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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type AugmentView ¶
type AugmentView struct { SelectedIndex int Augments []*augments.Augment // contains filtered or unexported fields }
func NewAugmentView ¶
func NewAugmentView() *AugmentView
func (*AugmentView) Active ¶
func (av *AugmentView) Active() bool
func (*AugmentView) Draw ¶
func (av *AugmentView) Draw(screen *ebiten.Image)
func (*AugmentView) Reset ¶
func (av *AugmentView) Reset()
func (*AugmentView) SetAugments ¶
func (av *AugmentView) SetAugments(augments []*augments.Augment)
func (*AugmentView) Update ¶
func (av *AugmentView) Update()
type GameoverView ¶
type GameoverView struct {
// contains filtered or unexported fields
}
func NewGameoverView ¶
func NewGameoverView() *GameoverView
func (*GameoverView) Active ¶
func (gv *GameoverView) Active() bool
func (*GameoverView) Draw ¶
func (gv *GameoverView) Draw(screen *ebiten.Image)
func (*GameoverView) Update ¶
func (gv *GameoverView) Update(playerHP, hpToGameOver int)
type MainMenuView ¶
type MainMenuView struct {
// contains filtered or unexported fields
}
func NewMainMenuView ¶
func NewMainMenuView() *MainMenuView
func (*MainMenuView) Active ¶
func (mv *MainMenuView) Active() bool
func (*MainMenuView) Draw ¶
func (mv *MainMenuView) Draw(screen *ebiten.Image)
func (*MainMenuView) Update ¶
func (mv *MainMenuView) Update()
type PauseView ¶
type PauseView struct {
// contains filtered or unexported fields
}
func NewPauseView ¶
func NewPauseView() *PauseView
type SplashView ¶
type SplashView struct {
// contains filtered or unexported fields
}
func NewSplashView ¶
func NewSplashView() *SplashView
func (*SplashView) Active ¶
func (sv *SplashView) Active() bool
func (*SplashView) Draw ¶
func (sv *SplashView) Draw(screen *ebiten.Image)
func (*SplashView) Update ¶
func (sv *SplashView) Update()
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