEditFlags = imgui.ColorEditFlagsAlphaBar // ColorEditFlagsAlphaPreview displays preview as a transparent color over a checkerboard, instead of opaque. ColorEditFlagsAlphaPreview ColorEditFlags = imgui.ColorEditFlagsAlphaPreview // ColorEditFlagsAlphaPreviewHalf displays half opaque / half checkerboard, instead of opaque. ColorEditFlagsAlphaPreviewHalf ColorEditFlags = imgui.ColorEditFlagsAlphaPreviewHalf // ColorEditFlagsHDR = (WIP) currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use // ImGuiColorEditFlags_Float flag as well). ColorEditFlagsHDR ColorEditFlags = imgui.ColorEditFlagsHDR // ColorEditFlagsRGB sets the format as RGB. ColorEditFlagsRGB ColorEditFlags = imgui.ColorEditFlagsRGB // ColorEditFlagsHSV sets the format as HSV. ColorEditFlagsHSV ColorEditFlags = imgui.ColorEditFlagsHSV // ColorEditFlagsHEX sets the format as HEX. ColorEditFlagsHEX ColorEditFlags = imgui.ColorEditFlagsHEX // ColorEditFlagsUint8 _display_ values formatted as 0..255. ColorEditFlagsUint8 ColorEditFlags = imgui.ColorEditFlagsUint8 // ColorEditFlagsFloat _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers. ColorEditFlagsFloat ColorEditFlags = imgui.ColorEditFlagsFloat )
list of color edit flags.
type ColorEditWidget ¶ added in v0.5.4
type ColorEditWidget struct {
// contains filtered or unexported fields
}
func (*ColorEditWidget) Build ¶ added in v0.5.4
func (ce *ColorEditWidget) Build()
Build implements Widget interface.
func (*ColorEditWidget) Flags ¶ added in v0.5.4
func (ce *ColorEditWidget) Flags(f ColorEditFlags) *ColorEditWidget
func (*ColorEditWidget) OnChange ¶ added in v0.5.4
func (ce *ColorEditWidget) OnChange(cb func()) *ColorEditWidget
func (*ColorEditWidget) Size ¶ added in v0.5.4
func (ce *ColorEditWidget) Size(width float32) *ColorEditWidget
type ColumnWidget ¶ added in v0.5.1
type ColumnWidget struct {
// contains filtered or unexported fields
}
ColumnWidget will place all widgets one by one vertically.
func Column ¶ added in v0.5.1
func Column(widgets ...Widget) *ColumnWidget
Column creates a new ColumnWidget.
func (*ColumnWidget) Build ¶ added in v0.5.1
func (g *ColumnWidget) Build()
Build implements Widget interface.
type ComboCustomWidget ¶
type ComboCustomWidget struct {
// contains filtered or unexported fields
}
ComboCustomWidget represents a combo with custom layout when opened.
func ComboCustom ¶
func ComboCustom(label, previewValue string) *ComboCustomWidget
ComboCustom creates a new combo custom widget.
func (*ComboCustomWidget) Build ¶
func (cc *ComboCustomWidget) Build()
Build implements Widget interface.
func (*ComboCustomWidget) Flags ¶ added in v0.5.0
func (cc *ComboCustomWidget) Flags(flags ComboFlags) *ComboCustomWidget
Flags allows to set combo flags (see Flags.go).
func (*ComboCustomWidget) Layout ¶ added in v0.5.0
func (cc *ComboCustomWidget) Layout(widgets ...Widget) *ComboCustomWidget
Layout add combo's layout.
func (*ComboCustomWidget) Size ¶ added in v0.5.0
func (cc *ComboCustomWidget) Size(width float32) *ComboCustomWidget
Size sets combo preview width.
type ComboFlags ¶
type ComboFlags int
ComboFlags represents imgui.ComboFlags.
const ( // ComboFlagsNone default = 0. ComboFlagsNone ComboFlags = imgui.ComboFlagsNone // ComboFlagsPopupAlignLeft aligns the popup toward the left by default. ComboFlagsPopupAlignLeft ComboFlags = imgui.ComboFlagsPopupAlignLeft // ComboFlagsHeightSmall has max ~4 items visible. // Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo(). ComboFlagsHeightSmall ComboFlags = imgui.ComboFlagsHeightSmall // ComboFlagsHeightRegular has max ~8 items visible (default). ComboFlagsHeightRegular ComboFlags = imgui.ComboFlagsHeightRegular // ComboFlagsHeightLarge has max ~20 items visible. ComboFlagsHeightLarge ComboFlags = imgui.ComboFlagsHeightLarge // ComboFlagsHeightLargest has as many fitting items as possible. ComboFlagsHeightLargest ComboFlags = imgui.ComboFlagsHeightLargest // ComboFlagsNoArrowButton displays on the preview box without the square arrow button. ComboFlagsNoArrowButton ComboFlags = imgui.ComboFlagsNoArrowButton // ComboFlagsNoPreview displays only a square arrow button. ComboFlagsNoPreview ComboFlags = imgui.ComboFlagsNoPreview )
combo flags list.
type ComboWidget ¶
type ComboWidget struct {
// contains filtered or unexported fields
}
ComboWidget is a wrapper of ComboCustomWidget. It creates a combo of selectables. (it is the most frequently used).
func Combo ¶
func Combo(label, previewValue string, items []string, selected *int32) *ComboWidget
Combo creates a new ComboWidget.
func (*ComboWidget) Flags ¶ added in v0.5.0
func (c *ComboWidget) Flags(flags ComboFlags) *ComboWidget
Flags allows to set combo flags (see Flags.go).
func (*ComboWidget) OnChange ¶ added in v0.5.0
func (c *ComboWidget) OnChange(onChange func()) *ComboWidget
OnChange sets callback when combo value gets changed.
func (*ComboWidget) Size ¶ added in v0.5.0
func (c *ComboWidget) Size(width float32) *ComboWidget
Size sets combo's width.
type ConditionWidget ¶
type ConditionWidget struct {
// contains filtered or unexported fields
}
ConditionWidget allows to build if a condition is met it is like:
if condition { layoutIf.Build() } else { layoutElse.Build() }
func Condition ¶
func Condition(cond bool, layoutIf, layoutElse Layout) *ConditionWidget
Condition creates new COnditionWidget.
func (*ConditionWidget) Build ¶
func (c *ConditionWidget) Build()
Build implements Widget interface.
func (*ConditionWidget) Range ¶ added in v0.7.0
func (c *ConditionWidget) Range(rangeFunc func(w Widget))
Range implements extra abilities (see Splittablle).
type ContextMenuWidget ¶
type ContextMenuWidget struct {
// contains filtered or unexported fields
}
func ContextMenu ¶
func ContextMenu() *ContextMenuWidget
func (*ContextMenuWidget) Build ¶
func (c *ContextMenuWidget) Build()
Build implements Widget interface.
func (*ContextMenuWidget) ID ¶ added in v0.5.5
func (c *ContextMenuWidget) ID(id string) *ContextMenuWidget
func (*ContextMenuWidget) Layout ¶ added in v0.5.0
func (c *ContextMenuWidget) Layout(widgets ...Widget) *ContextMenuWidget
func (*ContextMenuWidget) MouseButton ¶ added in v0.5.0
func (c *ContextMenuWidget) MouseButton(mouseButton MouseButton) *ContextMenuWidget
type CustomWidget ¶
type CustomWidget struct {
// contains filtered or unexported fields
}
CustomWidget allows you to do whatever you want. This includes: - using functions from upstream imgui instead of thes from giu - build widgets in loop (see also RangeBuilder) - do any calculations needed in this part of rendering.
func (*CustomWidget) Plot ¶ added in v0.7.0
func (c *CustomWidget) Plot()
Plot implements Plot interface.
type DatePickerWidget ¶
type DatePickerWidget struct {
// contains filtered or unexported fields
}
DatePickerWidget is a simple Calender widget. It allow user to select a day and convert it to time.Time go type. It consists of a Combo widget which (after opening) contains a calender-like table.
func DatePicker ¶
func DatePicker(id string, date *time.Time) *DatePickerWidget
DatePicker creates new DatePickerWidget.
func (*DatePickerWidget) Build ¶
func (d *DatePickerWidget) Build()
Build implements Widget interface.
func (*DatePickerWidget) Format ¶ added in v0.6.2
func (d *DatePickerWidget) Format(format string) *DatePickerWidget
Format sets date format of displayed (in combo) date. Compatible with (time.Time).Format(...) Default: "2006-01-02".
func (*DatePickerWidget) OnChange ¶ added in v0.5.0
func (d *DatePickerWidget) OnChange(onChange func()) *DatePickerWidget
OnChange sets callback called when date is changed.
func (*DatePickerWidget) Size ¶ added in v0.5.0
func (d *DatePickerWidget) Size(width float32) *DatePickerWidget
Size sets combo widget's size.
func (*DatePickerWidget) StartOfWeek ¶ added in v0.6.2
func (d *DatePickerWidget) StartOfWeek(weekday time.Weekday) *DatePickerWidget
StartOfWeek sets first day of the week Default: Sunday.
type DialogResult ¶
type DialogResult bool
DialogResult represents dialog result dialog result is bool. if OK/Yes it is true, else (Cancel/No) - false.
type DialogResultCallback ¶
type DialogResultCallback func(DialogResult)
DialogResultCallback is a callback for dialogs.
type Disposable ¶
type Disposable interface {
Dispose()
}
Disposable should be implemented by all states stored in context. Dispose method is called when state is removed from context.
type DragIntWidget ¶
type DragIntWidget struct {
// contains filtered or unexported fields
}
func (*DragIntWidget) Format ¶ added in v0.5.0
func (d *DragIntWidget) Format(format string) *DragIntWidget
func (*DragIntWidget) Speed ¶ added in v0.5.0
func (d *DragIntWidget) Speed(speed float32) *DragIntWidget
type DrawFlags ¶ added in v0.5.3
type DrawFlags int
DrawFlags represents imgui.DrawFlags.
const ( DrawFlagsNone DrawFlags = 0 // PathStroke(), AddPolyline(): specify that shape should be closed (note: this is always == 1 for legacy reasons). DrawFlagsClosed DrawFlags = 1 << 0 // AddRect(), AddRectFilled(), PathRect(): enable rounding top-left corner only (when rounding > 0.0f, we default to all corners). // Was 0x01. DrawFlagsRoundCornersTopLeft DrawFlags = 1 << 4 // AddRect(), AddRectFilled(), PathRect(): enable rounding top-right corner only (when rounding > 0.0f, we default to all corners). // Was 0x02. DrawFlagsRoundCornersTopRight DrawFlags = 1 << 5 // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-left corner only (when rounding > 0.0f, we default to all corners). // Was 0x04. DrawFlagsRoundCornersBottomLeft DrawFlags = 1 << 6 // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-right corner only (when rounding > 0.0f, // we default to all corners). Wax 0x08. DrawFlagsRoundCornersBottomRight DrawFlags = 1 << 7 // AddRect(), AddRectFilled(), PathRect(): disable rounding on all corners (when rounding > 0.0f). This is NOT zero, NOT an implicit flag! DrawFlagsRoundCornersNone DrawFlags = 1 << 8 DrawFlagsRoundCornersTop DrawFlags = DrawFlagsRoundCornersTopLeft | DrawFlagsRoundCornersTopRight DrawFlagsRoundCornersBottom DrawFlags = DrawFlagsRoundCornersBottomLeft | DrawFlagsRoundCornersBottomRight DrawFlagsRoundCornersLeft DrawFlags = DrawFlagsRoundCornersBottomLeft | DrawFlagsRoundCornersTopLeft DrawFlagsRoundCornersRight DrawFlags = DrawFlagsRoundCornersBottomRight | DrawFlagsRoundCornersTopRight DrawFlagsRoundCornersAll DrawFlags = DrawFlagsRoundCornersTopLeft | DrawFlagsRoundCornersTopRight | DrawFlagsRoundCornersBottomLeft | DrawFlagsRoundCornersBottomRight // Default to ALL corners if none of the RoundCornersXX flags are specified. DrawFlagsRoundCornersDefault DrawFlags = DrawFlagsRoundCornersAll DrawFlagsRoundCornersMask DrawFlags = DrawFlagsRoundCornersAll | DrawFlagsRoundCornersNone )
draw flags enum:.
type DummyWidget ¶
type DummyWidget struct {
// contains filtered or unexported fields
}
DummyWidget creates an empty space (moves drawing cursor by width and height).
type ErrCSSParse ¶ added in v0.7.0
type ErrCSSParse struct { What string // description of what we are parsing Value string // the value which failed Detail error // (optional) error to add extra detail (i.e. result of calling another function like strconv.ParseFloat) }
ErrCSSParse represents a CSS parsing error and includes details about what is failing.
func (ErrCSSParse) Error ¶ added in v0.7.0
func (e ErrCSSParse) Error() string
type EventHandler ¶ added in v0.6.0
type EventHandler struct {
// contains filtered or unexported fields
}
EventHandler is a universal event handler for giu widgets. put giu.Event()... after any widget to handle any event.
func (*EventHandler) Build ¶ added in v0.6.0
func (eh *EventHandler) Build()
Build implements Widget interface
func (*EventHandler) OnActivate ¶ added in v0.6.0
func (eh *EventHandler) OnActivate(cb func()) *EventHandler
OnActivate sets callback when item gets activated.
func (*EventHandler) OnActive ¶ added in v0.6.0
func (eh *EventHandler) OnActive(cb func()) *EventHandler
OnActive sets a callback when ite IS ACTIVE (not activated).
func (*EventHandler) OnClick ¶ added in v0.6.0
func (eh *EventHandler) OnClick(mouseButton MouseButton, callback func()) *EventHandler
OnClick sets callback when mouse button `mouseButton` is clicked.
func (*EventHandler) OnDClick ¶ added in v0.6.0
func (eh *EventHandler) OnDClick(mouseButton MouseButton, callback func()) *EventHandler
OnDClick sets callback when mouse button `mouseButton` is double-clicked.
func (*EventHandler) OnDeactivate ¶ added in v0.6.0
func (eh *EventHandler) OnDeactivate(cb func()) *EventHandler
OnDeactivate sets callback when item gets deactivated.
func (*EventHandler) OnHover ¶ added in v0.6.0
func (eh *EventHandler) OnHover(onHover func()) *EventHandler
OnHover sets callback when item gets hovered.
func (*EventHandler) OnKeyDown ¶ added in v0.6.0
func (eh *EventHandler) OnKeyDown(key Key, cb func()) *EventHandler
OnKeyDown sets callback when key `key` is down.
func (*EventHandler) OnKeyPressed ¶ added in v0.6.0
func (eh *EventHandler) OnKeyPressed(key Key, cb func()) *EventHandler
OnKeyPressed sets callback when key `key` is pressed.
func (*EventHandler) OnKeyReleased ¶ added in v0.6.0
func (eh *EventHandler) OnKeyReleased(key Key, cb func()) *EventHandler
OnKeyReleased sets callback when key `key` is released.
func (*EventHandler) OnMouseDown ¶ added in v0.6.0
func (eh *EventHandler) OnMouseDown(mouseButton MouseButton, callback func()) *EventHandler
OnMouseDown sets callback when mouse button `mouseButton` is down.
func (*EventHandler) OnMouseReleased ¶ added in v0.6.0
func (eh *EventHandler) OnMouseReleased(mouseButton MouseButton, callback func()) *EventHandler
OnMouseReleased sets callback when mouse button `mouseButton` is released.
type ExecCondition ¶
type ExecCondition imgui.Condition
ExecCondition represents imgui.Condition.
