Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
func Asset(name string) ([]byte, error)
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
func AssetDir(name string) ([]string, error)
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
func AssetInfo(name string) (os.FileInfo, error)
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func RestoreAsset ¶
func RestoreAsset(dir, name string) error
Restore an asset under the given directory
func RestoreAssets ¶
func RestoreAssets(dir, name string) error
Restore assets under the given directory recursively
Types ¶
This section is empty.