Documentation
¶
Overview ¶
vshape provides a library of 3D shapes, built from indexed triangle meshes, which can be added together in `ShapeGroup` lists. Each `Shape` can report the number of points and indexes based on configured parameters, and keeps track of its offset within an overall `mat32.ArrayF32` allocated based on total numbers. In this way, separate Allocate then Configure phases are supported, as required by the vgpu Memory allocation system.
Basic building blocks (e.g., Plane, SphereSector) have standalone methods, in addition to Shape elements.
Index ¶
- func BBoxFromVtxs(vtxAry mat32.ArrayF32, vtxOff int, nvtxs int) mat32.Box3
- func BoxN(segs mat32.Vec3i) (nVtx, nIdx int)
- func CylinderSectorN(radialSegs, heightSegs int, top, bottom bool) (nVtx, nIdx int)
- func DiskSectorN(segs int) (nVtx, nIdx int)
- func LinesN(npoints int, closed bool) (nVtx, nIdx int)
- func MiterPts(ax, ay, bx, by, cx, cy, w2 float32) mat32.Vec2
- func PlaneN(wsegs, hsegs int) (nVtx, nIdx int)
- func QuadN() (nVtx, nIdx int)
- func SetBox(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, ...) mat32.Vec3
- func SetColor(clrAry mat32.ArrayF32, vtxOff int, nvtxs int, clr mat32.Vec4)
- func SetCone(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, ...) mat32.Box3
- func SetCylinderSector(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, ...) mat32.Box3
- func SetDiskSector(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, ...) mat32.Box3
- func SetLines(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, ...) mat32.Box3
- func SetPlane(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, ...)
- func SetPlaneAxisSize(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, ...) mat32.Vec3
- func SetQuad(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, ...) mat32.Box3
- func SetSphereSector(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, ...) mat32.Box3
- func SetTorusSector(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, ...) mat32.Box3
- func SetTriangle(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, ...) mat32.Box3
- func SphereSectorN(widthSegs, heightSegs int, elevStart, elevLen float32) (nVtx, nIdx int)
- func TorusSectorN(radialSegs, tubeSegs int) (nVtx, nIdx int)
- func TriangleN() (nVtx, nIdx int)
- type Box
- type Capsule
- type Cylinder
- type Lines
- type Plane
- type Shape
- type ShapeBase
- type ShapeGroup
- type Sphere
- type Torus
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func BBoxFromVtxs ¶ added in v1.0.0
BBoxFromVtxs returns the bounding box updated from the range of vertex points
func BoxN ¶
PlaneN returns the N's for a single plane's worth of vertex and index data with given number of segments. Note: In *vertex* units, not float units (i.e., x3 to get actual float offset in Vtx array).
func CylinderSectorN ¶
CylinderSectorN returns the N's for the cylinder (truncated cone) sector vertex and index data with given parameters
func DiskSectorN ¶
DiskSectorN returns the N's for a disk sector's vertex and index data with given number of segments. Note: In *vertex* units, not float units (i.e., x3 to get actual float offset in Vtx array).
func PlaneN ¶
PlaneN returns the N's for a single plane's worth of vertex and index data with given number of segments. Note: In *vertex* units, not float units (i.e., x3 to get actual float offset in Vtx array). nVtx = (wsegs + 1) * (hsegs + 1) nIdx = wsegs * hsegs * 6
func SetBox ¶
func SetBox(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, vtxOff, idxOff int, size mat32.Vec3, segs mat32.Vec3i, pos mat32.Vec3) mat32.Vec3
SetBox sets box vertex, norm, tex, index data at given starting *vertex* index (i.e., multiply this *3 to get actual float offset in Vtx array), and starting Idx index. for given 3D size, and given number of segments per side. finely subdividing a plane allows for higher-quality lighting and texture rendering (minimum of 1 will be enforced). pos is a 3D position offset. returns 3D size of plane.
