Documentation
¶
Overview ¶
Package shadow adds a drop shadow effect to a widget.
Index ¶
- func Render(w IWidget, size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.ICanvas
- func RenderSize(w IWidget, size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderBox
- func SubWidgetSize(w IOffset, size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderSize
- func UserInput(w gowid.ICompositeWidget, ev interface{}, size gowid.IRenderSize, ...) bool
- type IOffset
- type IWidget
- type Widget
- func (w *Widget) Offset() int
- func (w *Widget) Render(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.ICanvas
- func (w *Widget) RenderSize(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderBox
- func (w *Widget) SetOffset(x int, app gowid.IApp)
- func (w *Widget) SetSubWidget(wi gowid.IWidget, app gowid.IApp)
- func (w *Widget) String() string
- func (w *Widget) SubWidget() gowid.IWidget
- func (w *Widget) SubWidgetSize(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderSize
- func (w *Widget) UserInput(ev interface{}, size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) bool
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RenderSize ¶
func RenderSize(w IWidget, size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderBox
func SubWidgetSize ¶
func SubWidgetSize(w IOffset, size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderSize
Types ¶
type IWidget ¶
type IWidget interface { gowid.ICompositeWidget IOffset }
type Widget ¶
type Widget struct { gowid.IWidget // we just guess at a reasonable look for a reasonable // aspect ratio *gowid.Callbacks gowid.SubWidgetCallbacks // contains filtered or unexported fields }
Widget will render a drop shadow underneath and to the right of the inner widget, providing a simple 3D effect.
Offset is the number of lines to extend the drop shadow down - it is extended right by 2*Offset because terminal cells aren't square.
func (*Widget) RenderSize ¶
func (w *Widget) RenderSize(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderBox
func (*Widget) SubWidgetSize ¶
func (w *Widget) SubWidgetSize(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderSize
Click to show internal directories.
Click to hide internal directories.