handlers

package
v0.0.0-...-27af21b Latest Latest
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Published: Oct 29, 2024 License: MIT Imports: 11 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func ServerActionHandler

func ServerActionHandler(gs *game.GameState, playerID int64, conn net.Conn, data []byte)

func ServerMessageHandler

func ServerMessageHandler(gs *game.GameState, playerID int64, conn net.Conn, data []byte)

func ServerSetHostileHandler

func ServerSetHostileHandler(gs *game.GameState, playerID int64, conn net.Conn, data []byte)

func ServerUseItemHandler

func ServerUseItemHandler(gs *game.GameState, playerID int64, conn net.Conn, data []byte)

func ServerUserDisconnectedHandler

func ServerUserDisconnectedHandler(gs *game.GameState, playerID int64, conn net.Conn, data []byte)

func ServerUserJoinHandler

func ServerUserJoinHandler(gs *game.GameState, playerID int64, conn net.Conn, data []byte)

Types

type Handler

type Handler func(gs *game.GameState, playerID int64, conn net.Conn, p []byte)

type PacketHandler

type PacketHandler struct {
	GameState *game.GameState
	Handlers  map[int32]Handler
}

func NewPacketHandler

func NewPacketHandler(gs *game.GameState) *PacketHandler

func (*PacketHandler) Handle

func (h *PacketHandler) Handle(playerID int64, conn net.Conn, msg *packets.Raw, data []byte)

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