Documentation
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Overview ¶
generated package is the destination for all generated files. Not all generated files are currently use this package but the plan is to move as much of them as possible to this package.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
func Asset(name string) ([]byte, error)
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
func AssetDir(name string) ([]string, error)
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
func AssetInfo(name string) (os.FileInfo, error)
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
func MustAsset(name string) []byte
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
func RestoreAsset(dir, name string) error
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
func RestoreAssets(dir, name string) error
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.