func SetCone ¶
func SetCone(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, vtxOff, idxOff int, height, radius float32, radialSegs, heightSegs int, bottom bool, pos mat32.Vec3) mat32.Box3
SetCone creates a cone mesh with the specified base radius, height, vertex, norm, tex, index data at given starting *vertex* index (i.e., multiply this *3 to get actual float offset in Vtx array), number of radial segments, number of height segments, and presence of a bottom cap. Height is along the Y axis. pos is an arbitrary offset (for composing shapes).
func SetCylinderSector ¶
func SetCylinderSector(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, vtxOff, idxOff int, height, topRad, botRad float32, radialSegs, heightSegs int, angStart, angLen float32, top, bottom bool, pos mat32.Vec3) mat32.Box3
SetCylinderSector creates a generalized cylinder (truncated cone) sector vertex, norm, tex, index data at given starting *vertex* index (i.e., multiply this *3 to get actual float offset in Vtx array), with the specified top and bottom radii, height, number of radial segments, number of height segments, sector start angle in degrees (start = -1,0,0) sector size angle in degrees, and presence of a top and/or bottom cap. Height is along the Y axis. pos is an arbitrary offset (for composing shapes).
func SetDiskSector ¶
func SetDiskSector(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, vtxOff, idxOff int, radius float32, segs int, angStart, angLen float32, pos mat32.Vec3) mat32.Box3
SetDiskSector sets a disk sector vertex, norm, tex, index data at given starting *vertex* index (i.e., multiply this *3 to get actual float offset in Vtx array), and starting Idx index, with the specified radius, number of radial segments (minimum 3), sector start angle and angle length in degrees. The center of the disk is at the origin, and angle runs counter-clockwise on the XY plane, starting at (x,y,z)=(1,0,0). pos is an arbitrary offset (for composing shapes), returns bounding box.
func SetLines ¶ added in v1.0.0
func SetLines(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, vtxOff, idxOff int, points []mat32.Vec3, width mat32.Vec2, closed bool, pos mat32.Vec3) mat32.Box3
SetLines sets lines rendered as long thin boxes defined by points and width parameters. The Mesh must be drawn in the XY plane (i.e., use Z = 0 or a constant unless specifically relevant to have full 3D variation). Rotate to put into other planes.
func SetPlane ¶
func SetPlane(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, vtxOff, idxOff int, waxis, haxis mat32.Dims, wdir, hdir int, width, height, woff, hoff, zoff float32, wsegs, hsegs int, pos mat32.Vec3)
SetPlane sets plane vertex, norm, tex, index data at given starting *vertex* index (i.e., multiply this *3 to get actual float offset in Vtx array), and starting Idx index. waxis, haxis = width, height axis, wdir, hdir are the directions for width and height dimensions. wsegs, hsegs = number of segments to create in each dimension -- more finely subdividing a plane allows for higher-quality lighting and texture rendering (minimum of 1 will be enforced). offset is the distance to place the plane along the orthogonal axis. pos is a 3D position offset.
func SetPlaneAxisSize ¶
func SetPlaneAxisSize(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, vtxOff, idxOff int, normAxis mat32.Dims, normNeg bool, size mat32.Vec2, segs mat32.Vec2i, offset float32, pos mat32.Vec3) mat32.Vec3
SetPlaneAxisSize sets plane vertex, norm, tex, index data at given starting *vertex* index (i.e., multiply this *3 to get actual float offset in Vtx array), and starting Idx index. using Norm Axis, offset, and size params. wsegs, hsegs = number of segments to create in each dimension -- more finely subdividing a plane allows for higher-quality lighting and texture rendering (minimum of 1 will be enforced). offset is the distance to place the plane along the orthogonal axis. pos is a 3D position offset. returns 3D size of plane. returns bounding box.
func SetQuad ¶ added in v1.0.0
func SetQuad(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, vtxOff, idxOff int, vtxs []mat32.Vec3, texs []mat32.Vec2, pos mat32.Vec3) mat32.Box3
SetQuad sets quad vertex data (optionally texUV, color, and indexes) at given starting *vertex* index (i.e., multiply this *3 to get actual float offset in Vtx array), and starting Idx index. Norm is auto-computed, and bbox expanded by points. pos is a 3D position offset. returns 3D size of plane. returns bounding box.
