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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var (
True = true
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Functions ¶
This section is empty.
Types ¶
type ClearSelectedBlueprintMsg ¶
type ClearSelectedBlueprintMsg struct{}
type MainModel ¶
type MainModel struct {
// contains filtered or unexported fields
}
func NewValidateApp ¶
type SelectBlueprintModel ¶
type SelectBlueprintModel struct {
// contains filtered or unexported fields
}
func NewSelectBlueprint ¶
func NewSelectBlueprint(blueprintFile string, autoValidate bool) (*SelectBlueprintModel, error)
func (SelectBlueprintModel) Init ¶
func (m SelectBlueprintModel) Init() tea.Cmd
func (SelectBlueprintModel) View ¶
func (m SelectBlueprintModel) View() string
type SelectBlueprintMsg ¶
type SelectBlueprintMsg struct {
// contains filtered or unexported fields
}
type ValidateErrMsg ¶
type ValidateErrMsg struct {
// contains filtered or unexported fields
}
type ValidateModel ¶
type ValidateModel struct {
// contains filtered or unexported fields
}
func NewValidateModel ¶
func NewValidateModel(engine core.DeployEngine) ValidateModel
func (ValidateModel) Init ¶
func (m ValidateModel) Init() tea.Cmd
func (ValidateModel) View ¶
func (m ValidateModel) View() string
type ValidateResultMsg ¶
type ValidateResultMsg *core.ValidateResult
type ValidateStage ¶
type ValidateStage int
ValidateStage is an enum that represents the different stages of the validation process.
const ( // ValidateStageConfigStructure is the stage where application configuration // and project structure is validated. ValidateStageConfigStructure ValidateStage = iota // ValidateStageBlueprint is the stage where the blueprint is validated. ValidateStageBlueprint // ValidateStageSourceCode is the stage where the source code of the // application is validated. ValidateStageSourceCode )
type ValidateStreamMsg ¶
type ValidateStreamMsg struct{}
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