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Constants ¶
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const ( // RetrySaveInterval is the delay between save attempts if the previous one failed. RetrySaveInterval = 2 * time.Second )
Variables ¶
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var ( // ErrorNoFilename is returned when trying to save without specifying a file ErrorNoFilename = errors.New("Filename not specified") )
Functions ¶
This section is empty.
Types ¶
type GobPersist ¶
type GobPersist struct { sync.Mutex // Filename is the name of the file to use to persist the information Filename string // Target needs to be set to a pointer to the structure or field that is to be persisted Target interface{} // SaveInterval is the minimum interval between conditional saves. SaveInterval time.Duration // contains filtered or unexported fields }
GobPersist is a simple helper package that allows saving and loading a target to a file using gob. It also handles timed saves
func (*GobPersist) Load ¶
func (g *GobPersist) Load() error
Load will try to restore the structure Target points to.
func (*GobPersist) Save ¶
func (g *GobPersist) Save() error
Save will write the Target to file, regardless if it was changed or how long ago the previous save was.
func (*GobPersist) SaveConditional ¶
func (g *GobPersist) SaveConditional(modified bool) error
SaveConditional performs a save operation if the Target is modified and the minimum 'SaveInterval' has passed. If modified is true, Touch is called internally.
func (*GobPersist) Touch ¶
func (g *GobPersist) Touch()
Touch signals that the Target has been changed and should be called after modifications
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