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Constants ¶
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const ( RUNE_INVINCIBLE = '🐶' RUNE_WEAKENING = '🐕' RUNE_PLAYER = '🐩' RUNE_WALL = '⬛' RUNE_GHOST = '🐈' RUNE_DEAD = '👹' RUNE_FRUIT = '●' RUNE_MEAT = '🍖' )
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Engine ¶
type Game ¶
type Game struct { *tview.Box Listener Listener App *tview.Application Board *Board Score int Engine *Engine }
func (*Game) InputHandler ¶
func (*Game) UpdateBoard ¶
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