func SetSphereSector ¶
func SetSphereSector(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, vtxOff, idxOff int, radius float32, widthSegs, heightSegs int, angStart, angLen, elevStart, elevLen float32, pos mat32.Vec3) mat32.Box3
SetSphereSector sets a sphere sector vertex, norm, tex, index data at given starting *vertex* index (i.e., multiply this *3 to get actual float offset in Vtx array), and starting Idx index, with the specified radius, number of radial segments in each dimension (min 3), radial sector start angle and length in degrees (0 - 360), start = -1,0,0, elevation start angle and length in degrees (0 - 180), top = 0, bot = 180. pos is an arbitrary offset (for composing shapes), returns bounding box.
func SetTorusSector ¶ added in v1.0.0
func SetTorusSector(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, vtxOff, idxOff int, radius, tubeRadius float32, radialSegs, tubeSegs int, angStart, angLen float32, pos mat32.Vec3) mat32.Box3
SetTorusSector sets torus sector vertex, norm, tex, index data at given starting *vertex* index (i.e., multiply this *3 to get actual float offset in Vtx array), and starting Idx index, with the specified revolution radius, tube radius, number of radial segments, number of tubular segments, radial sector start angle and length in degrees (0 - 360) pos is an arbitrary offset (for composing shapes), returns bounding box.
func SetTriangle ¶ added in v1.0.0
func SetTriangle(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32, vtxOff, idxOff int, a, b, c mat32.Vec3, texs []mat32.Vec2, pos mat32.Vec3) mat32.Box3
SetTriangle sets one triangle of vertex data indexes, and optionally texUV coords, at given starting *vertex* index (i.e., multiply this *3 to get actual float offset in Vtx array), and starting Idx index. Norm is auto-computed, and bounds expanded. pos is a 3D position offset. returns 3D size of plane. returns bounding box.
func SphereSectorN ¶
SphereSectorN returns the N's for a sphere sector's vertex and index data with given number of segments. Note: In *vertex* units, not float units (i.e., x3 to get actual float offset in Vtx array).
func TorusSectorN ¶ added in v1.0.0
TorusSectorN returns N's for a torus geometry with number of radial segments, number of tubular segments, radial sector start angle and length in degrees (0 - 360)
Types ¶
type Box ¶
type Box struct { ShapeBase // size along each dimension Size mat32.Vec3 `desc:"size along each dimension"` // number of segments to divide each plane into (enforced to be at least 1) -- may potentially increase rendering quality to have > 1 Segs mat32.Vec3i `` /* 137-byte string literal not displayed */ }
Box is a rectangular-shaped solid (cuboid)
type Capsule ¶
type Capsule struct { ShapeBase // height of the cylinder portion Height float32 `desc:"height of the cylinder portion"` // radius of the top -- set to 0 to omit top cap TopRad float32 `desc:"radius of the top -- set to 0 to omit top cap"` // radius of the bottom -- set to 0 to omit bottom cap BotRad float32 `desc:"radius of the bottom -- set to 0 to omit bottom cap"` // [min: 1] number of radial segments (32 is a reasonable default for full circle) RadialSegs int `min:"1" desc:"number of radial segments (32 is a reasonable default for full circle)"` // number of height segments HeightSegs int `desc:"number of height segments"` // number of segments in the hemisphere cap ends (16 is a reasonable default) CapSegs int `desc:"number of segments in the hemisphere cap ends (16 is a reasonable default)"` // [min: 0] [max: 360] [step: 5] starting angle in degrees, relative to -1,0,0 left side starting point AngStart float32 `min:"0" max:"360" step:"5" desc:"starting angle in degrees, relative to -1,0,0 left side starting point"` // [min: 0] [max: 360] [step: 5] total angle to generate in degrees (max 360) AngLen float32 `min:"0" max:"360" step:"5" desc:"total angle to generate in degrees (max 360)"` }
Capsule is a generalized capsule shape: a cylinder with hemisphere end caps. Supports different radii on each end. Height is along the Y axis -- total height is Height + TopRad + BotRad.
