Documentation
¶
Overview ¶
Package assets generated by go-bindata.// sources: template/strategies/_basic-remove.tpl template/strategies/_basic-version.tpl template/strategies/prepared-image.tpl template/strategies/prepared-image.var template/strategies/telepresence.tpl template/strategies/telepresence.var
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func ListDir(path string) ([]string, error)
- func Load(filePath string) (data []byte, err error)
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
func Asset(name string) ([]byte, error)
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
func AssetDir(name string) ([]string, error)
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
func AssetInfo(name string) (os.FileInfo, error)
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func Load ¶ added in v0.0.4
func Load(filePath string) (data []byte, err error)
Load loads file asset into byte array Assets from given directory are added to the final binary through go-bindata code generation.
If filePath exists locally it will be loaded instead of looked up through go-bindata assets.
func MustAsset ¶
func MustAsset(name string) []byte
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
func RestoreAsset(dir, name string) error
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
func RestoreAssets(dir, name string) error
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.