const ( ConditionAlways ExecCondition = ExecCondition(imgui.ConditionAlways) ConditionOnce ExecCondition = ExecCondition(imgui.ConditionOnce) ConditionFirstUseEver ExecCondition = ExecCondition(imgui.ConditionFirstUseEver) ConditionAppearing ExecCondition = ExecCondition(imgui.ConditionAppearing) )
imgui conditions.
type FocusedFlags ¶ added in v0.4.1
type FocusedFlags int
FocusedFlags represents imgui.FocusedFlags.
type FontAtlas ¶ added in v0.7.0
type FontAtlas struct {
// contains filtered or unexported fields
}
func (*FontAtlas) AddFont ¶ added in v0.7.0
AddFont adds font by name, if the font is found, return *FontInfo, otherwise return nil. To use added font, use giu.Style().SetFont(...).
func (*FontAtlas) AddFontFromBytes ¶ added in v0.7.0
AddFontFromBytes does similar to AddFont, but using data from memory.
func (*FontAtlas) GetDefaultFonts ¶ added in v0.7.0
func (*FontAtlas) RegisterString ¶ added in v0.7.0
RegisterString register string to font atlas builder. Note only register strings that will be displayed on the UI.
func (*FontAtlas) RegisterStringPointer ¶ added in v0.7.0
RegisterStringPointer registers string pointer to font atlas builder. Note only register strings that will be displayed on the UI.
func (*FontAtlas) RegisterStringSlice ¶ added in v0.7.0
RegisterStringSlice calls RegisterString for each slice element.
func (*FontAtlas) SetDefaultFont ¶ added in v0.7.0
SetDefaultFont changes default font.
func (*FontAtlas) SetDefaultFontFromBytes ¶ added in v0.7.0
SetDefaultFontFromBytes changes default font by bytes of the font file.
func (*FontAtlas) SetDefaultFontSize ¶ added in v0.7.0
SetDefaultFontSize sets the default font size. Invoke this before MasterWindow.NewMasterWindow(..).
type FontInfo ¶ added in v0.5.5
type FontInfo struct {
// contains filtered or unexported fields
}
FontInfo represents a giu implementation of imgui font.
type HoveredFlags ¶ added in v0.4.1
type HoveredFlags int
HoveredFlags represents a hovered flags.
const ( // HoveredFlagsNone Return true if directly over the item/window, not obstructed by another window, // not obstructed by an active popup or modal blocking inputs under them. HoveredFlagsNone HoveredFlags = imgui.HoveredFlagsNone // HoveredFlagsChildWindows IsWindowHovered() only: Return true if any children of the window is hovered. HoveredFlagsChildWindows HoveredFlags = imgui.HoveredFlagsChildWindows // HoveredFlagsRootWindow IsWindowHovered() only: Test from root window (top most parent of the current hierarchy). HoveredFlagsRootWindow HoveredFlags = imgui.HoveredFlagsRootWindow // HoveredFlagsAnyWindow IsWindowHovered() only: Return true if any window is hovered. HoveredFlagsAnyWindow HoveredFlags = imgui.HoveredFlagsAnyWindow // HoveredFlagsAllowWhenBlockedByPopup Return true even if a popup window is normally blocking access to this item/window. HoveredFlagsAllowWhenBlockedByPopup HoveredFlags = imgui.HoveredFlagsAllowWhenBlockedByPopup // HoveredFlagsAllowWhenBlockedByActiveItem Return true even if an active item is blocking access to this item/window. // Useful for Drag and Drop patterns. HoveredFlagsAllowWhenBlockedByActiveItem HoveredFlags = imgui.HoveredFlagsAllowWhenBlockedByActiveItem // HoveredFlagsAllowWhenOverlapped Return true even if the position is overlapped by another window. HoveredFlagsAllowWhenOverlapped HoveredFlags = imgui.HoveredFlagsAllowWhenOverlapped // HoveredFlagsAllowWhenDisabled Return true even if the item is disabled. HoveredFlagsAllowWhenDisabled HoveredFlags = imgui.HoveredFlagsAllowWhenDisabled )
hovered flags list.
type ImPlotYAxis ¶ added in v0.5.1
type ImPlotYAxis int
ImPlotYAxis represents y axis settings.
const ( ImPlotYAxisLeft ImPlotYAxis = 0 // left (default) ImPlotYAxisFirstOnRight ImPlotYAxis = 1 // first on right side ImPlotYAxisSecondOnRight ImPlotYAxis = 2 // second on right side )
ImPlotYAxis enum:.
type ImageButtonWidget ¶
type ImageButtonWidget struct {
// contains filtered or unexported fields
}
ImageButtonWidget is similar to ButtonWidget but with image texture instead of text label.
func ImageButton ¶
func ImageButton(texture *Texture) *ImageButtonWidget
ImageButton constructs image button widget.
func (*ImageButtonWidget) BgColor ¶ added in v0.5.0
func (b *ImageButtonWidget) BgColor(bgColor color.Color) *ImageButtonWidget
BgColor sets button's background color.
func (*ImageButtonWidget) Build ¶
func (b *ImageButtonWidget) Build()
Build implements Widget interface.
func (*ImageButtonWidget) FramePadding ¶ added in v0.5.0
func (b *ImageButtonWidget) FramePadding(padding int) *ImageButtonWidget
FramePadding sets button's frame padding (set 0 to fit image to the frame).
func (*ImageButtonWidget) OnClick ¶ added in v0.5.0
func (b *ImageButtonWidget) OnClick(onClick func()) *ImageButtonWidget
OnClick sets click event.
func (*ImageButtonWidget) Size ¶ added in v0.5.0
func (b *ImageButtonWidget) Size(width, height float32) *ImageButtonWidget
Size sets BUTTONS size. NOTE: image size is button size - 2 * frame padding.
func (*ImageButtonWidget) TintColor ¶ added in v0.5.0
func (b *ImageButtonWidget) TintColor(tintColor color.Color) *ImageButtonWidget
TintColor sets tit color for image.
func (*ImageButtonWidget) UV ¶ added in v0.5.0
func (b *ImageButtonWidget) UV(uv0, uv1 image.Point) *ImageButtonWidget
UV sets image's uv.
type ImageButtonWithRgbaWidget ¶ added in v0.5.5
type ImageButtonWithRgbaWidget struct { *ImageButtonWidget // contains filtered or unexported fields }
ImageButtonWithRgbaWidget does similar to ImageButtonWIdget, but implements image.Image instead of giu.Texture. It is probably more useful than the original ImageButtonWIdget.
func ImageButtonWithRgba ¶ added in v0.5.5
func ImageButtonWithRgba(rgba image.Image) *ImageButtonWithRgbaWidget
ImageButtonWithRgba creates a new widget.
func (*ImageButtonWithRgbaWidget) BgColor ¶ added in v0.5.5
func (b *ImageButtonWithRgbaWidget) BgColor(bgColor color.Color) *ImageButtonWithRgbaWidget
BgColor sets button's background color.
func (*ImageButtonWithRgbaWidget) Build ¶ added in v0.5.5
func (b *ImageButtonWithRgbaWidget) Build()
Build implements Widget interface.
func (*ImageButtonWithRgbaWidget) FramePadding ¶ added in v0.5.5
func (b *ImageButtonWithRgbaWidget) FramePadding(padding int) *ImageButtonWithRgbaWidget
FramePadding sets frame padding (see (*ImageButtonWidget).TintColor).
func (*ImageButtonWithRgbaWidget) OnClick ¶ added in v0.5.5
func (b *ImageButtonWithRgbaWidget) OnClick(onClick func()) *ImageButtonWithRgbaWidget
OnClick sets click events.
func (*ImageButtonWithRgbaWidget) Size ¶ added in v0.5.5
func (b *ImageButtonWithRgbaWidget) Size(width, height float32) *ImageButtonWithRgbaWidget
Size sets button's size.
func (*ImageButtonWithRgbaWidget) TintColor ¶ added in v0.5.5
func (b *ImageButtonWithRgbaWidget) TintColor(tintColor color.Color) *ImageButtonWithRgbaWidget
TintColor sets image's tint color.
func (*ImageButtonWithRgbaWidget) UV ¶ added in v0.5.5
func (b *ImageButtonWithRgbaWidget) UV(uv0, uv1 image.Point) *ImageButtonWithRgbaWidget
UV sets image's uv color.
type ImageWidget ¶
type ImageWidget struct {
// contains filtered or unexported fields
}
ImageWidget adds an image. NOTE: ImageWidget is going to be deprecated. ImageWithRGBAWidget should be used instead, however, because it is a native imgui's solution it is still there.
func (*ImageWidget) BorderCol ¶ added in v0.5.0
func (i *ImageWidget) BorderCol(borderColor color.Color) *ImageWidget
BorderCol sets color of the border.
func (*ImageWidget) OnClick ¶ added in v0.5.5
func (i *ImageWidget) OnClick(cb func()) *ImageWidget
OnClick adds on-click-callback.
func (*ImageWidget) Size ¶ added in v0.5.0
func (i *ImageWidget) Size(width, height float32) *ImageWidget
Size sets image size.
func (*ImageWidget) TintColor ¶ added in v0.5.0
func (i *ImageWidget) TintColor(tintColor color.Color) *ImageWidget
TintColor sets image's tint color.
func (*ImageWidget) Uv ¶ added in v0.5.0
func (i *ImageWidget) Uv(uv0X, uv0Y, uv1X, uv1Y float32) *ImageWidget
Uv allows to specify uv parameters.
type ImageWithFileWidget ¶ added in v0.4.1
type ImageWithFileWidget struct {
// contains filtered or unexported fields
}
ImageWithFileWidget allows to display an image directly from .png file. NOTE: Be aware that project using this solution may not be portable because files are not included in executable binaries! You may want to use "embed" package and ImageWithRgba instead.
func ImageWithFile ¶ added in v0.4.1
func ImageWithFile(imgPath string) *ImageWithFileWidget
ImageWithFile constructs a new ImageWithFileWidget.
func (*ImageWithFileWidget) Build ¶ added in v0.4.1
func (i *ImageWithFileWidget) Build()
Build implements Widget interface.
func (*ImageWithFileWidget) ID ¶ added in v0.7.0
func (i *ImageWithFileWidget) ID(id string) *ImageWithFileWidget
ID sets the interval id of ImageWithFile widgets.
func (*ImageWithFileWidget) OnClick ¶ added in v0.5.5
func (i *ImageWithFileWidget) OnClick(cb func()) *ImageWithFileWidget
OnClick sets click callback.
func (*ImageWithFileWidget) Size ¶ added in v0.5.0
func (i *ImageWithFileWidget) Size(width, height float32) *ImageWithFileWidget
Size sets image's size.
type ImageWithRgbaWidget ¶ added in v0.5.5
type ImageWithRgbaWidget struct {
// contains filtered or unexported fields
}
ImageWithRgbaWidget wraps ImageWidget. It is more useful because it doesn't make you to care about imgui textures. You can just pass golang-native image.Image and display it in giu.
func ImageWithRgba ¶ added in v0.5.5
func ImageWithRgba(rgba image.Image) *ImageWithRgbaWidget
ImageWithRgba creates ImageWithRgbaWidget.
func (*ImageWithRgbaWidget) Build ¶ added in v0.5.5
func (i *ImageWithRgbaWidget) Build()
Build implements Widget interface.
func (*ImageWithRgbaWidget) ID ¶ added in v0.7.0
func (i *ImageWithRgbaWidget) ID(id string) *ImageWithRgbaWidget
ID sets the interval id of ImageWithRgba widgets.
func (*ImageWithRgbaWidget) OnClick ¶ added in v0.5.5
func (i *ImageWithRgbaWidget) OnClick(cb func()) *ImageWithRgbaWidget
OnClick sets click callback.
func (*ImageWithRgbaWidget) Size ¶ added in v0.5.5
func (i *ImageWithRgbaWidget) Size(width, height float32) *ImageWithRgbaWidget
Size sets image's size.
type ImageWithURLWidget ¶ added in v0.6.0
type ImageWithURLWidget struct {
// contains filtered or unexported fields
}
ImageWithURLWidget allows to display an image using an URL as image source.
func ImageWithURL ¶ added in v0.6.0
func ImageWithURL(url string) *ImageWithURLWidget
ImageWithURL creates ImageWithURLWidget.
func (*ImageWithURLWidget) Build ¶ added in v0.6.0
func (i *ImageWithURLWidget) Build()
Build implements Widget interface.
func (*ImageWithURLWidget) LayoutForFailure ¶ added in v0.6.0
func (i *ImageWithURLWidget) LayoutForFailure(widgets ...Widget) *ImageWithURLWidget
LayoutForFailure allows to specify layout when image failed to download.
func (*ImageWithURLWidget) LayoutForLoading ¶ added in v0.6.0
func (i *ImageWithURLWidget) LayoutForLoading(widgets ...Widget) *ImageWithURLWidget
LayoutForLoading allows to set layout rendered while loading an image.
func (*ImageWithURLWidget) OnClick ¶ added in v0.6.0
func (i *ImageWithURLWidget) OnClick(cb func()) *ImageWithURLWidget
OnClick sets click callback.
func (*ImageWithURLWidget) OnFailure ¶ added in v0.6.0
func (i *ImageWithURLWidget) OnFailure(onFailure func(error)) *ImageWithURLWidget
OnFailure sets event trigger when image failed to download/load.
func (*ImageWithURLWidget) OnReady ¶ added in v0.6.0
func (i *ImageWithURLWidget) OnReady(onReady func()) *ImageWithURLWidget
OnReady sets event trigger when image is downloaded and ready to display.
func (*ImageWithURLWidget) Size ¶ added in v0.6.0
func (i *ImageWithURLWidget) Size(width, height float32) *ImageWithURLWidget
Size sets image's size.
func (*ImageWithURLWidget) Timeout ¶ added in v0.6.0
func (i *ImageWithURLWidget) Timeout(downloadTimeout time.Duration) *ImageWithURLWidget
Timeout sets download timeout.
type InputFloatWidget ¶
type InputFloatWidget struct {
// contains filtered or unexported fields
}
InputFloatWidget does similar to InputIntWIdget, but accepts float numbers.
func InputFloat ¶
func InputFloat(value *float32) *InputFloatWidget
InputFloat constructs InputFloatWidget.
func (*InputFloatWidget) Build ¶
func (i *InputFloatWidget) Build()
Build implements Widget interface.
func (*InputFloatWidget) Flags ¶ added in v0.5.0
func (i *InputFloatWidget) Flags(flags InputTextFlags) *InputFloatWidget
Flags sets flags.
func (*InputFloatWidget) Format ¶ added in v0.5.0
func (i *InputFloatWidget) Format(format string) *InputFloatWidget
Format sets data format (e.g. %.3f).
func (*InputFloatWidget) Label ¶ added in v0.5.5
func (i *InputFloatWidget) Label(label string) *InputFloatWidget
Label sets label of input field.
func (*InputFloatWidget) Labelf ¶ added in v0.6.0
func (i *InputFloatWidget) Labelf(format string, args ...any) *InputFloatWidget
Labelf sets formatted label.
func (*InputFloatWidget) OnChange ¶ added in v0.6.0
func (i *InputFloatWidget) OnChange(onChange func()) *InputFloatWidget
OnChange sets callback called when text is changed.
func (*InputFloatWidget) Size ¶ added in v0.5.0
func (i *InputFloatWidget) Size(width float32) *InputFloatWidget
Size sets input field's width.
func (*InputFloatWidget) StepSize ¶ added in v0.7.0
func (i *InputFloatWidget) StepSize(step float32) *InputFloatWidget
StepSize sets the step size.
