Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( GREY = NewCol(192, 192, 192, 255) DARK_GREY = NewCol(128, 128, 128, 255) VERY_DARK_GREY = NewCol(64, 64, 64, 255) RED = NewCol(255, 0, 0, 255) DARK_RED = NewCol(128, 0, 0, 255) VERY_DARK_RED = NewCol(64, 0, 0, 255) YELLOW = NewCol(255, 255, 0, 255) DARK_YELLOW = NewCol(128, 128, 0, 255) VERY_DARK_YELLOW = NewCol(64, 64, 0, 255) GREEN = NewCol(0, 255, 0, 255) DARK_GREEN = NewCol(0, 128, 0, 255) VERY_DARK_GREEN = NewCol(0, 64, 0, 255) CYAN = NewCol(0, 255, 255, 255) DARK_CYAN = NewCol(0, 128, 128, 255) VERY_DARK_CYAN = NewCol(0, 64, 64, 255) BLUE = NewCol(0, 0, 255, 255) DARK_BLUE = NewCol(0, 0, 128, 255) VERY_DARK_BLUE = NewCol(0, 0, 64, 255) MAGENTA = NewCol(255, 0, 255, 255) DARK_MAGENTA = NewCol(128, 0, 128, 255) VERY_DARK_MAGENTA = NewCol(64, 0, 64, 255) WHITE = NewCol(255, 255, 255, 255) BLACK = NewCol(0, 0, 0, 255) BLANK = NewCol(0, 0, 0, 0) )
Functions ¶
Types ¶
type Renderable ¶
type Renderable struct { Image *ebiten.Image // contains filtered or unexported fields }
func NewRenderable ¶
func NewRenderable(gen func() *ebiten.Image) *Renderable
func (*Renderable) Redraw ¶
func (r *Renderable) Redraw()
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