Documentation
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Index ¶
- func ServerActionHandler(gs *game.GameState, playerID int64, conn net.Conn, data []byte)
- func ServerMessageHandler(gs *game.GameState, playerID int64, conn net.Conn, data []byte)
- func ServerSetHostileHandler(gs *game.GameState, playerID int64, conn net.Conn, data []byte)
- func ServerUseItemHandler(gs *game.GameState, playerID int64, conn net.Conn, data []byte)
- func ServerUserDisconnectedHandler(gs *game.GameState, playerID int64, conn net.Conn, data []byte)
- func ServerUserJoinHandler(gs *game.GameState, playerID int64, conn net.Conn, data []byte)
- type Handler
- type PacketHandler
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ServerActionHandler ¶
func ServerMessageHandler ¶
func ServerSetHostileHandler ¶
func ServerUseItemHandler ¶
Types ¶
type PacketHandler ¶
func NewPacketHandler ¶
func NewPacketHandler(gs *game.GameState) *PacketHandler
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