Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
Types ¶
type BinaryOutput ¶
type BinaryOutputSquare ¶
type ControlArea ¶
func NewControlArea ¶
func NewControlArea(origin rl.Vector2, width, height int32) ControlArea
type Game ¶
type Grid ¶
type Grid struct { Origin rl.Vector2 Height int32 Width int32 NumRows uint8 NumColumns uint8 Spacing int32 Color rl.Color GridRowByColumn [][]GridSquare // rows x columns LastModified time.Time }
func (*Grid) MarshalBinary ¶
type GridSquare ¶
type Screen ¶
type Screen struct { Height int32 Width int32 Grid Grid StatusArea StatusArea ControlArea ControlArea }
type StatusArea ¶
func NewStatusArea ¶
func NewStatusArea(origin rl.Vector2, width, height int32) StatusArea
func (*StatusArea) Draw ¶
func (statusArea *StatusArea) Draw(gameContext Game)
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