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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type Controller ¶
type Controller struct {
NodePoolController v3.NodePoolController
NodePoolLister v3.NodePoolLister
NodePools v3.NodePoolInterface
NodeLister v3.NodeLister
Nodes v3.NodeInterface
}
func (*Controller) Create ¶
func (c *Controller) Create(nodePool *v3.NodePool) (runtime.Object, error)
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