Documentation
¶
Index ¶
- Variables
- type GamingService
- func (g *GamingService) CreateGameInstance(ctx context.Context, req *v1.CreateGameInstanceRequest) (*v1.CreateGameInstanceResponse, error)
- func (g *GamingService) DeleteGameFile(ctx context.Context, request *v1.DeleteGameFileRequest) (*v1.DeleteGameFileResponse, error)
- func (g *GamingService) DeleteGameInstance(ctx context.Context, request *v1.DeleteGameInstanceRequest) (*v1.DeleteGameInstanceResponse, error)
- func (g *GamingService) DeleteMemberConnection(ctx context.Context, request *v1.DeleteMemberConnectionRequest) (*v1.DeleteMemberConnectionResponse, error)
- func (g *GamingService) DeleteSave(ctx context.Context, request *v1.DeleteSaveRequest) (*v1.DeleteSaveResponse, error)
- func (g *GamingService) GetControllers(ctx context.Context, request *v1.GetControllersRequest) (*v1.GetControllersResponse, error)
- func (g *GamingService) GetEmulatorSpeed(ctx context.Context, request *v1.GetEmulatorSpeedRequest) (*v1.GetEmulatorSpeedResponse, error)
- func (g *GamingService) GetEndpointStats(ctx context.Context, request *v1.GetEndpointStatsRequest) (*v1.GetEndpointStatsResponse, error)
- func (g *GamingService) GetGameInstanceStats(ctx context.Context, request *v1.GetGameInstanceStatsRequest) (*v1.GetGameInstanceStatsResponse, error)
- func (g *GamingService) GetGraphicOptions(ctx context.Context, request *v1.GetGraphicOptionsRequest) (*v1.GetGraphicOptionsResponse, error)
- func (g *GamingService) GetServerICECandidate(ctx context.Context, request *v1.GetServerICECandidateRequest) (*v1.GetServerICECandidateResponse, error)
- func (g *GamingService) ICECandidate(ctx context.Context, request *v1.ICECandidateRequest) (*v1.ICECandidateResponse, error)
- func (g *GamingService) ListGameInstances(ctx context.Context, _ *v1.ListGameInstancesRequest) (*v1.ListGameInstancesResponse, error)
- func (g *GamingService) ListGames(ctx context.Context, request *v1.ListGamesRequest) (*v1.ListGamesResponse, error)
- func (g *GamingService) ListSaves(ctx context.Context, request *v1.ListSavesRequest) (*v1.ListSavesResponse, error)
- func (g *GamingService) ListSupportedEmulators(ctx context.Context, request *v1.ListSupportedEmulatorsRequest) (*v1.ListSupportedEmulatorsResponse, error)
- func (g *GamingService) LoadSave(ctx context.Context, request *v1.LoadSaveRequest) (*v1.LoadSaveResponse, error)
- func (g *GamingService) OpenGameConnection(ctx context.Context, request *v1.OpenGameConnectionRequest) (*v1.OpenGameConnectionResponse, error)
- func (g *GamingService) PauseEmulator(ctx context.Context, request *v1.PauseEmulatorRequest) (*v1.PauseEmulatorResponse, error)
- func (g *GamingService) RestartEmulator(ctx context.Context, request *v1.RestartEmulatorRequest) (*v1.RestartEmulatorResponse, error)
- func (g *GamingService) SDPAnswer(ctx context.Context, request *v1.SDPAnswerRequest) (*v1.SDPAnswerResponse, error)
- func (g *GamingService) SaveGame(ctx context.Context, request *v1.SaveGameRequest) (*v1.SaveGameResponse, error)
- func (g *GamingService) SetController(ctx context.Context, request *v1.SetControllerRequest) (*v1.SetControllerResponse, error)
- func (g *GamingService) SetEmulatorSpeed(ctx context.Context, request *v1.SetEmulatorSpeedRequest) (*v1.SetEmulatorSpeedResponse, error)
- func (g *GamingService) SetGraphicOptions(ctx context.Context, request *v1.SetGraphicOptionsRequest) (*v1.SetGraphicOptionsResponse, error)
- func (g *GamingService) UploadGame(ctx context.Context, request *v1.UploadGameRequest) (*v1.UploadGameResponse, error)
Constants ¶
This section is empty.
Variables ¶
View Source
var ProviderSet = wire.NewSet(NewGamingService)
ProviderSet is service providers.
Functions ¶
This section is empty.