func (*InputFloatWidget) StepSizeFast ¶ added in v0.7.0
func (i *InputFloatWidget) StepSizeFast(stepFast float32) *InputFloatWidget
StepSizeFast sets the fast step size.
type InputHandler ¶ added in v0.6.0
type InputHandler interface { // RegisterKeyboardShortcuts adds a specified shortcuts into input handler RegisterKeyboardShortcuts(...Shortcut) // UnregisterKeyboardShortcuts removes window shortcuts from input handler UnregisterWindowShortcuts() // Handle handles a shortcut Handle(Key, Modifier, Action) }
InputHandler is an interface which needs to be implemented by user-defined input handlers.
type InputHandlerHandleCallback ¶ added in v0.7.0
type InputIntWidget ¶
type InputIntWidget struct {
// contains filtered or unexported fields
}
InputIntWidget is an input text field accepting integer values only.
func InputInt ¶
func InputInt(value *int32) *InputIntWidget
InputInt creates input int widget NOTE: value is int32, so its size is up to 10^32-1. to process greater values, you need to use InputTextWidget with InputTextFlagsCharsDecimal and strconv.ParseInt in OnChange callback.
func (*InputIntWidget) Flags ¶ added in v0.5.0
func (i *InputIntWidget) Flags(flags InputTextFlags) *InputIntWidget
Flags sets flags.
func (*InputIntWidget) Label ¶ added in v0.5.5
func (i *InputIntWidget) Label(label string) *InputIntWidget
Label sets label (id).
func (*InputIntWidget) Labelf ¶ added in v0.6.0
func (i *InputIntWidget) Labelf(format string, args ...any) *InputIntWidget
Labelf sets formatted label.
func (*InputIntWidget) OnChange ¶ added in v0.5.0
func (i *InputIntWidget) OnChange(onChange func()) *InputIntWidget
OnChange adds on change callback.
func (*InputIntWidget) Size ¶ added in v0.5.0
func (i *InputIntWidget) Size(width float32) *InputIntWidget
Size sets input's width.
func (*InputIntWidget) StepSize ¶ added in v0.7.0
func (i *InputIntWidget) StepSize(step int) *InputIntWidget
StepSize sets the step size.
func (*InputIntWidget) StepSizeFast ¶ added in v0.7.0
func (i *InputIntWidget) StepSizeFast(stepFast int) *InputIntWidget
StepSizeFast sets the fast step size.
type InputTextFlags ¶
type InputTextFlags int
InputTextFlags represents input text flags.
const ( // InputTextFlagsNone sets everything default. InputTextFlagsNone InputTextFlags = imgui.InputTextFlagsNone // InputTextFlagsCharsDecimal allows 0123456789.+-. InputTextFlagsCharsDecimal InputTextFlags = imgui.InputTextFlagsCharsDecimal // InputTextFlagsCharsHexadecimal allow 0123456789ABCDEFabcdef. InputTextFlagsCharsHexadecimal InputTextFlags = imgui.InputTextFlagsCharsHexadecimal // InputTextFlagsCharsUppercase turns a..z into A..Z. InputTextFlagsCharsUppercase InputTextFlags = imgui.InputTextFlagsCharsUppercase // InputTextFlagsCharsNoBlank filters out spaces, tabs. InputTextFlagsCharsNoBlank InputTextFlags = imgui.InputTextFlagsCharsNoBlank // InputTextFlagsAutoSelectAll selects entire text when first taking mouse focus. InputTextFlagsAutoSelectAll InputTextFlags = imgui.InputTextFlagsAutoSelectAll // InputTextFlagsEnterReturnsTrue returns 'true' when Enter is pressed (as opposed to when the value was modified). InputTextFlagsEnterReturnsTrue InputTextFlags = imgui.InputTextFlagsEnterReturnsTrue // InputTextFlagsCallbackCompletion for callback on pressing TAB (for completion handling). InputTextFlagsCallbackCompletion InputTextFlags = imgui.InputTextFlagsCallbackCompletion // InputTextFlagsCallbackHistory for callback on pressing Up/Down arrows (for history handling). InputTextFlagsCallbackHistory InputTextFlags = imgui.InputTextFlagsCallbackHistory // InputTextFlagsCallbackAlways for callback on each iteration. User code may query cursor position, modify text buffer. InputTextFlagsCallbackAlways InputTextFlags = imgui.InputTextFlagsCallbackAlways // InputTextFlagsCallbackCharFilter for callback on character inputs to replace or discard them. // Modify 'EventChar' to replace or discard, or return 1 in callback to discard. InputTextFlagsCallbackCharFilter InputTextFlags = imgui.InputTextFlagsCallbackCharFilter // InputTextFlagsAllowTabInput when pressing TAB to input a '\t' character into the text field. InputTextFlagsAllowTabInput InputTextFlags = imgui.InputTextFlagsAllowTabInput // InputTextFlagsCtrlEnterForNewLine in multi-line mode, unfocus with Enter, add new line with Ctrl+Enter // (default is opposite: unfocus with Ctrl+Enter, add line with Enter). InputTextFlagsCtrlEnterForNewLine InputTextFlags = imgui.InputTextFlagsCtrlEnterForNewLine // InputTextFlagsNoHorizontalScroll disables following the cursor horizontally. InputTextFlagsNoHorizontalScroll InputTextFlags = imgui.InputTextFlagsNoHorizontalScroll // InputTextFlagsAlwaysInsertMode sets insert mode. InputTextFlagsAlwaysInsertMode InputTextFlags = imgui.InputTextFlagsAlwaysInsertMode // InputTextFlagsReadOnly sets read-only mode. InputTextFlagsReadOnly InputTextFlags = imgui.InputTextFlagsReadOnly // InputTextFlagsPassword sets password mode, display all characters as '*'. InputTextFlagsPassword InputTextFlags = imgui.InputTextFlagsPassword // InputTextFlagsNoUndoRedo disables undo/redo. Note that input text owns the text data while active, // if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID(). InputTextFlagsNoUndoRedo InputTextFlags = imgui.InputTextFlagsNoUndoRedo // InputTextFlagsCharsScientific allows 0123456789.+-*/eE (Scientific notation input). InputTextFlagsCharsScientific InputTextFlags = imgui.InputTextFlagsCharsScientific )
input text flags.
type InputTextMultilineWidget ¶
type InputTextMultilineWidget struct {
// contains filtered or unexported fields
}
InputTextMultilineWidget is a large (multiline) text input see examples/widgets/.
func InputTextMultiline ¶
func InputTextMultiline(text *string) *InputTextMultilineWidget
InputTextMultiline creates InputTextMultilineWidget.
func (*InputTextMultilineWidget) AutoScrollToBottom ¶ added in v0.7.0
func (i *InputTextMultilineWidget) AutoScrollToBottom(b bool) *InputTextMultilineWidget
AutoScrollToBottom Enables/Disables auto scroll to bottom.
func (*InputTextMultilineWidget) Build ¶
func (i *InputTextMultilineWidget) Build()
Build implements Widget interface.
func (*InputTextMultilineWidget) Callback ¶ added in v0.5.0
func (i *InputTextMultilineWidget) Callback(cb imgui.InputTextCallback) *InputTextMultilineWidget
Callback sets imgui.InputTextCallback.
func (*InputTextMultilineWidget) Flags ¶ added in v0.5.0
func (i *InputTextMultilineWidget) Flags(flags InputTextFlags) *InputTextMultilineWidget
Flags sets InputTextFlags (see Flags.go).
func (*InputTextMultilineWidget) Label ¶ added in v0.5.5
func (i *InputTextMultilineWidget) Label(label string) *InputTextMultilineWidget
Label sets input field label.
func (*InputTextMultilineWidget) Labelf ¶ added in v0.6.0
func (i *InputTextMultilineWidget) Labelf(format string, args ...any) *InputTextMultilineWidget
Labelf is formatting version of Label.
func (*InputTextMultilineWidget) OnChange ¶ added in v0.5.0
func (i *InputTextMultilineWidget) OnChange(onChange func()) *InputTextMultilineWidget
OnChange set callback called when user action taken on input text field (when text was changed).
func (*InputTextMultilineWidget) Size ¶ added in v0.5.0
func (i *InputTextMultilineWidget) Size(width, height float32) *InputTextMultilineWidget
Size sets input field size.
type InputTextWidget ¶
type InputTextWidget struct {
// contains filtered or unexported fields
}
InputTextWidget is a single-line text input.
func InputText ¶
func InputText(value *string) *InputTextWidget
InputText creates new input text widget.
func (*InputTextWidget) AutoComplete ¶ added in v0.5.5
func (i *InputTextWidget) AutoComplete(candidates []string) *InputTextWidget
AutoComplete enables auto complete popup by using fuzzy search of current value against candidates Press enter to confirm the first candidate.
func (*InputTextWidget) Build ¶
func (i *InputTextWidget) Build()
Build implements Widget interface.
func (*InputTextWidget) Callback ¶ added in v0.5.0
func (i *InputTextWidget) Callback(cb imgui.InputTextCallback) *InputTextWidget
Callback sets input text callback.
func (*InputTextWidget) Flags ¶ added in v0.5.0
func (i *InputTextWidget) Flags(flags InputTextFlags) *InputTextWidget
Flags sets flags.
func (*InputTextWidget) Hint ¶ added in v0.5.4
func (i *InputTextWidget) Hint(hint string) *InputTextWidget
Hint sets hint text.
func (*InputTextWidget) Label ¶ added in v0.5.5
func (i *InputTextWidget) Label(label string) *InputTextWidget
Label adds label (alternatively you can use it to set widget's id).
func (*InputTextWidget) Labelf ¶ added in v0.6.0
func (i *InputTextWidget) Labelf(format string, args ...any) *InputTextWidget
Labelf adds formatted label.
func (*InputTextWidget) OnChange ¶ added in v0.5.0
func (i *InputTextWidget) OnChange(onChange func()) *InputTextWidget
OnChange sets callback when text was changed.
func (*InputTextWidget) Size ¶ added in v0.5.0
func (i *InputTextWidget) Size(width float32) *InputTextWidget
Size sets field's width.
type InvisibleButtonWidget ¶
type InvisibleButtonWidget struct {
// contains filtered or unexported fields
}
InvisibleButtonWidget is a clickable region. NOTE: you may want to display other widgets on this button. to do so, you may move drawing cursor back by Get/SetCursor(Screen)Pos.
func InvisibleButton ¶
func InvisibleButton() *InvisibleButtonWidget
InvisibleButton constructs a new invisible button widget.
func (*InvisibleButtonWidget) Build ¶
func (b *InvisibleButtonWidget) Build()
Build implements Widget interface.
func (*InvisibleButtonWidget) ID ¶ added in v0.6.0
func (b *InvisibleButtonWidget) ID(id string) *InvisibleButtonWidget
ID allows to manually set widget's id (no need to use in normal conditions).
func (*InvisibleButtonWidget) OnClick ¶ added in v0.5.0
func (b *InvisibleButtonWidget) OnClick(onClick func()) *InvisibleButtonWidget
OnClick sets click event.
func (*InvisibleButtonWidget) Size ¶ added in v0.5.0
func (b *InvisibleButtonWidget) Size(width, height float32) *InvisibleButtonWidget
Size sets button's size.
type Key ¶ added in v0.4.2
Key represents a glfw key.
const ( KeyUnknown Key = Key(glfw.KeyUnknown) KeySpace Key = Key(glfw.KeySpace) KeyApostrophe Key = Key(glfw.KeyApostrophe) KeyComma Key = Key(glfw.KeyComma) KeyMinus Key = Key(glfw.KeyMinus) KeyPeriod Key = Key(glfw.KeyPeriod) KeySlash Key = Key(glfw.KeySlash) Key0 Key = Key(glfw.Key0) Key1 Key = Key(glfw.Key1) Key2 Key = Key(glfw.Key2) Key3 Key = Key(glfw.Key3) Key4 Key = Key(glfw.Key4) Key5 Key = Key(glfw.Key5) Key6 Key = Key(glfw.Key6) Key7 Key = Key(glfw.Key7) Key8 Key = Key(glfw.Key8) Key9 Key = Key(glfw.Key9) KeySemicolon Key = Key(glfw.KeySemicolon) KeyEqual Key = Key(glfw.KeyEqual) KeyA Key = Key(glfw.KeyA) KeyB Key = Key(glfw.KeyB) KeyC Key = Key(glfw.KeyC) KeyD Key = Key(glfw.KeyD) KeyE Key = Key(glfw.KeyE) KeyF Key = Key(glfw.KeyF) KeyG Key = Key(glfw.KeyG) KeyH Key = Key(glfw.KeyH) KeyI Key = Key(glfw.KeyI) KeyJ Key = Key(glfw.KeyJ) KeyK Key = Key(glfw.KeyK) KeyL Key = Key(glfw.KeyL) KeyM Key = Key(glfw.KeyM) KeyN Key = Key(glfw.KeyN) KeyO Key = Key(glfw.KeyO) KeyP Key = Key(glfw.KeyP) KeyQ Key = Key(glfw.KeyQ) KeyR Key = Key(glfw.KeyR) KeyS Key = Key(glfw.KeyS) KeyT Key = Key(glfw.KeyT) KeyU Key = Key(glfw.KeyU) KeyV Key = Key(glfw.KeyV) KeyW Key = Key(glfw.KeyW) KeyX Key = Key(glfw.KeyX) KeyY Key = Key(glfw.KeyY) KeyZ Key = Key(glfw.KeyZ) KeyLeftBracket Key = Key(glfw.KeyLeftBracket) KeyBackslash Key = Key(glfw.KeyBackslash) KeyRightBracket Key = Key(glfw.KeyRightBracket) KeyGraveAccent Key = Key(glfw.KeyGraveAccent) KeyWorld1 Key = Key(glfw.KeyWorld1) KeyWorld2 Key = Key(glfw.KeyWorld2) KeyEscape Key = Key(glfw.KeyEscape) KeyEnter Key = Key(glfw.KeyEnter) KeyTab Key = Key(glfw.KeyTab) KeyBackspace Key = Key(glfw.KeyBackspace) KeyInsert Key = Key(glfw.KeyInsert) KeyDelete Key = Key(glfw.KeyDelete) KeyRight Key = Key(glfw.KeyRight) KeyLeft Key = Key(glfw.KeyLeft) KeyDown Key = Key(glfw.KeyDown) KeyUp Key = Key(glfw.KeyUp) KeyPageUp Key = Key(glfw.KeyPageUp) KeyPageDown Key = Key(glfw.KeyPageDown) KeyHome Key = Key(glfw.KeyHome) KeyEnd Key = Key(glfw.KeyEnd) KeyCapsLock Key = Key(glfw.KeyCapsLock) KeyScrollLock Key = Key(glfw.KeyScrollLock) KeyNumLock Key = Key(glfw.KeyNumLock) KeyPrintScreen Key = Key(glfw.KeyPrintScreen) KeyPause Key = Key(glfw.KeyPause) KeyF1 Key = Key(glfw.KeyF1) KeyF2 Key = Key(glfw.KeyF2) KeyF3 Key = Key(glfw.KeyF3) KeyF4 Key = Key(glfw.KeyF4) KeyF5 Key = Key(glfw.KeyF5) KeyF6 Key = Key(glfw.KeyF6) KeyF7 Key = Key(glfw.KeyF7) KeyF8 Key = Key(glfw.KeyF8) KeyF9 Key = Key(glfw.KeyF9) KeyF10 Key = Key(glfw.KeyF10) KeyF11 Key = Key(glfw.KeyF11) KeyF12 Key = Key(glfw.KeyF12) KeyF13 Key = Key(glfw.KeyF13) KeyF14 Key = Key(glfw.KeyF14) KeyF15 Key = Key(glfw.KeyF15) KeyF16 Key = Key(glfw.KeyF16) KeyF17 Key = Key(glfw.KeyF17) KeyF18 Key = Key(glfw.KeyF18) KeyF19 Key = Key(glfw.KeyF19) KeyF20 Key = Key(glfw.KeyF20) KeyF21 Key = Key(glfw.KeyF21) KeyF22 Key = Key(glfw.KeyF22) KeyF23 Key = Key(glfw.KeyF23) KeyF24 Key = Key(glfw.KeyF24) KeyF25 Key = Key(glfw.KeyF25) KeyKP0 Key = Key(glfw.KeyKP0) KeyKP1 Key = Key(glfw.KeyKP1) KeyKP2 Key = Key(glfw.KeyKP2) KeyKP3 Key = Key(glfw.KeyKP3) KeyKP4 Key = Key(glfw.KeyKP4) KeyKP5 Key = Key(glfw.KeyKP5) KeyKP6 Key = Key(glfw.KeyKP6) KeyKP7 Key = Key(glfw.KeyKP7) KeyKP8 Key = Key(glfw.KeyKP8) KeyKP9 Key = Key(glfw.KeyKP9) KeyKPDecimal Key = Key(glfw.KeyKPDecimal) KeyKPDivide Key = Key(glfw.KeyKPDivide) KeyKPMultiply Key = Key(glfw.KeyKPMultiply) KeyKPSubtract Key = Key(glfw.KeyKPSubtract) KeyKPAdd Key = Key(glfw.KeyKPAdd) KeyKPEnter Key = Key(glfw.KeyKPEnter) KeyKPEqual Key = Key(glfw.KeyKPEqual) KeyLeftShift Key = Key(glfw.KeyLeftShift) KeyLeftControl Key = Key(glfw.KeyLeftControl) KeyLeftAlt Key = Key(glfw.KeyLeftAlt) KeyLeftSuper Key = Key(glfw.KeyLeftSuper) KeyRightShift Key = Key(glfw.KeyRightShift) KeyRightControl Key = Key(glfw.KeyRightControl) KeyRightAlt Key = Key(glfw.KeyRightAlt) KeyRightSuper Key = Key(glfw.KeyRightSuper) KeyMenu Key = Key(glfw.KeyMenu) KeyLast Key = Key(glfw.KeyLast) )
These key codes are inspired by the USB HID Usage Tables v1.12 (p. 53-60), but re-arranged to map to 7-bit ASCII for printable keys (function keys are put in the 256+ range).
