Documentation
¶
Index ¶
- Constants
- type Build
- func (b *Build) Default() *Build
- func (b *Build) GetBuildMode() build.Mode
- func (b *Build) GetBuildModeAsString() string
- func (b *Build) GetCompilerPath() string
- func (b *Build) GetDefaultArch() string
- func (b *Build) GetTags() []string
- func (b *Build) GetTargets() *slicer.StringSlicer
- func (b *Build) GetWebView2Strategy() string
- func (b *Build) Process() error
- type BuildCommon
- type Common
- type Dev
- type Doctor
- type GenerateModule
- type GenerateTemplate
- type Init
- type ShowReleaseNotes
- type Update
Constants ¶
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const ( Quiet int = 0 Normal int = 1 Verbose int = 2 )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Build ¶
type Build struct { Common BuildCommon NoPackage bool `description:"Skips platform specific packaging"` Upx bool `description:"Compress final binary with UPX (if installed)"` UpxFlags string `description:"Flags to pass to upx"` Platform string `description:"Platform to target. Comma separate multiple platforms"` OutputFilename string `name:"o" description:"Output filename"` Clean bool `description:"Clean the bin directory before building"` WebView2 string `description:"WebView2 installer strategy: download,embed,browser,error"` ForceBuild bool `name:"f" description:"Force build of application"` UpdateWailsVersionGoMod bool `name:"u" description:"Updates go.mod to use the same Wails version as the CLI"` Debug bool `description:"Builds the application in debug mode"` Devtools bool `description:"Enable Devtools in productions, Already enabled in debug mode (-debug)"` NSIS bool `description:"Generate NSIS installer for Windows"` TrimPath bool `description:"Remove all file system paths from the resulting executable"` WindowsConsole bool `description:"Keep the console when building for Windows"` Obfuscated bool `description:"Code obfuscation of bound Wails methods"` GarbleArgs string `description:"Arguments to pass to garble"` DryRun bool `description:"Prints the build command without executing it"` // contains filtered or unexported fields }
TODO: unify this and `build.Options`
func (*Build) GetBuildMode ¶
func (*Build) GetBuildModeAsString ¶
func (*Build) GetCompilerPath ¶
func (*Build) GetDefaultArch ¶
func (*Build) GetTargets ¶
func (b *Build) GetTargets() *slicer.StringSlicer
func (*Build) GetWebView2Strategy ¶
type BuildCommon ¶
type BuildCommon struct { LdFlags string `description:"Additional ldflags to pass to the compiler"` Compiler string `description:"Use a different go compiler to build, eg go1.15beta1"` SkipBindings bool `description:"Skips generation of bindings"` RaceDetector bool `name:"race" description:"Build with Go's race detector"` SkipFrontend bool `name:"s" description:"Skips building the frontend"` Verbosity int `name:"v" description:"Verbosity level (0 = quiet, 1 = normal, 2 = verbose)"` Tags string `description:"Build tags to pass to Go compiler. Must be quoted. Space or comma (but not both) separated"` NoSyncGoMod bool `description:"Don't sync go.mod"` SkipModTidy bool `name:"m" description:"Skip mod tidy before compile"` }
func (BuildCommon) Default ¶
func (c BuildCommon) Default() BuildCommon
type Dev ¶
type Dev struct { BuildCommon AssetDir string `flag:"assetdir" description:"Serve assets from the given directory instead of using the provided asset FS"` Extensions string `flag:"e" description:"Extensions to trigger rebuilds (comma separated) eg go"` ReloadDirs string `flag:"reloaddirs" description:"Additional directories to trigger reloads (comma separated)"` Browser bool `flag:"browser" description:"Open the application in a browser"` NoReload bool `flag:"noreload" description:"Disable reload on asset change"` NoColour bool `flag:"nocolor" description:"Disable colour in output"` NoGoRebuild bool `flag:"nogorebuild" description:"Disable automatic rebuilding on backend file changes/additions"` WailsJSDir string `flag:"wailsjsdir" description:"Directory to generate the Wails JS modules"` LogLevel string `flag:"loglevel" description:"LogLevel to use - Trace, Debug, Info, Warning, Error)"` ForceBuild bool `flag:"f" description:"Force build of application"` Debounce int `flag:"debounce" description:"The amount of time to wait to trigger a reload on change"` DevServer string `flag:"devserver" description:"The address of the wails dev server"` AppArgs string `flag:"appargs" description:"arguments to pass to the underlying app (quoted and space separated)"` Save bool `flag:"save" description:"Save the given flags as defaults"` FrontendDevServerURL string `flag:"frontenddevserverurl" description:"The url of the external frontend dev server to use"` // contains filtered or unexported fields }
func (*Dev) DevServerURL ¶
func (*Dev) GenerateBuildOptions ¶
GenerateBuildOptions creates a build.Options using the flags
func (*Dev) ProjectConfig ¶
type GenerateModule ¶
type GenerateModule struct { Common Compiler string `description:"Use a different go compiler to build, eg go1.15beta1"` Tags string `description:"Build tags to pass to Go compiler. Must be quoted. Space or comma (but not both) separated"` Verbosity int `name:"v" description:"Verbosity level (0 = quiet, 1 = normal, 2 = verbose)"` }
func (*GenerateModule) Default ¶
func (c *GenerateModule) Default() *GenerateModule
type GenerateTemplate ¶
type Init ¶
type Init struct { Common TemplateName string `name:"t" description:"Name of built-in template to use, path to template or template url"` ProjectName string `name:"n" description:"Name of project"` CIMode bool `name:"ci" description:"CI Mode"` ProjectDir string `name:"d" description:"Project directory"` Quiet bool `name:"q" description:"Suppress output to console"` InitGit bool `name:"g" description:"Initialise git repository"` IDE string `name:"ide" description:"Generate IDE project files"` List bool `name:"l" description:"List templates"` }
type ShowReleaseNotes ¶
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