Documentation
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Index ¶
- func ChatCommandPacket(state *player.Player, graph *commands.Graph, log *logger.Logger, ...)
- func ChatMessagePacket(state *player.Player, pk *packet.ChatMessageServer)
- func ClickContainer(state *player.Player, pk *packet.ClickContainer)
- func ClientCommand(state *player.Player, action int32)
- func ClientSettings(state *player.Player, pk *packet.ClientSettings)
- func CommandSuggestionsRequest(id int32, content string, graph *commands.Graph, state *player.Player)
- func Interact(state *player.Player, pk *packet.InteractServer)
- func PlayerAbilities(state *player.Player, flags byte)
- func PlayerAction(state *player.Player, pk *packet.PlayerActionServer)
- func PlayerCommand(state *player.Player, action int32)
- func PlayerMovement(state *player.Player, p packet.Packet)
- func SetCreativeModeSlot(state *player.Player, slot int16, data packet.Slot)
- func SetHeldItem(state *player.Player, heldItem int16)
- func SwingArm(state *player.Player, hand int32)
- func TeleportToEntity(state *player.Player, uuid [16]byte)
- func UseItemOn(state *player.Player, pk *packet.UseItemOnServer, ...)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ChatCommandPacket ¶
func ChatMessagePacket ¶
func ChatMessagePacket(state *player.Player, pk *packet.ChatMessageServer)
func ClickContainer ¶
func ClickContainer(state *player.Player, pk *packet.ClickContainer)
func ClientCommand ¶
func ClientSettings ¶
func ClientSettings(state *player.Player, pk *packet.ClientSettings)
func PlayerAbilities ¶
func PlayerAction ¶
func PlayerAction(state *player.Player, pk *packet.PlayerActionServer)
func PlayerCommand ¶
func SetCreativeModeSlot ¶
func SetHeldItem ¶
func TeleportToEntity ¶
Types ¶
This section is empty.
Source Files
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