type LabelWidget ¶
type LabelWidget struct {
// contains filtered or unexported fields
}
LabelWidget is a plain text label.
func Labelf ¶ added in v0.6.0
func Labelf(format string, args ...any) *LabelWidget
Labelf allows to add formatted label.
func (*LabelWidget) Font ¶ added in v0.5.0
func (l *LabelWidget) Font(font *FontInfo) *LabelWidget
Font sets specific font (does like Style().SetFont).
func (*LabelWidget) Wrapped ¶ added in v0.5.0
func (l *LabelWidget) Wrapped(wrapped bool) *LabelWidget
Wrapped determines if label is wrapped.
type LanguageDefinition ¶ added in v0.6.0
type LanguageDefinition byte
LanguageDefinition represents code editor's language definition.
const ( LanguageDefinitionSQL LanguageDefinition = iota LanguageDefinitionCPP LanguageDefinitionLua LanguageDefinitionC )
language definitions:.
type Layout ¶
type Layout []Widget
Layout is a set of widgets. It implements Widget interface so Layout can be used as a widget.
func PrepareMsgbox ¶
func PrepareMsgbox() Layout
PrepareMsgbox should be invoked in function in the same layout level where you call g.Msgbox. BUG: calling this more than 1 time per frame causes unexpected merging msgboxes layouts (see https://github.com/AllenDang/giu/issues/290)
func RangeBuilder ¶
RangeBuilder batch create widgets and render only which is visible.
type LinePlot ¶ added in v0.7.0
type LinePlot struct {
// contains filtered or unexported fields
}
LinePlot represents a plot line (linear chart).
func (*LinePlot) SetPlotYAxis ¶ added in v0.7.0
func (p *LinePlot) SetPlotYAxis(yAxis ImPlotYAxis) *LinePlot
SetPlotYAxis sets yAxis parameters.
type LineXYPlot ¶ added in v0.7.0
type LineXYPlot struct {
// contains filtered or unexported fields
}
LineXYPlot adds XY plot line.
func LineXY ¶ added in v0.7.0
func LineXY(title string, xvalues, yvalues []float64) *LineXYPlot
LineXY adds XY plot line to canvas.
func (*LineXYPlot) Offset ¶ added in v0.7.0
func (p *LineXYPlot) Offset(offset int) *LineXYPlot
Offset sets chart's offset.
func (*LineXYPlot) Plot ¶ added in v0.7.0
func (p *LineXYPlot) Plot()
Plot implements Plot interface.
func (*LineXYPlot) SetPlotYAxis ¶ added in v0.7.0
func (p *LineXYPlot) SetPlotYAxis(yAxis ImPlotYAxis) *LineXYPlot
SetPlotYAxis sets yAxis parameters.
type ListBoxWidget ¶
type ListBoxWidget struct {
// contains filtered or unexported fields
}
ListBoxWidget is a field with selectable items (Child with Selectables).
func ListBox ¶
func ListBox(id string, items []string) *ListBoxWidget
ListBox creates new ListBoxWidget.
func (*ListBoxWidget) Border ¶ added in v0.5.0
func (l *ListBoxWidget) Border(b bool) *ListBoxWidget
Border sets whether box should have border (see Child().Border(...).
func (*ListBoxWidget) ContextMenu ¶ added in v0.5.0
func (l *ListBoxWidget) ContextMenu(menuItems []string) *ListBoxWidget
ContextMenu adds item in context menu which is opened when user right-click on item.
func (*ListBoxWidget) OnChange ¶ added in v0.5.0
func (l *ListBoxWidget) OnChange(onChange func(selectedIndex int)) *ListBoxWidget
OnChange sets callback called when user changes their selection.
func (*ListBoxWidget) OnDClick ¶ added in v0.5.0
func (l *ListBoxWidget) OnDClick(onDClick func(selectedIndex int)) *ListBoxWidget
OnDClick sets callback on double click.
func (*ListBoxWidget) OnMenu ¶ added in v0.5.0
func (l *ListBoxWidget) OnMenu(onMenu func(selectedIndex int, menu string)) *ListBoxWidget
OnMenu sets callback called when context menu item clicked.
func (*ListBoxWidget) SelectedIndex ¶ added in v0.7.0
func (l *ListBoxWidget) SelectedIndex(i *int32) *ListBoxWidget
func (*ListBoxWidget) Size ¶ added in v0.5.0
func (l *ListBoxWidget) Size(width, height float32) *ListBoxWidget
Size sets size of the box.
type ListClipperWrapper ¶ added in v0.6.0
type ListClipperWrapper struct {
// contains filtered or unexported fields
}
ListClipperWrapper is a ImGuiListClipper implementation. it can be used to display a large, vertical list of items and avoid rendering them.
func ListClipper ¶ added in v0.6.0
func ListClipper() *ListClipperWrapper
ListClipper creates list clipper.
func (*ListClipperWrapper) Build ¶ added in v0.6.0
func (l *ListClipperWrapper) Build()
Build implements widget interface.
func (*ListClipperWrapper) Layout ¶ added in v0.6.0
func (l *ListClipperWrapper) Layout(layout ...Widget) *ListClipperWrapper
Layout sets layout for list clipper.
type MainMenuBarWidget ¶
type MainMenuBarWidget struct {
// contains filtered or unexported fields
}
func MainMenuBar ¶
func MainMenuBar() *MainMenuBarWidget
func (*MainMenuBarWidget) Build ¶
func (m *MainMenuBarWidget) Build()
Build implements Widget interface.
func (*MainMenuBarWidget) Layout ¶ added in v0.5.0
func (m *MainMenuBarWidget) Layout(widgets ...Widget) *MainMenuBarWidget
type MarkdownWidget ¶ added in v0.6.0
type MarkdownWidget struct {
// contains filtered or unexported fields
}
MarkdownWidget implements DearImGui markdown extension https://github.com/juliettef/imgui_markdown It is like LabelWidget but with md formatting.
func Markdown ¶ added in v0.6.0
func Markdown(md *string) *MarkdownWidget
Markdown creates new markdown widget.
func (*MarkdownWidget) Build ¶ added in v0.6.0
func (m *MarkdownWidget) Build()
Build implements Widget interface.
func (*MarkdownWidget) Header ¶ added in v0.6.0
func (m *MarkdownWidget) Header(level int, font *FontInfo, separator bool) *MarkdownWidget
Header sets header formatting NOTE: level (counting from 0!) is header level. (for instance, header `# H1` will have level 0).
func (*MarkdownWidget) OnLink ¶ added in v0.6.0
func (m *MarkdownWidget) OnLink(cb func(url string)) *MarkdownWidget
OnLink sets another than default link callback.
type MasterWindow ¶
type MasterWindow struct {
// contains filtered or unexported fields
}
MasterWindow represents a glfw master window It is a base for a windows (see Window.go).
func NewMasterWindow ¶
func NewMasterWindow(title string, width, height int, flags MasterWindowFlags) *MasterWindow
NewMasterWindow creates a new master window and initializes GLFW. it should be called in main function. For more details and use cases, see examples/helloworld/.
func (*MasterWindow) Close ¶ added in v0.6.0
func (w *MasterWindow) Close()
Close will safely close the master window.
func (*MasterWindow) GetPos ¶ added in v0.4.2
func (w *MasterWindow) GetPos() (x, y int)
GetPos return position of master window.
func (*MasterWindow) GetSize ¶
func (w *MasterWindow) GetSize() (width, height int)
GetSize return size of master window.
func (*MasterWindow) RegisterKeyboardShortcuts ¶ added in v0.5.5
func (w *MasterWindow) RegisterKeyboardShortcuts(s ...WindowShortcut) *MasterWindow
RegisterKeyboardShortcuts registers a global - master window - keyboard shortcuts.
func (*MasterWindow) Run ¶ added in v0.5.0
func (w *MasterWindow) Run(loopFunc func())
Run runs the main loop. loopFunc will be used to construct the ui. Run should be called at the end of main function, after setting up the master window.
func (*MasterWindow) SetAdditionalInputHandlerCallback ¶ added in v0.7.0
func (w *MasterWindow) SetAdditionalInputHandlerCallback(cb InputHandlerHandleCallback)
SetAdditionalInputHandlerCallback allows to set an input callback to handle more events (not only these from giu.inputHandler). See examples/issue-501.
func (*MasterWindow) SetBgColor ¶
func (w *MasterWindow) SetBgColor(bgColor color.Color)
SetBgColor sets background color of master window.
func (*MasterWindow) SetCloseCallback ¶ added in v0.5.6
func (w *MasterWindow) SetCloseCallback(cb func() bool)
SetCloseCallback sets the close callback of the window, which is called when the user attempts to close the window, for example by clicking the close widget in the title bar.
The close flag is set before this callback is called, but you can modify it at any time with returned value of callback function.
Mac OS X: Selecting Quit from the application menu will trigger the close callback for all windows.
func (*MasterWindow) SetDropCallback ¶
func (w *MasterWindow) SetDropCallback(cb func([]string))
SetDropCallback sets callback when file was dropped into the window.
func (*MasterWindow) SetIcon ¶ added in v0.5.6
func (w *MasterWindow) SetIcon(icons []image.Image)
SetIcon sets the icon of the specified window. If passed an array of candidate images, those of or closest to the sizes desired by the system are selected. If no images are specified, the window reverts to its default icon.
The image is ideally provided in the form of *image.NRGBA. The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. They are arranged canonically as packed sequential rows, starting from the top-left corner. If the image type is not *image.NRGBA, it will be converted to it.
The desired image sizes varies depending on platform and system settings. The selected images will be rescaled as needed. Good sizes include 16x16, 32x32 and 48x48.
func (*MasterWindow) SetInputHandler ¶ added in v0.6.0
func (w *MasterWindow) SetInputHandler(handler InputHandler)
SetInputHandler allows to change default input handler. see InputHandler.go.
func (*MasterWindow) SetPos ¶ added in v0.4.2
func (w *MasterWindow) SetPos(x, y int)
SetPos sets position of master window.
func (*MasterWindow) SetShouldClose ¶ added in v0.6.0
func (w *MasterWindow) SetShouldClose(v bool)
SetShouldClose sets whether master window should be closed.
func (*MasterWindow) SetSize ¶ added in v0.5.1
func (w *MasterWindow) SetSize(x, y int)
SetSize sets size of master window.
func (*MasterWindow) SetSizeLimits ¶ added in v0.6.0
func (w *MasterWindow) SetSizeLimits(minw, minh, maxw, maxh int)
SetSizeLimits sets the size limits of the client area of the specified window. If the window is full screen or not resizable, this function does nothing.
The size limits are applied immediately and may cause the window to be resized. To specify only a minimum size or only a maximum one, set the other pair to giu.DontCare. To disable size limits for a window, set them all to giu.DontCare.
func (*MasterWindow) SetTitle ¶ added in v0.6.0
func (w *MasterWindow) SetTitle(title string)
SetTitle updates master window's title.
type MasterWindowFlags ¶
type MasterWindowFlags imgui.GLFWWindowFlags
MasterWindowFlags wraps imgui.GLFWWindowFlags.
const ( // Specifies the window will be fixed size. MasterWindowFlagsNotResizable MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsNotResizable) // Specifies whether the window is maximized. MasterWindowFlagsMaximized MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsMaximized) // Specifies whether the window will be always-on-top. MasterWindowFlagsFloating MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsFloating) // Specifies whether the window will be frameless. MasterWindowFlagsFrameless MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsFrameless) // Specifies whether the window will be transparent. MasterWindowFlagsTransparent MasterWindowFlags = MasterWindowFlags(imgui.GLFWWindowFlagsTransparent) )
master window flags.
type MemoryEditorWidget ¶ added in v0.6.0
type MemoryEditorWidget struct {
// contains filtered or unexported fields
}
MemoryEditorWidget - Mini memory editor for Dear ImGui (to embed in your game/tools)
Right-click anywhere to access the Options menu! You can adjust the keyboard repeat delay/rate in ImGuiIO. The code assume a mono-space font for simplicity! If you don't use the default font, use ImGui::PushFont()/PopFont() to switch to a mono-space font before calling this.
func MemoryEditor ¶ added in v0.6.0
func MemoryEditor() *MemoryEditorWidget
MemoryEditor creates nwe memory editor widget.
func (*MemoryEditorWidget) Build ¶ added in v0.6.0
func (me *MemoryEditorWidget) Build()
Build implements widget interface.
func (*MemoryEditorWidget) Contents ¶ added in v0.6.0
func (me *MemoryEditorWidget) Contents(contents []byte) *MemoryEditorWidget
Contents sets editor's contents.
