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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Splash *SplashScene MainMenu *MainMenuScene Game *GameScene )
Functions ¶
This section is empty.
Types ¶
type GameSystem ¶
type GameSystem struct {
utils.System
}
func (*GameSystem) Update ¶
func (*GameSystem) Update(dt float32)
type MainMenuScene ¶
type MainMenuScene struct {
utils.Scene
}
func (*MainMenuScene) Preload ¶
func (*MainMenuScene) Preload()
func (*MainMenuScene) Setup ¶
func (*MainMenuScene) Setup(u engo.Updater)
type MainMenuSystem ¶
type MainMenuSystem struct {
utils.System
}
func (*MainMenuSystem) Update ¶
func (s *MainMenuSystem) Update(dt float32)
type SplashScene ¶
type SplashScene struct {
utils.Scene
}
func (*SplashScene) Preload ¶
func (*SplashScene) Preload()
func (*SplashScene) Setup ¶
func (*SplashScene) Setup(u engo.Updater)
type SplashSystem ¶
type SplashSystem struct {
utils.System
}
func (*SplashSystem) Update ¶
func (*SplashSystem) Update(dt float32)
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