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Constants ¶
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Variables ¶
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var Strategy = priorityClassStrategy{legacyscheme.Scheme, names.SimpleNameGenerator}
Strategy is the default logic that applies when creating and updating PriorityClass objects.
Functions ¶
This section is empty.
Types ¶
type Registry ¶
type Registry interface {
ListPriorityClasses(ctx context.Context, options *metainternalversion.ListOptions) (*scheduling.PriorityClassList, error)
CreatePriorityClass(ctx context.Context, pc *scheduling.PriorityClass, createValidation rest.ValidateObjectFunc) error
UpdatePriorityClass(ctx context.Context, pc *scheduling.PriorityClass, createValidation rest.ValidateObjectFunc, updateValidation rest.ValidateObjectUpdateFunc) error
GetPriorityClass(ctx context.Context, name string, options *metav1.GetOptions) (*scheduling.PriorityClass, error)
DeletePriorityClass(ctx context.Context, name string) error
WatchPriorityClasses(ctx context.Context, options *metainternalversion.ListOptions) (watch.Interface, error)
}
Registry is an interface for things that know how to store PriorityClass.
func NewRegistry ¶
func NewRegistry(s rest.StandardStorage) Registry
NewRegistry returns a new Registry interface for the given Storage. Any mismatched types will panic.
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