Types ¶
type GamingService ¶
type GamingService struct { v1.UnimplementedGamingServer // contains filtered or unexported fields }
func NewGamingService ¶
func NewGamingService(gi *biz.GameInstanceUseCase, gf *biz.GameFileUseCase, logger log.Logger) *GamingService
func (*GamingService) CreateGameInstance ¶
func (g *GamingService) CreateGameInstance(ctx context.Context, req *v1.CreateGameInstanceRequest) (*v1.CreateGameInstanceResponse, error)
func (*GamingService) DeleteGameFile ¶
func (g *GamingService) DeleteGameFile(ctx context.Context, request *v1.DeleteGameFileRequest) (*v1.DeleteGameFileResponse, error)
func (*GamingService) DeleteGameInstance ¶
func (g *GamingService) DeleteGameInstance(ctx context.Context, request *v1.DeleteGameInstanceRequest) (*v1.DeleteGameInstanceResponse, error)
func (*GamingService) DeleteMemberConnection ¶
func (g *GamingService) DeleteMemberConnection(ctx context.Context, request *v1.DeleteMemberConnectionRequest) (*v1.DeleteMemberConnectionResponse, error)
func (*GamingService) DeleteSave ¶
func (g *GamingService) DeleteSave(ctx context.Context, request *v1.DeleteSaveRequest) (*v1.DeleteSaveResponse, error)
func (*GamingService) GetControllers ¶
func (g *GamingService) GetControllers(ctx context.Context, request *v1.GetControllersRequest) (*v1.GetControllersResponse, error)
func (*GamingService) GetEmulatorSpeed ¶
func (g *GamingService) GetEmulatorSpeed(ctx context.Context, request *v1.GetEmulatorSpeedRequest) (*v1.GetEmulatorSpeedResponse, error)
func (*GamingService) GetEndpointStats ¶
func (g *GamingService) GetEndpointStats(ctx context.Context, request *v1.GetEndpointStatsRequest) (*v1.GetEndpointStatsResponse, error)
func (*GamingService) GetGameInstanceStats ¶
func (g *GamingService) GetGameInstanceStats(ctx context.Context, request *v1.GetGameInstanceStatsRequest) (*v1.GetGameInstanceStatsResponse, error)
func (*GamingService) GetGraphicOptions ¶
func (g *GamingService) GetGraphicOptions(ctx context.Context, request *v1.GetGraphicOptionsRequest) (*v1.GetGraphicOptionsResponse, error)
func (*GamingService) GetServerICECandidate ¶
func (g *GamingService) GetServerICECandidate(ctx context.Context, request *v1.GetServerICECandidateRequest) (*v1.GetServerICECandidateResponse, error)
func (*GamingService) ICECandidate ¶
func (g *GamingService) ICECandidate(ctx context.Context, request *v1.ICECandidateRequest) (*v1.ICECandidateResponse, error)
func (*GamingService) ListGameInstances ¶
func (g *GamingService) ListGameInstances(ctx context.Context, _ *v1.ListGameInstancesRequest) (*v1.ListGameInstancesResponse, error)
func (*GamingService) ListGames ¶
func (g *GamingService) ListGames(ctx context.Context, request *v1.ListGamesRequest) (*v1.ListGamesResponse, error)
func (*GamingService) ListSaves ¶
func (g *GamingService) ListSaves(ctx context.Context, request *v1.ListSavesRequest) (*v1.ListSavesResponse, error)
func (*GamingService) ListSupportedEmulators ¶
func (g *GamingService) ListSupportedEmulators(ctx context.Context, request *v1.ListSupportedEmulatorsRequest) (*v1.ListSupportedEmulatorsResponse, error)
func (*GamingService) LoadSave ¶
func (g *GamingService) LoadSave(ctx context.Context, request *v1.LoadSaveRequest) (*v1.LoadSaveResponse, error)
func (*GamingService) OpenGameConnection ¶
func (g *GamingService) OpenGameConnection(ctx context.Context, request *v1.OpenGameConnectionRequest) (*v1.OpenGameConnectionResponse, error)
func (*GamingService) PauseEmulator ¶
func (g *GamingService) PauseEmulator(ctx context.Context, request *v1.PauseEmulatorRequest) (*v1.PauseEmulatorResponse, error)
func (*GamingService) RestartEmulator ¶
func (g *GamingService) RestartEmulator(ctx context.Context, request *v1.RestartEmulatorRequest) (*v1.RestartEmulatorResponse, error)
func (*GamingService) SDPAnswer ¶
func (g *GamingService) SDPAnswer(ctx context.Context, request *v1.SDPAnswerRequest) (*v1.SDPAnswerResponse, error)
func (*GamingService) SaveGame ¶
func (g *GamingService) SaveGame(ctx context.Context, request *v1.SaveGameRequest) (*v1.SaveGameResponse, error)
func (*GamingService) SetController ¶
func (g *GamingService) SetController(ctx context.Context, request *v1.SetControllerRequest) (*v1.SetControllerResponse, error)
func (*GamingService) SetEmulatorSpeed ¶
func (g *GamingService) SetEmulatorSpeed(ctx context.Context, request *v1.SetEmulatorSpeedRequest) (*v1.SetEmulatorSpeedResponse, error)
func (*GamingService) SetGraphicOptions ¶
func (g *GamingService) SetGraphicOptions(ctx context.Context, request *v1.SetGraphicOptionsRequest) (*v1.SetGraphicOptionsResponse, error)
func (*GamingService) UploadGame ¶
func (g *GamingService) UploadGame(ctx context.Context, request *v1.UploadGameRequest) (*v1.UploadGameResponse, error)
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