func NewCapsule ¶
NewCapsule returns a Capsule shape with given radius, height, number of radial segments, number of height segments, and presence of a top and/or bottom cap. Height is along the Y axis.
type Cylinder ¶
type Cylinder struct { ShapeBase // height of the cylinder Height float32 `desc:"height of the cylinder"` // radius of the top -- set to 0 for a cone TopRad float32 `desc:"radius of the top -- set to 0 for a cone"` // radius of the bottom BotRad float32 `desc:"radius of the bottom"` // [min: 1] number of radial segments (32 is a reasonable default for full circle) RadialSegs int `min:"1" desc:"number of radial segments (32 is a reasonable default for full circle)"` // number of height segments HeightSegs int `desc:"number of height segments"` // render the top disc Top bool `desc:"render the top disc"` // render the bottom disc Bottom bool `desc:"render the bottom disc"` // [min: 0] [max: 360] [step: 5] starting angle in degrees, relative to -1,0,0 left side starting point AngStart float32 `min:"0" max:"360" step:"5" desc:"starting angle in degrees, relative to -1,0,0 left side starting point"` // [min: 0] [max: 360] [step: 5] total angle to generate in degrees (max 360) AngLen float32 `min:"0" max:"360" step:"5" desc:"total angle to generate in degrees (max 360)"` }
Cylinder is a generalized cylinder shape, including a cone or truncated cone by having different size circles at either end. Height is up along the Y axis.
func NewCone ¶
NewCone returns a cone shape with the specified base radius, height, number of radial segments, number of height segments, and presence of a bottom cap. Height is along the Y axis.
func NewCylinder ¶
NewCylinder returns a Cylinder shape with given radius, height, number of radial segments, number of height segments, and presence of a top and/or bottom cap. Height is along the Y axis.
type Lines ¶ added in v1.0.0
type Lines struct { ShapeBase // line points (must be 2 or more) Points []mat32.Vec3 `desc:"line points (must be 2 or more)"` // line width, Y = height perpendicular to line direction, and X = depth Width mat32.Vec2 `desc:"line width, Y = height perpendicular to line direction, and X = depth"` // optional colors for each point -- actual color interpolates between Colors []color.Color `desc:"optional colors for each point -- actual color interpolates between"` // if true, connect the first and last points to form a closed shape Closed bool `desc:"if true, connect the first and last points to form a closed shape"` }
Lines are lines rendered as long thin boxes defined by points and width parameters. The Mesh must be drawn in the XY plane (i.e., use Z = 0 or a constant unless specifically relevant to have full 3D variation). Rotate the solid to put into other planes.
type Plane ¶
type Plane struct { ShapeBase // axis along which the normal perpendicular to the plane points. E.g., if the Y axis is specified, then it is a standard X-Z ground plane -- see also NormNeg for whether it is facing in the positive or negative of the given axis. NormAxis mat32.Dims `` /* 235-byte string literal not displayed */ // if false, the plane normal facing in the positive direction along specified NormAxis, otherwise it faces in the negative if true NormNeg bool `` /* 135-byte string literal not displayed */ // 2D size of plane Size mat32.Vec2 `desc:"2D size of plane"` // number of segments to divide plane into (enforced to be at least 1) -- may potentially increase rendering quality to have > 1 Segs mat32.Vec2i `` /* 132-byte string literal not displayed */ // offset from origin along direction of normal to the plane Offset float32 `desc:"offset from origin along direction of normal to the plane"` }
Plane is a flat 2D plane, which can be oriented along any axis facing either positive or negative
type Shape ¶
type Shape interface { // N returns number of vertex, index points in this shape element N() (nVtx, nIdx int) // Offs returns starting offset for verticies, indexes in full shape array, // in terms of points, not floats Offs() (vtxOff, idxOff int) // SetOffs sets starting offset for verticies, indexes in full shape array, // in terms of points, not floats SetOffs(vtxOff, idxOff int) // Set sets points in given allocated arrays Set(vtxAry, normAry, texAry mat32.ArrayF32, idxAry mat32.ArrayU32) // BBox returns the bounding box for the shape, typically centered around 0 // This is only valid after Set has been called. BBox() mat32.Box3 }
Shape is an interface for all shape-constructing elements
type ShapeBase ¶
type ShapeBase struct { // vertex offset, in points VtxOff int `desc:"vertex offset, in points"` // index offset, in points IdxOff int `desc:"index offset, in points"` // cubic bounding box in local coords CBBox mat32.Box3 `desc:"cubic bounding box in local coords"` // all shapes take a 3D position offset to enable composition Pos mat32.Vec3 `desc:"all shapes take a 3D position offset to enable composition"` }
ShapeBase is the base shape element
func (*ShapeBase) BBox ¶
BBox returns the bounding box for the shape, typically centered around 0 This is only valid after Set has been called.