type MenuBarWidget ¶
type MenuBarWidget struct {
// contains filtered or unexported fields
}
func MenuBar ¶
func MenuBar() *MenuBarWidget
func (*MenuBarWidget) Layout ¶ added in v0.5.0
func (m *MenuBarWidget) Layout(widgets ...Widget) *MenuBarWidget
type MenuItemWidget ¶
type MenuItemWidget struct {
// contains filtered or unexported fields
}
func MenuItem ¶
func MenuItem(label string) *MenuItemWidget
func MenuItemf ¶ added in v0.6.0
func MenuItemf(format string, args ...any) *MenuItemWidget
func (*MenuItemWidget) Enabled ¶ added in v0.5.0
func (m *MenuItemWidget) Enabled(e bool) *MenuItemWidget
func (*MenuItemWidget) OnClick ¶ added in v0.5.0
func (m *MenuItemWidget) OnClick(onClick func()) *MenuItemWidget
func (*MenuItemWidget) Selected ¶ added in v0.5.0
func (m *MenuItemWidget) Selected(s bool) *MenuItemWidget
func (*MenuItemWidget) Shortcut ¶ added in v0.7.0
func (m *MenuItemWidget) Shortcut(s string) *MenuItemWidget
type MenuWidget ¶
type MenuWidget struct {
// contains filtered or unexported fields
}
func Menu ¶
func Menu(label string) *MenuWidget
func Menuf ¶ added in v0.6.0
func Menuf(format string, args ...any) *MenuWidget
func (*MenuWidget) Enabled ¶ added in v0.5.0
func (m *MenuWidget) Enabled(e bool) *MenuWidget
func (*MenuWidget) Layout ¶ added in v0.5.0
func (m *MenuWidget) Layout(widgets ...Widget) *MenuWidget
type Modifier ¶ added in v0.5.5
type Modifier glfw.ModifierKey
Modifier represents glfw.Modifier.
const ( ModNone Modifier = iota ModControl Modifier = Modifier(glfw.ModControl) ModAlt Modifier = Modifier(glfw.ModAlt) ModSuper Modifier = Modifier(glfw.ModSuper) ModShift Modifier = Modifier(glfw.ModShift) ModCapsLock Modifier = Modifier(glfw.ModCapsLock) ModNumLock Modifier = Modifier(glfw.ModNumLock) )
modifier keys.
type MouseButton ¶
type MouseButton int
MouseButton represents imgui.MouseButton.
const ( MouseButtonLeft MouseButton = 0 MouseButtonRight MouseButton = 1 MouseButtonMiddle MouseButton = 2 )
mouse buttons.
type MouseCursorType ¶
type MouseCursorType int
MouseCursorType represents a type (layout) of mouse cursor.
const ( // MouseCursorNone no mouse cursor. MouseCursorNone MouseCursorType = -1 // MouseCursorArrow standard arrow mouse cursor. MouseCursorArrow MouseCursorType = 0 // MouseCursorTextInput when hovering over InputText, etc. MouseCursorTextInput MouseCursorType = 1 // MouseCursorResizeAll (Unused by imgui functions). MouseCursorResizeAll MouseCursorType = 2 // MouseCursorResizeNS when hovering over an horizontal border. MouseCursorResizeNS MouseCursorType = 3 // MouseCursorResizeEW when hovering over a vertical border or a column. MouseCursorResizeEW MouseCursorType = 4 // MouseCursorResizeNESW when hovering over the bottom-left corner of a window. MouseCursorResizeNESW MouseCursorType = 5 // MouseCursorResizeNWSE when hovering over the bottom-right corner of a window. MouseCursorResizeNWSE MouseCursorType = 6 // MouseCursorHand (Unused by imgui functions. Use for e.g. hyperlinks). MouseCursorHand MouseCursorType = 7 MouseCursorCount MouseCursorType = 8 )
cursor types.
type MsgboxButtons ¶
type MsgboxButtons uint8
MsgboxButtons determines which buttons are in the dialog.
const ( // Yes-No question. MsgboxButtonsYesNo MsgboxButtons = 1 << iota // Ok / Cancel dialog. MsgboxButtonsOkCancel // info. MsgboxButtonsOk )
button sets.
type MsgboxWidget ¶ added in v0.6.0
type MsgboxWidget struct{}
MsgboxWidget represents message dialog.
func Msgbox ¶
func Msgbox(title, content string) *MsgboxWidget
Msgbox opens message box. call it whenever you want to open popup with question / info.
func (*MsgboxWidget) Buttons ¶ added in v0.6.0
func (m *MsgboxWidget) Buttons(buttons MsgboxButtons) *MsgboxWidget
Buttons sets which buttons should be possible.
func (*MsgboxWidget) ResultCallback ¶ added in v0.6.0
func (m *MsgboxWidget) ResultCallback(cb DialogResultCallback) *MsgboxWidget
ResultCallback sets result callback.
type PieChartPlot ¶ added in v0.7.0
type PieChartPlot struct {
// contains filtered or unexported fields
}
PieChartPlot represents a pie chart.
func PieChart ¶ added in v0.7.0
func PieChart(labels []string, values []float64, x, y, radius float64) *PieChartPlot
PieChart adds pie chart to the canvas.
func (*PieChartPlot) Angle0 ¶ added in v0.7.0
func (p *PieChartPlot) Angle0(a float64) *PieChartPlot
func (*PieChartPlot) LabelFormat ¶ added in v0.7.0
func (p *PieChartPlot) LabelFormat(fmtStr string) *PieChartPlot
LabelFormat sets format of labels.
func (*PieChartPlot) Normalize ¶ added in v0.7.0
func (p *PieChartPlot) Normalize(n bool) *PieChartPlot
func (*PieChartPlot) Plot ¶ added in v0.7.0
func (p *PieChartPlot) Plot()
type PlotAxisFlags ¶ added in v0.5.5
type PlotAxisFlags int
PlotAxisFlags represents imgui.ImPlotAxisFlags.
const ( PlotAxisFlagsNone PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_None) PlotAxisFlagsNoLabel PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoLabel) PlotAxisFlagsNoGridLines PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoGridLines) PlotAxisFlagsNoTickMarks PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoTickMarks) PlotAxisFlagsNoTickLabels PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoTickLabels) PlotAxisFlagsForeground PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Foreground) PlotAxisFlagsLogScale PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_LogScale) PlotAxisFlagsTime PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Time) PlotAxisFlagsInvert PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Invert) PlotAxisFlagsNoInitialFit PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoInitialFit) PlotAxisFlagsAutoFit PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_AutoFit) PlotAxisFlagsRangeFit PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_RangeFit) PlotAxisFlagsLockMin PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_LockMin) PlotAxisFlagsLockMax PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_LockMax) PlotAxisFlagsLock PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Lock) PlotAxisFlagsNoDecorations PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoDecorations) )
plot axis flags.
type PlotCanvasWidget ¶ added in v0.5.1
type PlotCanvasWidget struct {
// contains filtered or unexported fields
}
PlotCanvasWidget represents a giu plot widget.
func Plot ¶ added in v0.5.1
func Plot(title string) *PlotCanvasWidget
Plot adds creates a new plot widget.
func (*PlotCanvasWidget) AxisLimits ¶ added in v0.5.1
func (p *PlotCanvasWidget) AxisLimits(xmin, xmax, ymin, ymax float64, cond ExecCondition) *PlotCanvasWidget
AxisLimits sets X and Y axis limits.
func (*PlotCanvasWidget) Build ¶ added in v0.5.1
func (p *PlotCanvasWidget) Build()
Build implements Widget interface.
func (*PlotCanvasWidget) Flags ¶ added in v0.5.1
func (p *PlotCanvasWidget) Flags(flags PlotFlags) *PlotCanvasWidget
Flags sets plot canvas flags.
func (*PlotCanvasWidget) Plots ¶ added in v0.5.1
func (p *PlotCanvasWidget) Plots(plots ...PlotWidget) *PlotCanvasWidget
Plots adds plots to plot canvas.
func (*PlotCanvasWidget) Size ¶ added in v0.5.1
func (p *PlotCanvasWidget) Size(width, height int) *PlotCanvasWidget
Size set canvas size.
func (*PlotCanvasWidget) XAxeFlags ¶ added in v0.5.1
func (p *PlotCanvasWidget) XAxeFlags(flags PlotAxisFlags) *PlotCanvasWidget
XAxeFlags sets x axis fags.
func (*PlotCanvasWidget) XTicks ¶ added in v0.5.1
func (p *PlotCanvasWidget) XTicks(ticks []PlotTicker, showDefault bool) *PlotCanvasWidget
XTicks sets x axis ticks.
func (*PlotCanvasWidget) YAxeFlags ¶ added in v0.5.1
func (p *PlotCanvasWidget) YAxeFlags(yFlags, y2Flags, y3Flags PlotAxisFlags) *PlotCanvasWidget
YAxeFlags sets y axis flags.
func (*PlotCanvasWidget) YTicks ¶ added in v0.5.1
func (p *PlotCanvasWidget) YTicks(ticks []PlotTicker, showDefault bool, yAxis ImPlotYAxis) *PlotCanvasWidget
YTicks sets y axis ticks.
type PlotTicker ¶ added in v0.5.1
PlotTicker represents axis ticks.
type PlotWidget ¶ added in v0.5.1
type PlotWidget interface {
Plot()
}
PlotWidget is implemented by all the particular plots, which can be used in (*PlotCanvasWidget).Plots.
type PopupModalWidget ¶ added in v0.4.2
type PopupModalWidget struct {
// contains filtered or unexported fields
}
PopupModalWidget is a popup window that block every interactions behind it, cannot be closed by user, adds a dimming background, has a title bar.
func PopupModal ¶
func PopupModal(name string) *PopupModalWidget
PopupModal creates new popup modal widget.
func (*PopupModalWidget) Build ¶ added in v0.4.2
func (p *PopupModalWidget) Build()
Build implements Widget interface.
func (*PopupModalWidget) Flags ¶ added in v0.5.0
func (p *PopupModalWidget) Flags(flags WindowFlags) *PopupModalWidget
Flags allows to specify popup's flags.
func (*PopupModalWidget) IsOpen ¶ added in v0.5.0
func (p *PopupModalWidget) IsOpen(open *bool) *PopupModalWidget
IsOpen allows to control popup's state NOTE: changing opens' value will not result in changing popup's state if OpenPopup(...) wasn't called!
func (*PopupModalWidget) Layout ¶ added in v0.5.0
func (p *PopupModalWidget) Layout(widgets ...Widget) *PopupModalWidget
Layout sets layout.
type PopupWidget ¶
type PopupWidget struct {
// contains filtered or unexported fields
}
PopupWidget is a window which appears next to the mouse cursor. For instance it is used to display color palette in ColorSelectWidget.
func (*PopupWidget) Flags ¶ added in v0.5.0
func (p *PopupWidget) Flags(flags WindowFlags) *PopupWidget
Flags sets popup's flags.
func (*PopupWidget) Layout ¶ added in v0.5.0
func (p *PopupWidget) Layout(widgets ...Widget) *PopupWidget
Layout sets popup's layout.
type ProgressBarWidget ¶
type ProgressBarWidget struct {
// contains filtered or unexported fields
}
ProgressBarWidget is a progress bar (like in windows' copy-file dialog). It is a perfect solution to indicate percentage progress of some action.
func ProgressBar ¶
func ProgressBar(fraction float32) *ProgressBarWidget
ProgressBar creates new ProgressBar.
func (*ProgressBarWidget) Build ¶
func (p *ProgressBarWidget) Build()
Build implements Widget interface.
func (*ProgressBarWidget) Overlay ¶ added in v0.5.0
func (p *ProgressBarWidget) Overlay(overlay string) *ProgressBarWidget
Overlay sets custom overlay displayed on the bar.
func (*ProgressBarWidget) Overlayf ¶ added in v0.6.0
func (p *ProgressBarWidget) Overlayf(format string, args ...any) *ProgressBarWidget
Overlayf is alias to Overlay(fmt.Sprintf(format, args...)).
func (*ProgressBarWidget) Size ¶ added in v0.5.0
func (p *ProgressBarWidget) Size(width, height float32) *ProgressBarWidget
Size sets size of the bar.
type ProgressIndicatorWidget ¶
type ProgressIndicatorWidget struct {
// contains filtered or unexported fields
}
ProgressIndicatorWidget represents progress indicator widget see examples/extrawidgets/.
func ProgressIndicator ¶
func ProgressIndicator(label string, width, height, radius float32) *ProgressIndicatorWidget
ProgressIndicator creates a new ProgressIndicatorWidget.
func (*ProgressIndicatorWidget) Build ¶
func (p *ProgressIndicatorWidget) Build()
Build implements Widget interface.
type RadioButtonWidget ¶
type RadioButtonWidget struct {
// contains filtered or unexported fields
}
RadioButtonWidget is a small, round button. It is common to use it for single-choice questions. see examples/widgets.
func RadioButton ¶
func RadioButton(text string, active bool) *RadioButtonWidget
RadioButton creates a radio button.
func (*RadioButtonWidget) Build ¶
func (r *RadioButtonWidget) Build()
Build implements Widget interface.
func (*RadioButtonWidget) OnChange ¶ added in v0.5.0
func (r *RadioButtonWidget) OnChange(onChange func()) *RadioButtonWidget
OnChange adds callback when button's state gets changed.
type RowWidget ¶
type RowWidget struct {
// contains filtered or unexported fields
}
RowWidget joins a layout into one line calls imgui.SameLine().
type ScatterPlot ¶ added in v0.7.0
type ScatterPlot struct {
// contains filtered or unexported fields
}
func Scatter ¶ added in v0.7.0
func Scatter(label string, values []float64) *ScatterPlot
func (*ScatterPlot) Offset ¶ added in v0.7.0
func (p *ScatterPlot) Offset(offset int) *ScatterPlot
func (*ScatterPlot) Plot ¶ added in v0.7.0
func (p *ScatterPlot) Plot()
func (*ScatterPlot) X0 ¶ added in v0.7.0
func (p *ScatterPlot) X0(x float64) *ScatterPlot
func (*ScatterPlot) XScale ¶ added in v0.7.0
func (p *ScatterPlot) XScale(s float64) *ScatterPlot
type ScatterXYPlot ¶ added in v0.7.0
type ScatterXYPlot struct {
// contains filtered or unexported fields
}
func ScatterXY ¶ added in v0.7.0
func ScatterXY(label string, xs, ys []float64) *ScatterXYPlot
func (*ScatterXYPlot) Offset ¶ added in v0.7.0
func (p *ScatterXYPlot) Offset(offset int) *ScatterXYPlot
func (*ScatterXYPlot) Plot ¶ added in v0.7.0
func (p *ScatterXYPlot) Plot()
type SelectableFlags ¶
type SelectableFlags int
SelectableFlags represents imgui.SelectableFlags.
const ( // SelectableFlagsNone default = 0. SelectableFlagsNone SelectableFlags = imgui.SelectableFlagsNone // SelectableFlagsDontClosePopups makes clicking the selectable not close any parent popup windows. SelectableFlagsDontClosePopups SelectableFlags = imgui.SelectableFlagsDontClosePopups // SelectableFlagsSpanAllColumns allows the selectable frame to span all columns (text will still fit in current column). SelectableFlagsSpanAllColumns SelectableFlags = imgui.SelectableFlagsSpanAllColumns // SelectableFlagsAllowDoubleClick generates press events on double clicks too. SelectableFlagsAllowDoubleClick SelectableFlags = imgui.SelectableFlagsAllowDoubleClick // SelectableFlagsDisabled disallows selection and displays text in a greyed out color. SelectableFlagsDisabled SelectableFlags = imgui.SelectableFlagsDisabled )
selectable flags list.
type SelectableWidget ¶
type SelectableWidget struct {
// contains filtered or unexported fields
}
SelectableWidget is a window-width button with a label which can get selected (highlighted). useful for certain lists.
func Selectable ¶
func Selectable(label string) *SelectableWidget
Selectable constructs a selectable widget.
func Selectablef ¶ added in v0.6.0
func Selectablef(format string, args ...any) *SelectableWidget
Selectablef creates a selectable widget with formatted label.
