Documentation
¶
Index ¶
Constants ¶
const (
// InitState is the initial state of the state machine
InitState = "init"
)
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type StateMachineManager ¶
type StateMachineManager struct {
// contains filtered or unexported fields
}
StateMachineManager is a simple state machine manager which controls the state transitions
func NewStateMachineManager ¶
func NewStateMachineManager(currentState string, states []kubetessaiov1.State) *StateMachineManager
NewStateMachineManager creates a new state machine manager
func (*StateMachineManager) Add ¶
func (sm *StateMachineManager) Add(currentState, nextState string)
Add adds a new state transition to the manager
func (*StateMachineManager) Exist ¶
func (sm *StateMachineManager) Exist(state string) bool
Add adds a new state transition to the manager
func (*StateMachineManager) Next ¶
func (sm *StateMachineManager) Next() *string
Next returns the next state and advances the current state of the state machine
type StateMachineReconciler ¶
type StateMachineReconciler struct { client.Client Scheme *runtime.Scheme // contains filtered or unexported fields }
StateMachineReconciler reconciles a StateMachine object
func (*StateMachineReconciler) Reconcile ¶
func (r *StateMachineReconciler) Reconcile(ctx context.Context, req ctrl.Request) (ctrl.Result, error)
Reconcile is part of the main kubernetes reconciliation loop which aims to move the current state of the cluster closer to the desired state. TODO(user): Modify the Reconcile function to compare the state specified by the StateMachine object against the actual cluster state, and then perform operations to make the cluster state reflect the state specified by the user.
func (*StateMachineReconciler) ReconcileStates ¶
func (r *StateMachineReconciler) ReconcileStates(ctx context.Context, stateMachine *kubetessaiov1.StateMachine) error
func (*StateMachineReconciler) SetupWithManager ¶
func (r *StateMachineReconciler) SetupWithManager(mgr ctrl.Manager) error
SetupWithManager sets up the controller with the Manager.