type ShapeGroup ¶
type ShapeGroup struct { ShapeBase // list of shapes in group Shapes []Shape `desc:"list of shapes in group"` }
ShapeGroup is a group of shapes -- returns summary data for shape elements
func (*ShapeGroup) N ¶
func (sb *ShapeGroup) N() (nVtx, nIdx int)
N returns number of vertex, index points in this shape element.
type Sphere ¶
type Sphere struct { ShapeBase // radius of the sphere Radius float32 `desc:"radius of the sphere"` // [min: 3] number of segments around the width of the sphere (32 is reasonable default for full circle) WidthSegs int `min:"3" desc:"number of segments around the width of the sphere (32 is reasonable default for full circle)"` // [min: 3] number of height segments (32 is reasonable default for full height) HeightSegs int `min:"3" desc:"number of height segments (32 is reasonable default for full height)"` // [min: 0] [max: 360] [step: 5] starting radial angle in degrees, relative to -1,0,0 left side starting point AngStart float32 `min:"0" max:"360" step:"5" desc:"starting radial angle in degrees, relative to -1,0,0 left side starting point"` // [min: 0] [max: 360] [step: 5] total radial angle to generate in degrees (max = 360) AngLen float32 `min:"0" max:"360" step:"5" desc:"total radial angle to generate in degrees (max = 360)"` // [min: 0] [max: 180] [step: 5] starting elevation (height) angle in degrees - 0 = top of sphere, and Pi is bottom ElevStart float32 `min:"0" max:"180" step:"5" desc:"starting elevation (height) angle in degrees - 0 = top of sphere, and Pi is bottom"` // [min: 0] [max: 180] [step: 5] total angle to generate in degrees (max = 180) ElevLen float32 `min:"0" max:"180" step:"5" desc:"total angle to generate in degrees (max = 180)"` }
Sphere is a sphere shape (can be a partial sphere too)
type Torus ¶ added in v1.0.0
type Torus struct { ShapeBase // larger radius of the torus ring Radius float32 `desc:"larger radius of the torus ring"` // radius of the solid tube TubeRadius float32 `desc:"radius of the solid tube"` // [min: 1] number of segments around the radius of the torus (32 is reasonable default for full circle) RadialSegs int `min:"1" desc:"number of segments around the radius of the torus (32 is reasonable default for full circle)"` // [min: 1] number of segments for the tube itself (32 is reasonable default for full height) TubeSegs int `min:"1" desc:"number of segments for the tube itself (32 is reasonable default for full height)"` // [min: 0] [max: 360] [step: 5] starting radial angle in degrees relative to 1,0,0 starting point AngStart float32 `min:"0" max:"360" step:"5" desc:"starting radial angle in degrees relative to 1,0,0 starting point"` // [min: 0] [max: 360] [step: 5] total radial angle to generate in degrees (max = 360) AngLen float32 `min:"0" max:"360" step:"5" desc:"total radial angle to generate in degrees (max = 360)"` }
Torus is a torus mesh, defined by the radius of the solid tube and the larger radius of the ring.