func (*SelectableWidget) Build ¶
func (s *SelectableWidget) Build()
Build implements Widget interface.
func (*SelectableWidget) Flags ¶ added in v0.5.0
func (s *SelectableWidget) Flags(flags SelectableFlags) *SelectableWidget
Flags add flags.
func (*SelectableWidget) OnClick ¶ added in v0.5.0
func (s *SelectableWidget) OnClick(onClick func()) *SelectableWidget
OnClick sets on click event.
func (*SelectableWidget) OnDClick ¶ added in v0.5.6
func (s *SelectableWidget) OnDClick(onDClick func()) *SelectableWidget
OnDClick handles mouse left button's double click event. SelectableFlagsAllowDoubleClick will set once tonDClick callback is notnull. NOTE: IT IS DEPRECATED and could be removed. Use EventHandler instead.
func (*SelectableWidget) Selected ¶ added in v0.5.0
func (s *SelectableWidget) Selected(selected bool) *SelectableWidget
Selected sets if selectable widget is selected.
func (*SelectableWidget) Size ¶ added in v0.5.0
func (s *SelectableWidget) Size(width, height float32) *SelectableWidget
Size sets selectable's size.
type SeparatorWidget ¶
type SeparatorWidget struct{}
SeparatorWidget is like <hr> in HTML. Creates a layout-wide line.
func (*SeparatorWidget) Build ¶
func (s *SeparatorWidget) Build()
Build implements Widget interface.
type Shortcut ¶ added in v0.5.5
type Shortcut struct { Key Key Modifier Modifier Callback func() IsGlobal ShortcutType }
Shortcut represents a keyboard shortcut.
type ShortcutType ¶ added in v0.5.5
type ShortcutType bool
ShortcutType represents a type of shortcut (global or local).
const ( // GlobalShortcut is registered for all the app. GlobalShortcut ShortcutType = true // LocalShortcut is registered for current window only. LocalShortcut ShortcutType = false )
type SliderFlags ¶ added in v0.5.4
type SliderFlags int
SliderFlags represents imgui.SliderFlags TODO: Hard-reffer to these constants.
const ( SliderFlagsNone SliderFlags = 0 // Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds. SliderFlagsAlwaysClamp SliderFlags = 1 << 4 // Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlagsNoRoundToFormat with this if using // a format-string with small amount of digits. SliderFlagsLogarithmic SliderFlags = 1 << 5 // Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits). SliderFlagsNoRoundToFormat SliderFlags = 1 << 6 // Disable CTRL+Click or Enter key allowing to input text directly into the widget. SliderFlagsNoInput SliderFlags = 1 << 7 // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast // to this enum, and will trigger an assert if needed. SliderFlagsInvalidMask SliderFlags = 0x7000000F )
slider flags.
type SliderFloatWidget ¶
type SliderFloatWidget struct {
// contains filtered or unexported fields
}
SliderFloatWidget does similar to SliderIntWidget but slides around float32 values.
func SliderFloat ¶
func SliderFloat(value *float32, min, max float32) *SliderFloatWidget
SliderFloat creates new slider float widget.
func (*SliderFloatWidget) Build ¶
func (sf *SliderFloatWidget) Build()
Build implements Widget interface.
func (*SliderFloatWidget) Format ¶ added in v0.5.0
func (sf *SliderFloatWidget) Format(format string) *SliderFloatWidget
Format sets format of text displayed on the slider. default is %.3f.
func (*SliderFloatWidget) Label ¶ added in v0.6.0
func (sf *SliderFloatWidget) Label(label string) *SliderFloatWidget
Label sets slider's label (id).
func (*SliderFloatWidget) Labelf ¶ added in v0.6.0
func (sf *SliderFloatWidget) Labelf(format string, args ...any) *SliderFloatWidget
Labelf sets formatted label.
func (*SliderFloatWidget) OnChange ¶ added in v0.5.3
func (sf *SliderFloatWidget) OnChange(onChange func()) *SliderFloatWidget
OnChange is callback called when slider's position gets changed.
func (*SliderFloatWidget) Size ¶ added in v0.5.3
func (sf *SliderFloatWidget) Size(width float32) *SliderFloatWidget
Size sets slider's width.
type SliderIntWidget ¶
type SliderIntWidget struct {
// contains filtered or unexported fields
}
SliderIntWidget is a slider around int32 values.
func SliderInt ¶
func SliderInt(value *int32, min, max int32) *SliderIntWidget
SliderInt constructs new SliderIntWidget.
func (*SliderIntWidget) Build ¶
func (s *SliderIntWidget) Build()
Build implements Widget interface.
func (*SliderIntWidget) Format ¶ added in v0.5.0
func (s *SliderIntWidget) Format(format string) *SliderIntWidget
Format sets data format displayed on the slider NOTE: on C side of imgui, it will be processed like: fmt.Sprintf(format, currentValue) so you can do e.g. SLiderInt(...).Format("My age is %d") and %d will be replaced with current value.
func (*SliderIntWidget) Label ¶ added in v0.6.0
func (s *SliderIntWidget) Label(label string) *SliderIntWidget
Label sets slider label (id).
func (*SliderIntWidget) Labelf ¶ added in v0.6.0
func (s *SliderIntWidget) Labelf(format string, args ...any) *SliderIntWidget
Labelf sets formatted label.
func (*SliderIntWidget) OnChange ¶ added in v0.5.3
func (s *SliderIntWidget) OnChange(onChange func()) *SliderIntWidget
OnChange sets callback when slider's position gets changed.
func (*SliderIntWidget) Size ¶ added in v0.5.3
func (s *SliderIntWidget) Size(width float32) *SliderIntWidget
Size sets slider's width.
type SmallButtonWidget ¶ added in v0.4.2
type SmallButtonWidget struct {
// contains filtered or unexported fields
}
SmallButtonWidget is like a button but without frame padding.
func SmallButton ¶ added in v0.4.2
func SmallButton(id string) *SmallButtonWidget
SmallButton constructs a new small button widget.
func SmallButtonf ¶ added in v0.6.0
func SmallButtonf(format string, args ...any) *SmallButtonWidget
SmallButtonf allows to set formatted label for small button. It calls SmallButton(fmt.Sprintf(label, args...)).
func (*SmallButtonWidget) Build ¶ added in v0.4.2
func (b *SmallButtonWidget) Build()
Build implements Widget interface.
func (*SmallButtonWidget) OnClick ¶ added in v0.5.0
func (b *SmallButtonWidget) OnClick(onClick func()) *SmallButtonWidget
OnClick adds OnClick event.
type SplitDirection ¶ added in v0.4.2
type SplitDirection uint8
SplitDirection represents a direction (vertical/horizontal) of splitting layout.
const ( // DirectionHorizontal is a horizontal line. DirectionHorizontal SplitDirection = 1 << iota // DirectionVertical is a vertical line. DirectionVertical )
type SplitLayoutWidget ¶
type SplitLayoutWidget struct {
// contains filtered or unexported fields
}
SplitLayoutWidget creates two children with a line between them. This line can be moved by the user to adjust child sizes.
func SplitLayout ¶
func SplitLayout(direction SplitDirection, sashPos *float32, layout1, layout2 Widget) *SplitLayoutWidget
SplitLayout creates split layout widget.
func (*SplitLayoutWidget) Border ¶ added in v0.6.0
func (s *SplitLayoutWidget) Border(b bool) *SplitLayoutWidget
Border sets if children should have borders.
func (*SplitLayoutWidget) Build ¶
func (s *SplitLayoutWidget) Build()
Build implements widget interface.
func (*SplitLayoutWidget) ID ¶ added in v0.6.0
func (s *SplitLayoutWidget) ID(id string) *SplitLayoutWidget
ID allows to manually set splitter's id.
type Splitable ¶ added in v0.6.0
type Splitable interface {
Range(func(w Widget))
}
Splitable is implemented by widgets, which can be split (ranged) Layout implements Splitable.
type SplitterWidget ¶ added in v0.7.0
type SplitterWidget struct {
// contains filtered or unexported fields
}
SplitterWidget is a line (vertical or horizontal) that splits layout (child) Int two pieces. It has a tiny button in the middle of that line and its creator takes float pointer so that you can read user's movement of this rect. Generally used by SplitLayoutWidget.
func Splitter ¶ added in v0.7.0
func Splitter(direction SplitDirection, delta *float32) *SplitterWidget
Splitter creates new SplitterWidget.
func (*SplitterWidget) Build ¶ added in v0.7.0
func (h *SplitterWidget) Build()
Build implements Widget interface.
func (*SplitterWidget) ID ¶ added in v0.7.0
func (h *SplitterWidget) ID(id string) *SplitterWidget
ID allows to set widget's ID manually.
func (*SplitterWidget) Size ¶ added in v0.7.0
func (h *SplitterWidget) Size(width, height float32) *SplitterWidget
Size sets size of the button aray.
type StackWidget ¶ added in v0.6.0
type StackWidget struct {
// contains filtered or unexported fields
}
StackWidget is used to ensure, that the build methods of all the widgets (layouts field) was called, but only the selected (visible field) layout is rendered (visible) in app.
func Stack ¶ added in v0.6.0
func Stack(visible int32, layouts ...Widget) *StackWidget
Stack creates a new StackWidget.
func (*StackWidget) Build ¶ added in v0.6.0
func (s *StackWidget) Build()
Build implements widget interface.
type StyleColorID ¶ added in v0.5.5
type StyleColorID imgui.StyleColorID
StyleColorID identifies a color in the UI style.
func StyleColorIDFromString ¶ added in v0.7.0
func StyleColorIDFromString(s string) StyleColorID
StyleColorIDFromString returns the StyleColorID enum corresponding to s.
func (StyleColorID) String ¶ added in v0.7.0
func (i StyleColorID) String() string
type StyleSetter ¶ added in v0.5.4
type StyleSetter struct {
// contains filtered or unexported fields
}
StyleSetter is a user-friendly way to manage imgui styles. For style IDs see StyleIDs.go, for detailed instruction of using styles, see Styles.go.
func Style ¶ added in v0.5.4
func Style() *StyleSetter
Style initializes a style setter (see examples/setstyle).
func (*StyleSetter) Pop ¶ added in v0.7.0
func (ss *StyleSetter) Pop()
Pop allows to manually pop the whole StyleSetter (use after Push!)
func (*StyleSetter) Push ¶ added in v0.7.0
func (ss *StyleSetter) Push()
Push allows to manually activate Styles written inside of StyleSetter it works like imgui.PushXXX() stuff, but for group of style variables, just like StyleSetter. NOTE: DO NOT ORGET to call ss.Pop() at the end of styled layout, because else you'll get ImGui exception!
func (*StyleSetter) Range ¶ added in v0.7.0
func (ss *StyleSetter) Range(rangeFunc func(w Widget))
func (*StyleSetter) SetColor ¶ added in v0.5.4
func (ss *StyleSetter) SetColor(colorID StyleColorID, col color.Color) *StyleSetter
SetColor sets colorID's color.
func (*StyleSetter) SetDisabled ¶ added in v0.5.5
func (ss *StyleSetter) SetDisabled(d bool) *StyleSetter
SetDisabled sets if items are disabled.
func (*StyleSetter) SetFont ¶ added in v0.5.5
func (ss *StyleSetter) SetFont(font *FontInfo) *StyleSetter
SetFont sets font.
func (*StyleSetter) SetFontSize ¶ added in v0.6.0
func (ss *StyleSetter) SetFontSize(size float32) *StyleSetter
SetFontSize sets size of the font. NOTE: Be aware, that StyleSetter needs to add a new font to font atlas for each font's size.
func (*StyleSetter) SetStyle ¶ added in v0.5.4
func (ss *StyleSetter) SetStyle(varID StyleVarID, width, height float32) *StyleSetter
SetStyle sets styleVarID to width and height.
func (*StyleSetter) SetStyleFloat ¶ added in v0.6.0
func (ss *StyleSetter) SetStyleFloat(varID StyleVarID, value float32) *StyleSetter
SetStyleFloat sets styleVarID to float value. NOTE: for float typed values see above in comments over StyleVarID's comments.
func (*StyleSetter) To ¶ added in v0.5.4
func (ss *StyleSetter) To(widgets ...Widget) *StyleSetter
To allows to specify a layout, StyleSetter should apply style for.
type StyleVarID ¶ added in v0.5.5
type StyleVarID imgui.StyleVarID
StyleVarID identifies a style variable in the UI style.
func StyleVarIDFromString ¶ added in v0.7.0
func StyleVarIDFromString(s string) StyleVarID
StyleVarIDFromString returns the StyleVarID enum corresponding to s.
func (StyleVarID) IsVec2 ¶ added in v0.6.0
func (i StyleVarID) IsVec2() bool
IsVec2 returns true if the style var id should be processed as imgui.Vec2 if not, it is interpreted as float32.
func (StyleVarID) String ¶ added in v0.7.0
func (i StyleVarID) String() string
type TabBarFlags ¶
type TabBarFlags int
TabBarFlags represents imgui.TabBarFlags.
const ( // TabBarFlagsNone default = 0. TabBarFlagsNone TabBarFlags = imgui.TabBarFlagsNone // TabBarFlagsReorderable Allow manually dragging tabs to re-order them + New tabs are appended at the end of list. TabBarFlagsReorderable TabBarFlags = imgui.TabBarFlagsReorderable // TabBarFlagsAutoSelectNewTabs Automatically select new tabs when they appear. TabBarFlagsAutoSelectNewTabs TabBarFlags = imgui.TabBarFlagsAutoSelectNewTabs // TabBarFlagsTabListPopupButton Disable buttons to open the tab list popup. TabBarFlagsTabListPopupButton TabBarFlags = imgui.TabBarFlagsTabListPopupButton // TabBarFlagsNoCloseWithMiddleMouseButton Disable behavior of closing tabs (that are submitted with p_open != NULL) // with middle mouse button. You can still repro this behavior on user's side with if // (IsItemHovered() && IsMouseClicked(2)) *p_open = false. TabBarFlagsNoCloseWithMiddleMouseButton TabBarFlags = imgui.TabBarFlagsNoCloseWithMiddleMouseButton // TabBarFlagsNoTabListScrollingButtons Disable scrolling buttons (apply when fitting policy is // TabBarFlagsFittingPolicyScroll). TabBarFlagsNoTabListScrollingButtons TabBarFlags = imgui.TabBarFlagsNoTabListScrollingButtons // TabBarFlagsNoTooltip Disable tooltips when hovering a tab. TabBarFlagsNoTooltip TabBarFlags = imgui.TabBarFlagsNoTooltip // TabBarFlagsFittingPolicyResizeDown Resize tabs when they don't fit. TabBarFlagsFittingPolicyResizeDown TabBarFlags = imgui.TabBarFlagsFittingPolicyResizeDown // TabBarFlagsFittingPolicyScroll Add scroll buttons when tabs don't fit. TabBarFlagsFittingPolicyScroll TabBarFlags = imgui.TabBarFlagsFittingPolicyScroll // TabBarFlagsFittingPolicyMask combines // TabBarFlagsFittingPolicyResizeDown and TabBarFlagsFittingPolicyScroll. TabBarFlagsFittingPolicyMask TabBarFlags = imgui.TabBarFlagsFittingPolicyMask // TabBarFlagsFittingPolicyDefault alias for TabBarFlagsFittingPolicyResizeDown. TabBarFlagsFittingPolicyDefault TabBarFlags = imgui.TabBarFlagsFittingPolicyDefault )
tab bar flags list.
type TabBarWidget ¶
type TabBarWidget struct {
// contains filtered or unexported fields
}
TabBarWidget is a bar of TabItemWidgets.
func (*TabBarWidget) Flags ¶ added in v0.5.0
func (t *TabBarWidget) Flags(flags TabBarFlags) *TabBarWidget
Flags allows to set TabBArFlags.
func (*TabBarWidget) ID ¶ added in v0.6.0
func (t *TabBarWidget) ID(id string) *TabBarWidget
ID manually sets widget's ID.
func (*TabBarWidget) TabItems ¶ added in v0.5.5
func (t *TabBarWidget) TabItems(items ...*TabItemWidget) *TabBarWidget
TabItems sets list of TabItemWidgets in the bar.
type TabItemFlags ¶
type TabItemFlags int
TabItemFlags represents tab item flags.
const ( // TabItemFlagsNone default = 0. TabItemFlagsNone TabItemFlags = imgui.TabItemFlagsNone // TabItemFlagsUnsavedDocument Append '*' to title without affecting the ID, as a convenience to avoid using the // ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it // without flicker. TabItemFlagsUnsavedDocument TabItemFlags = imgui.TabItemFlagsUnsavedDocument // TabItemFlagsSetSelected Trigger flag to programmatically make the tab selected when calling BeginTabItem(). TabItemFlagsSetSelected TabItemFlags = imgui.TabItemFlagsSetSelected // TabItemFlagsNoCloseWithMiddleMouseButton Disable behavior of closing tabs (that are submitted with // p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if // (IsItemHovered() && IsMouseClicked(2)) *p_open = false. TabItemFlagsNoCloseWithMiddleMouseButton TabItemFlags = imgui.TabItemFlagsNoCloseWithMiddleMouseButton // TabItemFlagsNoPushID Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem(). TabItemFlagsNoPushID TabItemFlags = imgui.TabItemFlagsNoPushID )
tab item flags list.
type TabItemWidget ¶
type TabItemWidget struct {
// contains filtered or unexported fields
}
TabItemWidget is an item in TabBarWidget.
func TabItemf ¶ added in v0.6.0
func TabItemf(format string, args ...any) *TabItemWidget
TabItemf creates tab item with formated label.
func (*TabItemWidget) BuildTabItem ¶ added in v0.6.0
func (t *TabItemWidget) BuildTabItem()
BuildTabItem executes tab item build steps.
func (*TabItemWidget) Flags ¶ added in v0.5.0
func (t *TabItemWidget) Flags(flags TabItemFlags) *TabItemWidget
Flags allows to set item's flags.
func (*TabItemWidget) IsOpen ¶ added in v0.5.0
func (t *TabItemWidget) IsOpen(open *bool) *TabItemWidget
IsOpen takes a pointer to a boolean. Value of this pointer indicated whether TabItem is currently selected. NOTE: The item will NOT be opened/closed if this value is changed. It has only one-side effect.
func (*TabItemWidget) Layout ¶ added in v0.5.0
func (t *TabItemWidget) Layout(widgets ...Widget) *TabItemWidget
Layout is a layout displayed when item is opened.
type TableColumnFlags ¶ added in v0.5.5
type TableColumnFlags int
TableColumnFlags represents a flags for table column (see (*TableColumnWidget).Flags()).
const ( // Input configuration flags. TableColumnFlagsNone TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_None) TableColumnFlagsDefaultHide TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_DefaultHide) TableColumnFlagsDefaultSort TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_DefaultSort) TableColumnFlagsWidthStretch TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_WidthStretch) TableColumnFlagsWidthFixed TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_WidthFixed) TableColumnFlagsNoResize TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoResize) TableColumnFlagsNoReorder TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoReorder) TableColumnFlagsNoHide TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoHide) TableColumnFlagsNoClip TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoClip) TableColumnFlagsNoSort TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoSort) TableColumnFlagsNoSortAscending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoSortAscending) TableColumnFlagsNoSortDescending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoSortDescending) TableColumnFlagsNoHeaderWidth TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoHeaderWidth) TableColumnFlagsPreferSortAscending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_PreferSortAscending) TableColumnFlagsPreferSortDescending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_PreferSortDescending) TableColumnFlagsIndentEnable TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IndentEnable) TableColumnFlagsIndentDisable TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IndentDisable) // Output status flags read-only via TableGetColumnFlags(). TableColumnFlagsIsEnabled TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsEnabled) TableColumnFlagsIsVisible TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsVisible) TableColumnFlagsIsSorted TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsSorted) TableColumnFlagsIsHovered TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsHovered) // [Internal] Combinations and masks. TableColumnFlagsWidthMask TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_WidthMask_) TableColumnFlagsIndentMask TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IndentMask_) TableColumnFlagsStatusMask TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_StatusMask_) TableColumnFlagsNoDirectResize TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoDirectResize_) )
table column flags list.
type TableColumnWidget ¶ added in v0.5.4
type TableColumnWidget struct {
// contains filtered or unexported fields
}
func TableColumn ¶ added in v0.5.4
func TableColumn(label string) *TableColumnWidget
func (*TableColumnWidget) BuildTableColumn ¶ added in v0.6.0
func (c *TableColumnWidget) BuildTableColumn()
BuildTableColumn executes table column build steps.
func (*TableColumnWidget) Flags ¶ added in v0.5.4
func (c *TableColumnWidget) Flags(flags TableColumnFlags) *TableColumnWidget
func (*TableColumnWidget) InnerWidthOrWeight ¶ added in v0.5.4
func (c *TableColumnWidget) InnerWidthOrWeight(w float32) *TableColumnWidget
func (*TableColumnWidget) UserID ¶ added in v0.6.0
func (c *TableColumnWidget) UserID(id uint32) *TableColumnWidget
type TableFlags ¶ added in v0.5.5
type TableFlags int
TableFlags represents table flags.
const ( TableFlagsNone TableFlags = TableFlags(imgui.TableFlags_None) TableFlagsResizable TableFlags = TableFlags(imgui.TableFlags_Resizable) TableFlagsReorderable TableFlags = TableFlags(imgui.TableFlags_Reorderable) TableFlagsHideable TableFlags = TableFlags(imgui.TableFlags_Hideable) TableFlagsSortable TableFlags = TableFlags(imgui.TableFlags_Sortable) TableFlagsNoSavedSettings TableFlags = TableFlags(imgui.TableFlags_NoSavedSettings) TableFlagsContextMenuInBody TableFlags = TableFlags(imgui.TableFlags_ContextMenuInBody) TableFlagsRowBg TableFlags = TableFlags(imgui.TableFlags_RowBg) TableFlagsBordersInnerH TableFlags = TableFlags(imgui.TableFlags_BordersInnerH) TableFlagsBordersOuterH TableFlags = TableFlags(imgui.TableFlags_BordersOuterH) TableFlagsBordersInnerV TableFlags = TableFlags(imgui.TableFlags_BordersInnerV) TableFlagsBordersOuterV TableFlags = TableFlags(imgui.TableFlags_BordersOuterV) TableFlagsBordersH TableFlags = TableFlags(imgui.TableFlags_BordersH) TableFlagsBordersV TableFlags = TableFlags(imgui.TableFlags_BordersV) TableFlagsBordersInner TableFlags = TableFlags(imgui.TableFlags_BordersInner) TableFlagsBordersOuter TableFlags = TableFlags(imgui.TableFlags_BordersOuter) TableFlagsBorders TableFlags = TableFlags(imgui.TableFlags_Borders) TableFlagsNoBordersInBody TableFlags = TableFlags(imgui.TableFlags_NoBordersInBody) TableFlagsNoBordersInBodyUntilResize TableFlags = TableFlags(imgui.TableFlags_NoBordersInBodyUntilResizeTableFlags) TableFlagsSizingFixedFit TableFlags = TableFlags(imgui.TableFlags_SizingFixedFit) TableFlagsSizingFixedSame TableFlags = TableFlags(imgui.TableFlags_SizingFixedSame) TableFlagsSizingStretchProp TableFlags = TableFlags(imgui.TableFlags_SizingStretchProp) TableFlagsSizingStretchSame TableFlags = TableFlags(imgui.TableFlags_SizingStretchSame) TableFlagsNoHostExtendX TableFlags = TableFlags(imgui.TableFlags_NoHostExtendX) TableFlagsNoHostExtendY TableFlags = TableFlags(imgui.TableFlags_NoHostExtendY) TableFlagsNoKeepColumnsVisible TableFlags = TableFlags(imgui.TableFlags_NoKeepColumnsVisible) TableFlagsPreciseWidths TableFlags = TableFlags(imgui.TableFlags_PreciseWidths) TableFlagsNoClip TableFlags = TableFlags(imgui.TableFlags_NoClip) TableFlagsPadOuterX TableFlags = TableFlags(imgui.TableFlags_PadOuterX) TableFlagsNoPadOuterX TableFlags = TableFlags(imgui.TableFlags_NoPadOuterX) TableFlagsNoPadInnerX TableFlags = TableFlags(imgui.TableFlags_NoPadInnerX) TableFlagsScrollX TableFlags = TableFlags(imgui.TableFlags_ScrollX) TableFlagsScrollY TableFlags = TableFlags(imgui.TableFlags_ScrollY) TableFlagsSortMulti TableFlags = TableFlags(imgui.TableFlags_SortMulti) TableFlagsSortTristate TableFlags = TableFlags(imgui.TableFlags_SortTristate) TableFlagsSizingMask TableFlags = TableFlags(imgui.TableFlags_SizingMask_) )
Table flags enum:.
type TableRowFlags ¶ added in v0.5.5
type TableRowFlags int
TableRowFlags represents table row flags.
const ( TableRowFlagsNone TableRowFlags = TableRowFlags(imgui.TableRowFlags_None) // Identify header row (set default background color + width of its contents accounted different for auto column width). TableRowFlagsHeaders TableRowFlags = TableRowFlags(imgui.TableRowFlags_Headers) )
table row flags:.
type TableRowWidget ¶ added in v0.5.4
type TableRowWidget struct {
// contains filtered or unexported fields
}
func TableRow ¶ added in v0.5.4
func TableRow(widgets ...Widget) *TableRowWidget
func (*TableRowWidget) BgColor ¶ added in v0.5.4
func (r *TableRowWidget) BgColor(c color.Color) *TableRowWidget
func (*TableRowWidget) BuildTableRow ¶ added in v0.6.0
func (r *TableRowWidget) BuildTableRow()
BuildTableRow executes table row build steps.
func (*TableRowWidget) Flags ¶ added in v0.5.4
func (r *TableRowWidget) Flags(flags TableRowFlags) *TableRowWidget
func (*TableRowWidget) MinHeight ¶ added in v0.5.4
func (r *TableRowWidget) MinHeight(height float64) *TableRowWidget
type TableWidget ¶ added in v0.5.1
type TableWidget struct {
// contains filtered or unexported fields
}
func Table ¶
func Table() *TableWidget
func (*TableWidget) Build ¶ added in v0.5.1
func (t *TableWidget) Build()
Build implements Widget interface.
func (*TableWidget) Columns ¶ added in v0.5.1
func (t *TableWidget) Columns(cols ...*TableColumnWidget) *TableWidget
func (*TableWidget) FastMode ¶ added in v0.5.1
func (t *TableWidget) FastMode(b bool) *TableWidget
FastMode Displays visible rows only to boost performance.
func (*TableWidget) Flags ¶ added in v0.5.1
func (t *TableWidget) Flags(flags TableFlags) *TableWidget
func (*TableWidget) Freeze ¶ added in v0.5.1
func (t *TableWidget) Freeze(col, row int) *TableWidget
Freeze columns/rows so they stay visible when scrolled.
func (*TableWidget) ID ¶ added in v0.6.1
func (t *TableWidget) ID(id string) *TableWidget
ID sets the internal id of table widget.
func (*TableWidget) InnerWidth ¶ added in v0.5.1
func (t *TableWidget) InnerWidth(width float64) *TableWidget
func (*TableWidget) Rows ¶ added in v0.5.1
func (t *TableWidget) Rows(rows ...*TableRowWidget) *TableWidget
func (*TableWidget) Size ¶ added in v0.5.1
func (t *TableWidget) Size(width, height float32) *TableWidget
type Texture ¶
type Texture struct {
// contains filtered or unexported fields
}
Texture represents imgui.TextureID. It is base unit of images in imgui.
type TooltipWidget ¶
type TooltipWidget struct {
// contains filtered or unexported fields
}
TooltipWidget sets a tooltip on the previous widget. The tooltip can be anything.
func Tooltip ¶
func Tooltip(tip string) *TooltipWidget
Tooltip creates new tooltip with given label NOTE: you can set the empty label and use Layout() method.
func Tooltipf ¶ added in v0.6.0
func Tooltipf(format string, args ...any) *TooltipWidget
Tooltipf sets formated label.
func (*TooltipWidget) Layout ¶ added in v0.5.0
func (t *TooltipWidget) Layout(widgets ...Widget) *TooltipWidget
Layout sets a custom layout of tooltip.
type TreeNodeFlags ¶
type TreeNodeFlags int
TreeNodeFlags represents tree node widget flags.
const ( // TreeNodeFlagsNone default = 0. TreeNodeFlagsNone TreeNodeFlags = imgui.TreeNodeFlagsNone // TreeNodeFlagsSelected draws as selected. TreeNodeFlagsSelected TreeNodeFlags = imgui.TreeNodeFlagsSelected // TreeNodeFlagsFramed draws full colored frame (e.g. for CollapsingHeader). TreeNodeFlagsFramed TreeNodeFlags = imgui.TreeNodeFlagsFramed // TreeNodeFlagsAllowItemOverlap hit testing to allow subsequent widgets to overlap this one. TreeNodeFlagsAllowItemOverlap TreeNodeFlags = imgui.TreeNodeFlagsAllowItemOverlap // TreeNodeFlagsNoTreePushOnOpen doesn't do a TreePush() when open // (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack. TreeNodeFlagsNoTreePushOnOpen TreeNodeFlags = imgui.TreeNodeFlagsNoTreePushOnOpen // TreeNodeFlagsNoAutoOpenOnLog doesn't automatically and temporarily open node when Logging is active // (by default logging will automatically open tree nodes). TreeNodeFlagsNoAutoOpenOnLog TreeNodeFlags = imgui.TreeNodeFlagsNoAutoOpenOnLog // TreeNodeFlagsDefaultOpen defaults node to be open. TreeNodeFlagsDefaultOpen TreeNodeFlags = imgui.TreeNodeFlagsDefaultOpen // TreeNodeFlagsOpenOnDoubleClick needs double-click to open node. TreeNodeFlagsOpenOnDoubleClick TreeNodeFlags = imgui.TreeNodeFlagsOpenOnDoubleClick // TreeNodeFlagsOpenOnArrow opens only when clicking on the arrow part. // If TreeNodeFlagsOpenOnDoubleClick is also set, single-click arrow or double-click all box to open. TreeNodeFlagsOpenOnArrow TreeNodeFlags = imgui.TreeNodeFlagsOpenOnArrow // TreeNodeFlagsLeaf allows no collapsing, no arrow (use as a convenience for leaf nodes). TreeNodeFlagsLeaf TreeNodeFlags = imgui.TreeNodeFlagsLeaf // TreeNodeFlagsBullet displays a bullet instead of an arrow. TreeNodeFlagsBullet TreeNodeFlags = imgui.TreeNodeFlagsBullet // TreeNodeFlagsFramePadding uses FramePadding (even for an unframed text node) to // vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding(). TreeNodeFlagsFramePadding TreeNodeFlags = imgui.TreeNodeFlagsFramePadding // TreeNodeFlagsSpanAvailWidth extends hit box to the right-most edge, even if not framed. // This is not the default in order to allow adding other items on the same line. // In the future we may refactor the hit system to be front-to-back, allowing natural overlaps // and then this can become the default. TreeNodeFlagsSpanAvailWidth TreeNodeFlags = imgui.TreeNodeFlagsSpanAvailWidth // TreeNodeFlagsSpanFullWidth extends hit box to the left-most and right-most edges (bypass the indented area). TreeNodeFlagsSpanFullWidth TreeNodeFlags = imgui.TreeNodeFlagsSpanFullWidth // (items submitted between TreeNode and TreePop). TreeNodeFlagsNavLeftJumpsBackHere TreeNodeFlags = imgui.TreeNodeFlagsNavLeftJumpsBackHere // TreeNodeFlagsCollapsingHeader combines TreeNodeFlagsFramed and TreeNodeFlagsNoAutoOpenOnLog. TreeNodeFlagsCollapsingHeader TreeNodeFlags = imgui.TreeNodeFlagsCollapsingHeader )
tree node flags list.
type TreeNodeWidget ¶
type TreeNodeWidget struct {
// contains filtered or unexported fields
}
TreeNodeWidget is a a wide button with open/close state. if is opened, the `layout` is displayed below the widget. It can be used to create certain lists, advanced settings sections e.t.c.
func TreeNode ¶
func TreeNode(label string) *TreeNodeWidget
TreeNode creates a new tree node widget.
func TreeNodef ¶ added in v0.6.0
func TreeNodef(format string, args ...any) *TreeNodeWidget
TreeNodef adds TreeNode with formatted label.
func (*TreeNodeWidget) Event ¶ added in v0.5.0
func (t *TreeNodeWidget) Event(handler func()) *TreeNodeWidget
Event create TreeNode with eventHandler You could detect events (e.g. IsItemClicked IsMouseDoubleClicked etc...) and handle them for TreeNode inside eventHandler. Deprecated: Use EventHandler instead!
func (*TreeNodeWidget) Flags ¶ added in v0.5.0
func (t *TreeNodeWidget) Flags(flags TreeNodeFlags) *TreeNodeWidget
Flags sets flags.
func (*TreeNodeWidget) Layout ¶ added in v0.5.0
func (t *TreeNodeWidget) Layout(widgets ...Widget) *TreeNodeWidget
Layout sets layout to be displayed when tree node is opened.
type TreeTableRowWidget ¶ added in v0.5.6
type TreeTableRowWidget struct {
// contains filtered or unexported fields
}
TreeTableRowWidget is a row in TreeTableWidget.
func TreeTableRow ¶ added in v0.5.6
func TreeTableRow(label string, widgets ...Widget) *TreeTableRowWidget
TreeTableRow creates new TreeTableRowWidget.
func (*TreeTableRowWidget) BuildTreeTableRow ¶ added in v0.6.0
func (ttr *TreeTableRowWidget) BuildTreeTableRow()
BuildTreeTableRow executes table row building steps.
func (*TreeTableRowWidget) Children ¶ added in v0.5.6
func (ttr *TreeTableRowWidget) Children(rows ...*TreeTableRowWidget) *TreeTableRowWidget
Children sets child rows of tree row.
func (*TreeTableRowWidget) Flags ¶ added in v0.5.6
func (ttr *TreeTableRowWidget) Flags(flags TreeNodeFlags) *TreeTableRowWidget
Flags sets row's flags.
type TreeTableWidget ¶ added in v0.5.6
type TreeTableWidget struct {
// contains filtered or unexported fields
}
TreeTableWidget is a table that consists of TreeNodeWidgets.
func TreeTable ¶ added in v0.5.6
func TreeTable() *TreeTableWidget
TreeTable creates new TreeTableWidget.
func (*TreeTableWidget) Build ¶ added in v0.5.6
func (tt *TreeTableWidget) Build()
Build implements Widget interface.
func (*TreeTableWidget) Columns ¶ added in v0.5.6
func (tt *TreeTableWidget) Columns(cols ...*TableColumnWidget) *TreeTableWidget
Columns sets table's columns.
func (*TreeTableWidget) Flags ¶ added in v0.5.6
func (tt *TreeTableWidget) Flags(flags TableFlags) *TreeTableWidget
Flags sets table flags.
func (*TreeTableWidget) Freeze ¶ added in v0.5.6
func (tt *TreeTableWidget) Freeze(col, row int) *TreeTableWidget
Freeze columns/rows so they stay visible when scrolled.
func (*TreeTableWidget) Rows ¶ added in v0.5.6
func (tt *TreeTableWidget) Rows(rows ...*TreeTableRowWidget) *TreeTableWidget
Rows sets TreeTable rows.
func (*TreeTableWidget) Size ¶ added in v0.5.6
func (tt *TreeTableWidget) Size(width, height float32) *TreeTableWidget
Size sets size of the table.
type VSliderIntWidget ¶ added in v0.5.4
type VSliderIntWidget struct {
// contains filtered or unexported fields
}
VSliderIntWidget stands from Vertical SliderIntWidget.
func VSliderInt ¶ added in v0.5.4
func VSliderInt(value *int32, min, max int32) *VSliderIntWidget
VSliderInt creates new vslider int.
func (*VSliderIntWidget) Build ¶ added in v0.5.4
func (vs *VSliderIntWidget) Build()
Build implements Widget interface.
func (*VSliderIntWidget) Flags ¶ added in v0.5.4
func (vs *VSliderIntWidget) Flags(flags SliderFlags) *VSliderIntWidget
Flags sets flags.
func (*VSliderIntWidget) Format ¶ added in v0.5.4
func (vs *VSliderIntWidget) Format(format string) *VSliderIntWidget
Format sets format (see comment on (*SliderIntWidget).Format).
func (*VSliderIntWidget) Label ¶ added in v0.6.0
func (vs *VSliderIntWidget) Label(label string) *VSliderIntWidget
Label sets slider's label (id).
func (*VSliderIntWidget) Labelf ¶ added in v0.6.0
func (vs *VSliderIntWidget) Labelf(format string, args ...any) *VSliderIntWidget
Labelf sets formatted label.
func (*VSliderIntWidget) OnChange ¶ added in v0.5.4
func (vs *VSliderIntWidget) OnChange(onChange func()) *VSliderIntWidget
OnChange sets callback called when slider's position gets changed.
func (*VSliderIntWidget) Size ¶ added in v0.5.4
func (vs *VSliderIntWidget) Size(width, height float32) *VSliderIntWidget
Size sets slider's size.
type Widget ¶
type Widget interface {
Build()
}
Widget is a base unit of giu rendering system. each widget just needs to implement Build method which is called, when widget needs to be rendered.
func AlignManually ¶ added in v0.6.2
func AlignManually(alignmentType AlignmentType, widget Widget, widgetWidth float32, forceApplyWidth bool) Widget
AlignManually allows to apply alignment manually. As long as AlignSetter is really EXPERIMENTAL feature and may fail randomly, the following method is supposed to always work, as long as you set it up correctly. To use it just pass a single widget with its exact width. be sure to apply widget's size by using "Size" method! forceApplyWidth argument allows you to ask giu to force-set width of `widget` NOTE that forcing width doesn't work for each widget type! For example Button won't work because its size is set by argument to imgui call not PushWidth api.
type WindowFlags ¶
type WindowFlags int
WindowFlags represents a window flags (see (*WindowWidget).Flags.
const ( // WindowFlagsNone default = 0. WindowFlagsNone WindowFlags = imgui.WindowFlagsNone // WindowFlagsNoTitleBar disables title-bar. WindowFlagsNoTitleBar WindowFlags = imgui.WindowFlagsNoTitleBar // WindowFlagsNoResize disables user resizing with the lower-right grip. WindowFlagsNoResize WindowFlags = imgui.WindowFlagsNoResize // WindowFlagsNoMove disables user moving the window. WindowFlagsNoMove WindowFlags = imgui.WindowFlagsNoMove // WindowFlagsNoScrollbar disables scrollbars. Window can still scroll with mouse or programmatically. WindowFlagsNoScrollbar WindowFlags = imgui.WindowFlagsNoScrollbar // WindowFlagsNoScrollWithMouse disables user vertically scrolling with mouse wheel. On child window, mouse wheel // will be forwarded to the parent unless NoScrollbar is also set. WindowFlagsNoScrollWithMouse WindowFlags = imgui.WindowFlagsNoScrollWithMouse // WindowFlagsNoCollapse disables user collapsing window by double-clicking on it. WindowFlagsNoCollapse WindowFlags = imgui.WindowFlagsNoCollapse // WindowFlagsAlwaysAutoResize resizes every window to its content every frame. WindowFlagsAlwaysAutoResize WindowFlags = imgui.WindowFlagsAlwaysAutoResize // WindowFlagsNoBackground disables drawing background color (WindowBg, etc.) and outside border. Similar as using // SetNextWindowBgAlpha(0.0f). WindowFlagsNoBackground WindowFlags = imgui.WindowFlagsNoBackground // WindowFlagsNoSavedSettings will never load/save settings in .ini file. WindowFlagsNoSavedSettings WindowFlags = imgui.WindowFlagsNoSavedSettings // WindowFlagsNoMouseInputs disables catching mouse, hovering test with pass through. WindowFlagsNoMouseInputs WindowFlags = imgui.WindowFlagsNoMouseInputs // WindowFlagsMenuBar has a menu-bar. WindowFlagsMenuBar WindowFlags = imgui.WindowFlagsMenuBar // WindowFlagsHorizontalScrollbar allows horizontal scrollbar to appear (off by default). You may use // SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo // in the "Horizontal Scrolling" section. WindowFlagsHorizontalScrollbar WindowFlags = imgui.WindowFlagsHorizontalScrollbar // WindowFlagsNoFocusOnAppearing disables taking focus when transitioning from hidden to visible state. WindowFlagsNoFocusOnAppearing WindowFlags = imgui.WindowFlagsNoFocusOnAppearing // WindowFlagsNoBringToFrontOnFocus disables bringing window to front when taking focus. e.g. clicking on it or // programmatically giving it focus. WindowFlagsNoBringToFrontOnFocus WindowFlags = imgui.WindowFlagsNoBringToFrontOnFocus // WindowFlagsAlwaysVerticalScrollbar always shows vertical scrollbar, even if ContentSize.y < Size.y . WindowFlagsAlwaysVerticalScrollbar WindowFlags = imgui.WindowFlagsAlwaysVerticalScrollbar // WindowFlagsAlwaysHorizontalScrollbar always shows horizontal scrollbar, even if ContentSize.x < Size.x . WindowFlagsAlwaysHorizontalScrollbar WindowFlags = imgui.WindowFlagsAlwaysHorizontalScrollbar // WindowFlagsAlwaysUseWindowPadding ensures child windows without border uses style.WindowPadding (ignored by // default for non-bordered child windows, because more convenient). WindowFlagsAlwaysUseWindowPadding WindowFlags = imgui.WindowFlagsAlwaysUseWindowPadding WindowFlagsNoNavInputs WindowFlags = imgui.WindowFlagsNoNavInputs // (e.g. skipped by CTRL+TAB). WindowFlagsNoNavFocus WindowFlags = imgui.WindowFlagsNoNavFocus // WindowFlagsUnsavedDocument appends '*' to title without affecting the ID, as a convenience to avoid using the // ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one // frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker. WindowFlagsUnsavedDocument WindowFlags = imgui.WindowFlagsUnsavedDocument WindowFlagsNoNav WindowFlags = imgui.WindowFlagsNoNav // WindowFlagsNoDecoration combines WindowFlagsNoTitleBar, WindowFlagsNoResize, WindowFlagsNoScrollbar and // WindowFlagsNoCollapse. WindowFlagsNoDecoration WindowFlags = imgui.WindowFlagsNoDecoration // WindowFlagsNoInputs combines WindowFlagsNoMouseInputs, WindowFlagsNoNavInputs and WindowFlagsNoNavFocus. WindowFlagsNoInputs WindowFlags = imgui.WindowFlagsNoInputs )
window flags.
type WindowShortcut ¶ added in v0.5.5
WindowShortcut represents a window-level shortcut could be used as an argument to (*Window).RegisterKeyboardShortcuts.
type WindowWidget ¶ added in v0.5.0
type WindowWidget struct {
// contains filtered or unexported fields
}
WindowWidget represents imgui.Window Windows are used to display ui widgets. They are in second place in the giu hierarchy (after the MasterWindow) NOTE: to disable multiple window, use SingleWindow.
func SingleWindow ¶
func SingleWindow() *WindowWidget
SingleWindow creates one window filling all available space in MasterWindow. If SingleWindow is set up, no other windows may be defined.
func SingleWindowWithMenuBar ¶
func SingleWindowWithMenuBar() *WindowWidget
SingleWindowWithMenuBar creates a SingleWindow and allows to add menubar on its top.
func (*WindowWidget) BringToFront ¶ added in v0.5.5
func (w *WindowWidget) BringToFront()
BringToFront sets window focused.
func (*WindowWidget) CurrentPosition ¶ added in v0.5.5
func (w *WindowWidget) CurrentPosition() (x, y float32)
CurrentPosition returns a current position of the window.
func (*WindowWidget) CurrentSize ¶ added in v0.5.5
func (w *WindowWidget) CurrentSize() (width, height float32)
CurrentSize returns current size of the window.
func (*WindowWidget) Flags ¶ added in v0.5.0
func (w *WindowWidget) Flags(flags WindowFlags) *WindowWidget
Flags sets window flags.
func (*WindowWidget) HasFocus ¶ added in v0.5.5
func (w *WindowWidget) HasFocus() bool
HasFocus returns true if window is focused.
func (*WindowWidget) IsOpen ¶ added in v0.5.0
func (w *WindowWidget) IsOpen(open *bool) *WindowWidget
IsOpen sets if window widget is `opened` (minimized).
func (*WindowWidget) Layout ¶ added in v0.5.0
func (w *WindowWidget) Layout(widgets ...Widget)
Layout is a final step of the window setup. it should be called to add a layout to the window and build it.
func (*WindowWidget) Pos ¶ added in v0.5.0
func (w *WindowWidget) Pos(x, y float32) *WindowWidget
Pos sets the window start position NOTE: The position could be changed by user later. To prevent user from changing window position use WIndowFlagsNoMove.
func (*WindowWidget) RegisterKeyboardShortcuts ¶ added in v0.5.5
func (w *WindowWidget) RegisterKeyboardShortcuts(s ...WindowShortcut) *WindowWidget
RegisterKeyboardShortcuts adds local (window-level) keyboard shortcuts see InputHandler.go.
func (*WindowWidget) Size ¶ added in v0.5.0
func (w *WindowWidget) Size(width, height float32) *WindowWidget
Size sets window size NOTE: size can be changed by user, if you want to prevent user from changing window size, use NoResize flag.
Source Files
¶
- Alignment.go
- CSS.go
- Canvas.go
- ClickableWidgets.go
- CodeEditor.go
- Context.go
- Direction.go
- EventHandler.go
- Events.go
- ExtraWidgets.go
- Flags.go
- FontAtlasProsessor.go
- ImageWidgets.go
- InputHandler.go
- Keycode.go
- Layout.go
- ListClipper.go
- Markdown.go
- MasterWindow.go
- MemoryEditor.go
- Msgbox.go
- Plot.go
- Popups.go
- ProgressIndicator.go
- SliderWidgets.go
- SplitLayout.go
- StackWidget.go
- Style.go
- StyleIDs.go
- StyleIDs_string.go
- StyleIDs_string2enum.go
- StyleSetter.go
- TableWidgets.go
- TextWidgets.go
- Texture.go
- TextureFilters.go
- Utils.go
- Widgets.go
- Window.go
- doc.go